Merge branch 'master' of git@ooftooft.net:Racesm.git
# Conflicts: # Assets/Images/Car Icons.meta # Assets/Imported Assets/EmaceArt/Slavic World Free/URP_Support/URP/URP_Standard.unitypackage.meta # Assets/Imported Assets/SimpleNaturePack/SimpleNaturePack_2020.3_HDRP_v1.24.unitypackage.meta # Assets/Imported Assets/SimpleNaturePack/SimpleNaturePack_2020.3_URP_v1.24.unitypackage.meta # Assets/Imported Assets/Toon Vehicles/Textures/Gradient/Materials.meta # Assets/ML-Agents/Timers/SampleScene_timers.json.meta
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@@ -1,29 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class CarCustomizationCamera : MonoBehaviour
|
|
||||||
{
|
|
||||||
new Transform transform;
|
|
||||||
public Transform car;
|
|
||||||
public float rotateSpeed;
|
|
||||||
public Vector3 startPosition;
|
|
||||||
public Quaternion startRotation;
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
transform.LookAt(car);
|
|
||||||
transform.position += transform.right * Time.deltaTime * rotateSpeed;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnEnable() {
|
|
||||||
transform = GetComponent<Transform>();
|
|
||||||
transform.position = startPosition;
|
|
||||||
transform.rotation = startRotation;
|
|
||||||
}
|
|
||||||
}
|
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||||||
8
Assets/Scripts/Car Customization.meta
Normal file
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|
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33
Assets/Scripts/Car Customization/Change Car Color.cs
Normal file
@@ -0,0 +1,33 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ChangeCarColor : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject[] materialParts;
|
||||||
|
public Material[] defaultColors;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
|
||||||
|
private void OnEnable() {
|
||||||
|
|
||||||
|
for (int i = 0; i < materialParts.Count(); i++)
|
||||||
|
{
|
||||||
|
GameObject part = materialParts[i];
|
||||||
|
Material color = defaultColors[i];
|
||||||
|
MeshRenderer renderer = part.GetComponent<MeshRenderer>();
|
||||||
|
|
||||||
|
renderer.material = color;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ChangeColor(Material color)
|
||||||
|
{
|
||||||
|
foreach (GameObject part in materialParts)
|
||||||
|
{
|
||||||
|
MeshRenderer renderer = part.GetComponent<MeshRenderer>();
|
||||||
|
renderer.material = color;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
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fileFormatVersion: 2
|
fileFormatVersion: 2
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guid: cc607b4c1721b87489346376014622d5
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|
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|
serializedVersion: 2
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176
Assets/Scripts/Car Customization/Garage.cs
Normal file
@@ -0,0 +1,176 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Unity.Mathematics;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class Garage : MonoBehaviour
|
||||||
|
{
|
||||||
|
GameObject CurrentCar;
|
||||||
|
public Button[] CarButtons;
|
||||||
|
public GameObject[] Garages;
|
||||||
|
public GameObject[] CarBodies;
|
||||||
|
public Button[] ColorButtons;
|
||||||
|
public Material[] Colors;
|
||||||
|
quaternion currentRotation;
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
CarButtons[0].onClick.AddListener(SelectHotrod);
|
||||||
|
CarButtons[1].onClick.AddListener(SelectCoupe);
|
||||||
|
CarButtons[2].onClick.AddListener(SelectBolide);
|
||||||
|
CarButtons[3].onClick.AddListener(SelectIcecreamTruck);
|
||||||
|
CarButtons[4].onClick.AddListener(SelectSportscar);
|
||||||
|
CarButtons[5].onClick.AddListener(SelectSchoolBus);
|
||||||
|
CarButtons[6].onClick.AddListener(SelectBulldozer);
|
||||||
|
CarButtons[7].onClick.AddListener(SelectPicupTruck);
|
||||||
|
|
||||||
|
ColorButtons[0].onClick.AddListener(SelectBlack);
|
||||||
|
ColorButtons[1].onClick.AddListener(SelectBlue);
|
||||||
|
ColorButtons[2].onClick.AddListener(SelectBrown);
|
||||||
|
ColorButtons[3].onClick.AddListener(SelectGray);
|
||||||
|
ColorButtons[4].onClick.AddListener(SelectGreen);
|
||||||
|
ColorButtons[5].onClick.AddListener(SelectOrange);
|
||||||
|
ColorButtons[6].onClick.AddListener(SelectPink);
|
||||||
|
ColorButtons[7].onClick.AddListener(SelectRed);
|
||||||
|
ColorButtons[8].onClick.AddListener(SelectTurquoise);
|
||||||
|
ColorButtons[9].onClick.AddListener(SelectViolet);
|
||||||
|
ColorButtons[10].onClick.AddListener(SelectWhite);
|
||||||
|
ColorButtons[11].onClick.AddListener(SelectYellow);
|
||||||
|
|
||||||
|
disable();
|
||||||
|
SelectHotrod();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FixedUpdate() {
|
||||||
|
CurrentCar.transform.eulerAngles += Vector3.up * 0.7f;
|
||||||
|
currentRotation = CurrentCar.transform.rotation;
|
||||||
|
}
|
||||||
|
|
||||||
|
void disable()
|
||||||
|
{
|
||||||
|
foreach (GameObject carGarage in Garages)
|
||||||
|
{
|
||||||
|
carGarage.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SelectCar(int i)
|
||||||
|
{
|
||||||
|
disable();
|
||||||
|
Garages[i].SetActive(true);
|
||||||
|
CurrentCar = CarBodies[i];
|
||||||
|
CurrentCar.transform.rotation = currentRotation;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SelectHotrod()
|
||||||
|
{
|
||||||
|
SelectCar(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SelectCoupe()
|
||||||
|
{
|
||||||
|
SelectCar(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SelectBolide()
|
||||||
|
{
|
||||||
|
SelectCar(2);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SelectIcecreamTruck()
|
||||||
|
{
|
||||||
|
SelectCar(3);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SelectSportscar()
|
||||||
|
{
|
||||||
|
SelectCar(4);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SelectSchoolBus()
|
||||||
|
{
|
||||||
|
SelectCar(5);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SelectBulldozer()
|
||||||
|
{
|
||||||
|
SelectCar(6);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SelectPicupTruck()
|
||||||
|
{
|
||||||
|
SelectCar(7);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SelectBlack()
|
||||||
|
{
|
||||||
|
Material color = Colors[0];
|
||||||
|
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SelectBlue()
|
||||||
|
{
|
||||||
|
Material color = Colors[1];
|
||||||
|
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SelectBrown()
|
||||||
|
{
|
||||||
|
Material color = Colors[2];
|
||||||
|
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SelectGray()
|
||||||
|
{
|
||||||
|
Material color = Colors[3];
|
||||||
|
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SelectGreen()
|
||||||
|
{
|
||||||
|
Material color = Colors[4];
|
||||||
|
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SelectOrange()
|
||||||
|
{
|
||||||
|
Material color = Colors[5];
|
||||||
|
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SelectPink()
|
||||||
|
{
|
||||||
|
Material color = Colors[6];
|
||||||
|
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SelectRed()
|
||||||
|
{
|
||||||
|
Material color = Colors[7];
|
||||||
|
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SelectTurquoise()
|
||||||
|
{
|
||||||
|
Material color = Colors[8];
|
||||||
|
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SelectViolet()
|
||||||
|
{
|
||||||
|
Material color = Colors[9];
|
||||||
|
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SelectWhite()
|
||||||
|
{
|
||||||
|
Material color = Colors[10];
|
||||||
|
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SelectYellow()
|
||||||
|
{
|
||||||
|
Material color = Colors[11];
|
||||||
|
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
|
||||||
|
}
|
||||||
|
}
|
||||||
150
Assets/Scripts/Car Customization/Transparent Screenshot.cs
Normal file
@@ -0,0 +1,150 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
using System.IO;
|
||||||
|
|
||||||
|
//https://gist.github.com/bitbutter/302da1c840b7c93bc789
|
||||||
|
|
||||||
|
/*
|
||||||
|
Usage:
|
||||||
|
1. Attach this script to your chosen camera's game object.
|
||||||
|
2. Set that camera's Clear Flags field to Solid Color.
|
||||||
|
3. Use the inspector to set frameRate and framesToCapture
|
||||||
|
4. Choose your desired resolution in Unity's Game window (must be less than or equal to your screen resolution)
|
||||||
|
5. Turn on "Maximise on Play"
|
||||||
|
6. Play your scene. Screenshots will be saved to YourUnityProject/Screenshots by default.
|
||||||
|
*/
|
||||||
|
|
||||||
|
public class TransparentBackgroundScreenshotRecorder : MonoBehaviour {
|
||||||
|
|
||||||
|
#region public fields
|
||||||
|
[Tooltip("A folder will be created with this base name in your project root")]
|
||||||
|
public string folderBaseName = "Screenshots";
|
||||||
|
[Tooltip("How many frames should be captured per second of game time")]
|
||||||
|
public int frameRate = 24;
|
||||||
|
[Tooltip("How many frames should be captured before quitting")]
|
||||||
|
public int framesToCapture = 24;
|
||||||
|
#endregion
|
||||||
|
#region private fields
|
||||||
|
private string folderName = "";
|
||||||
|
private GameObject whiteCamGameObject;
|
||||||
|
private Camera whiteCam;
|
||||||
|
private GameObject blackCamGameObject;
|
||||||
|
private Camera blackCam;
|
||||||
|
private Camera mainCam;
|
||||||
|
private int videoFrame = 0; // how many frames we've rendered
|
||||||
|
private float originalTimescaleTime;
|
||||||
|
private bool done=false;
|
||||||
|
private int screenWidth;
|
||||||
|
private int screenHeight;
|
||||||
|
private Texture2D textureBlack;
|
||||||
|
private Texture2D textureWhite;
|
||||||
|
private Texture2D textureTransparentBackground;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
void Awake () {
|
||||||
|
mainCam = gameObject.GetComponent<Camera>();
|
||||||
|
CreateBlackAndWhiteCameras ();
|
||||||
|
CreateNewFolderForScreenshots ();
|
||||||
|
CacheAndInitialiseFields ();
|
||||||
|
Time.captureFramerate = frameRate;
|
||||||
|
}
|
||||||
|
|
||||||
|
void LateUpdate () {
|
||||||
|
if(!done){
|
||||||
|
StartCoroutine(CaptureFrame());
|
||||||
|
} else {
|
||||||
|
Debug.Log("Complete! "+videoFrame+" videoframes rendered. File names are 0 indexed)");
|
||||||
|
Debug.Break();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator CaptureFrame (){
|
||||||
|
yield return new WaitForEndOfFrame();
|
||||||
|
if(videoFrame < framesToCapture) {
|
||||||
|
RenderCamToTexture(blackCam,textureBlack);
|
||||||
|
RenderCamToTexture(whiteCam,textureWhite);
|
||||||
|
CalculateOutputTexture ();
|
||||||
|
SavePng ();
|
||||||
|
videoFrame++;
|
||||||
|
Debug.Log("Rendered frame " +videoFrame);
|
||||||
|
videoFrame++;
|
||||||
|
} else {
|
||||||
|
done=true;
|
||||||
|
StopCoroutine("CaptureFrame");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void RenderCamToTexture (Camera cam, Texture2D tex){
|
||||||
|
cam.enabled=true;
|
||||||
|
cam.Render();
|
||||||
|
WriteScreenImageToTexture(tex);
|
||||||
|
cam.enabled=false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CreateBlackAndWhiteCameras (){
|
||||||
|
whiteCamGameObject = (GameObject) new GameObject();
|
||||||
|
whiteCamGameObject.name="White Background Camera";
|
||||||
|
whiteCam=whiteCamGameObject.AddComponent<Camera>();
|
||||||
|
whiteCam.CopyFrom(mainCam);
|
||||||
|
whiteCam.backgroundColor=Color.white;
|
||||||
|
whiteCamGameObject.transform.SetParent(gameObject.transform, true);
|
||||||
|
|
||||||
|
blackCamGameObject = (GameObject) new GameObject();
|
||||||
|
blackCamGameObject.name="Black Background Camera";
|
||||||
|
blackCam=blackCamGameObject.AddComponent<Camera>();
|
||||||
|
blackCam.CopyFrom(mainCam);
|
||||||
|
blackCam.backgroundColor=Color.black;
|
||||||
|
blackCamGameObject.transform.SetParent(gameObject.transform, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
void CreateNewFolderForScreenshots (){
|
||||||
|
// Find a folder name that doesn't exist yet. Append number if necessary.
|
||||||
|
folderName = folderBaseName;
|
||||||
|
int count = 1;
|
||||||
|
while (System.IO.Directory.Exists (folderName)) {
|
||||||
|
folderName = folderBaseName + count;
|
||||||
|
count++;
|
||||||
|
}
|
||||||
|
System.IO.Directory.CreateDirectory (folderName); // Create the folder
|
||||||
|
}
|
||||||
|
|
||||||
|
void WriteScreenImageToTexture (Texture2D tex){
|
||||||
|
tex.ReadPixels (new Rect (0, 0, screenWidth, screenHeight), 0, 0);
|
||||||
|
tex.Apply ();
|
||||||
|
}
|
||||||
|
|
||||||
|
void CalculateOutputTexture (){
|
||||||
|
Color color;
|
||||||
|
for (int y = 0; y < textureTransparentBackground.height; ++y) {
|
||||||
|
// each row
|
||||||
|
for (int x = 0; x < textureTransparentBackground.width; ++x) {
|
||||||
|
// each column
|
||||||
|
float alpha = textureWhite.GetPixel (x, y).r - textureBlack.GetPixel (x, y).r;
|
||||||
|
alpha = 1.0f - alpha;
|
||||||
|
if (alpha == 0) {
|
||||||
|
color = Color.clear;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
color = textureBlack.GetPixel (x, y) / alpha;
|
||||||
|
}
|
||||||
|
color.a = alpha;
|
||||||
|
textureTransparentBackground.SetPixel (x, y, color);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SavePng (){
|
||||||
|
string name = string.Format ("{0}/{1:D04} shot.png", folderName, videoFrame);
|
||||||
|
var pngShot = textureTransparentBackground.EncodeToPNG ();
|
||||||
|
File.WriteAllBytes (name, pngShot);
|
||||||
|
}
|
||||||
|
|
||||||
|
void CacheAndInitialiseFields (){
|
||||||
|
originalTimescaleTime = Time.timeScale;
|
||||||
|
screenWidth = Screen.width;
|
||||||
|
screenHeight = Screen.height;
|
||||||
|
textureBlack = new Texture2D (screenWidth, screenHeight, TextureFormat.RGB24, false);
|
||||||
|
textureWhite = new Texture2D (screenWidth, screenHeight, TextureFormat.RGB24, false);
|
||||||
|
textureTransparentBackground = new Texture2D (screenWidth, screenHeight, TextureFormat.ARGB32, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 10b47492e0f2c4f46a754608e4e9a985
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -1,56 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
public class Garage : MonoBehaviour
|
|
||||||
{
|
|
||||||
public Button HotrodButton;
|
|
||||||
public GameObject HotrodGarage;
|
|
||||||
public Button RacecarButton;
|
|
||||||
public GameObject RacecarGarage;
|
|
||||||
public Button FordButton;
|
|
||||||
public GameObject FordGarage;
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
HotrodButton.onClick.AddListener(SelectHotrod);
|
|
||||||
RacecarButton.onClick.AddListener(SelectRacecar);
|
|
||||||
FordButton.onClick.AddListener(SelectFord);
|
|
||||||
|
|
||||||
disable();
|
|
||||||
HotrodGarage.SetActive(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
void enable()
|
|
||||||
{
|
|
||||||
HotrodGarage.SetActive(true);
|
|
||||||
RacecarGarage.SetActive(true);
|
|
||||||
FordGarage.SetActive(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
void disable()
|
|
||||||
{
|
|
||||||
HotrodGarage.SetActive(false);
|
|
||||||
RacecarGarage.SetActive(false);
|
|
||||||
FordGarage.SetActive(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
void SelectHotrod()
|
|
||||||
{
|
|
||||||
disable();
|
|
||||||
HotrodGarage.SetActive(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
void SelectRacecar()
|
|
||||||
{
|
|
||||||
disable();
|
|
||||||
RacecarGarage.SetActive(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
void SelectFord()
|
|
||||||
{
|
|
||||||
disable();
|
|
||||||
FordGarage.SetActive(true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
BIN
Assets/Sounds/Agnus Dei X.mp3
Normal file
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 632dbffd8a80b8245a8f464d1fa8f7cd
|
guid: 10cae2fd52e1c0f4eba2e2091d441cd1
|
||||||
AudioImporter:
|
AudioImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 7
|
serializedVersion: 7
|
||||||
1253
Assets/Tower_Fall 1.anim
Normal file
8
Assets/Tower_Fall 1.anim.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 28a67afe409d1c34b962f60fbd4676cd
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 7400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/UI Toolkit.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 079df8c4f4160d24a917c1e405de7461
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
38
Assets/UI Toolkit/PanelSettings.asset
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 19101, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
|
m_Name: PanelSettings
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
themeUss: {fileID: -4733365628477956816, guid: 3a3a3a1897b8d86488c5d774789f4534, type: 3}
|
||||||
|
m_TargetTexture: {fileID: 0}
|
||||||
|
m_ScaleMode: 1
|
||||||
|
m_ReferenceSpritePixelsPerUnit: 100
|
||||||
|
m_Scale: 1
|
||||||
|
m_ReferenceDpi: 96
|
||||||
|
m_FallbackDpi: 96
|
||||||
|
m_ReferenceResolution: {x: 1200, y: 800}
|
||||||
|
m_ScreenMatchMode: 0
|
||||||
|
m_Match: 0
|
||||||
|
m_SortingOrder: 0
|
||||||
|
m_TargetDisplay: 0
|
||||||
|
m_ClearDepthStencil: 1
|
||||||
|
m_ClearColor: 0
|
||||||
|
m_ColorClearValue: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
m_DynamicAtlasSettings:
|
||||||
|
m_MinAtlasSize: 64
|
||||||
|
m_MaxAtlasSize: 4096
|
||||||
|
m_MaxSubTextureSize: 64
|
||||||
|
m_ActiveFilters: 31
|
||||||
|
m_AtlasBlitShader: {fileID: 9101, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_RuntimeShader: {fileID: 9100, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_RuntimeWorldShader: {fileID: 9102, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
textSettings: {fileID: 0}
|
||||||
8
Assets/UI Toolkit/PanelSettings.asset.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4abeca5e892426a4a8d76926ab790c79
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 11400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/UI Toolkit/UnityThemes.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f4268b4074aa031419d38af340a24663
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
@import url("unity-theme://default");
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
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