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Update() - { - transform.LookAt(car); - transform.position += transform.right * Time.deltaTime * rotateSpeed; - } - - private void OnEnable() { - transform = GetComponent(); - transform.position = startPosition; - transform.rotation = startRotation; - } -} diff --git a/Assets/Scripts/Car Customization.meta b/Assets/Scripts/Car Customization.meta new file mode 100644 index 0000000..0d23cd7 --- /dev/null +++ b/Assets/Scripts/Car Customization.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 95551c0cc76300044b242a09b1bbc0ef +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Car Customization/Change Car Color.cs b/Assets/Scripts/Car Customization/Change Car Color.cs new file mode 100644 index 0000000..a5b140b --- /dev/null +++ b/Assets/Scripts/Car Customization/Change Car Color.cs @@ -0,0 +1,33 @@ +using System.Collections; +using System.Collections.Generic; +using System.Linq; +using UnityEngine; + +public class ChangeCarColor : MonoBehaviour +{ + public GameObject[] materialParts; + public Material[] defaultColors; + // Start is called before the first frame update + + private void OnEnable() { + + for (int i = 0; i < materialParts.Count(); i++) + { + GameObject part = materialParts[i]; + Material color = defaultColors[i]; + MeshRenderer renderer = part.GetComponent(); + + renderer.material = color; + + } + } + + public void ChangeColor(Material color) + { + foreach (GameObject part in materialParts) + { + MeshRenderer renderer = part.GetComponent(); + renderer.material = color; + } + } +} diff --git a/Assets/Scripts/Car Customization Camera.cs.meta b/Assets/Scripts/Car Customization/Change Car Color.cs.meta similarity index 83% rename from Assets/Scripts/Car Customization Camera.cs.meta rename to Assets/Scripts/Car Customization/Change Car Color.cs.meta index d55cc8c..c02209a 100644 --- a/Assets/Scripts/Car Customization Camera.cs.meta +++ b/Assets/Scripts/Car Customization/Change Car Color.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: cc607b4c1721b87489346376014622d5 +guid: 0ee5992a8d68a894cba0612b0c18c3db MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/Scripts/Car Customization/Garage.cs b/Assets/Scripts/Car Customization/Garage.cs new file mode 100644 index 0000000..4983743 --- /dev/null +++ b/Assets/Scripts/Car Customization/Garage.cs @@ -0,0 +1,176 @@ +using System.Collections; +using System.Collections.Generic; +using Unity.Mathematics; +using UnityEngine; +using UnityEngine.UI; + +public class Garage : MonoBehaviour +{ + GameObject CurrentCar; + public Button[] CarButtons; + public GameObject[] Garages; + public GameObject[] CarBodies; + public Button[] ColorButtons; + public Material[] Colors; + quaternion currentRotation; + void Start() + { + CarButtons[0].onClick.AddListener(SelectHotrod); + CarButtons[1].onClick.AddListener(SelectCoupe); + CarButtons[2].onClick.AddListener(SelectBolide); + CarButtons[3].onClick.AddListener(SelectIcecreamTruck); + CarButtons[4].onClick.AddListener(SelectSportscar); + CarButtons[5].onClick.AddListener(SelectSchoolBus); + CarButtons[6].onClick.AddListener(SelectBulldozer); + CarButtons[7].onClick.AddListener(SelectPicupTruck); + + ColorButtons[0].onClick.AddListener(SelectBlack); + ColorButtons[1].onClick.AddListener(SelectBlue); + ColorButtons[2].onClick.AddListener(SelectBrown); + ColorButtons[3].onClick.AddListener(SelectGray); + ColorButtons[4].onClick.AddListener(SelectGreen); + ColorButtons[5].onClick.AddListener(SelectOrange); + ColorButtons[6].onClick.AddListener(SelectPink); + ColorButtons[7].onClick.AddListener(SelectRed); + ColorButtons[8].onClick.AddListener(SelectTurquoise); + ColorButtons[9].onClick.AddListener(SelectViolet); + ColorButtons[10].onClick.AddListener(SelectWhite); + ColorButtons[11].onClick.AddListener(SelectYellow); + + disable(); + SelectHotrod(); + } + + private void FixedUpdate() { + CurrentCar.transform.eulerAngles += Vector3.up * 0.7f; + currentRotation = CurrentCar.transform.rotation; + } + + void disable() + { + foreach (GameObject carGarage in Garages) + { + carGarage.SetActive(false); + } + } + + void SelectCar(int i) + { + disable(); + Garages[i].SetActive(true); + CurrentCar = CarBodies[i]; + CurrentCar.transform.rotation = currentRotation; + } + + void SelectHotrod() + { + SelectCar(0); + } + + void SelectCoupe() + { + SelectCar(1); + } + + void SelectBolide() + { + SelectCar(2); + } + + void SelectIcecreamTruck() + { + SelectCar(3); + } + + void SelectSportscar() + { + SelectCar(4); + } + + void SelectSchoolBus() + { + SelectCar(5); + } + + void SelectBulldozer() + { + SelectCar(6); + } + + void SelectPicupTruck() + { + SelectCar(7); + } + + void SelectBlack() + { + Material color = Colors[0]; + CurrentCar.GetComponent().ChangeColor(color); + } + + void SelectBlue() + { + Material color = Colors[1]; + CurrentCar.GetComponent().ChangeColor(color); + } + + void SelectBrown() + { + Material color = Colors[2]; + CurrentCar.GetComponent().ChangeColor(color); + } + + void SelectGray() + { + Material color = Colors[3]; + CurrentCar.GetComponent().ChangeColor(color); + } + + void SelectGreen() + { + Material color = Colors[4]; + CurrentCar.GetComponent().ChangeColor(color); + } + + void SelectOrange() + { + Material color = Colors[5]; + CurrentCar.GetComponent().ChangeColor(color); + } + + void SelectPink() + { + Material color = Colors[6]; + CurrentCar.GetComponent().ChangeColor(color); + } + + void SelectRed() + { + Material color = Colors[7]; + CurrentCar.GetComponent().ChangeColor(color); + } + + void SelectTurquoise() + { + Material color = Colors[8]; + CurrentCar.GetComponent().ChangeColor(color); + } + + void SelectViolet() + { + Material color = Colors[9]; + CurrentCar.GetComponent().ChangeColor(color); + } + + void SelectWhite() + { + Material color = Colors[10]; + CurrentCar.GetComponent().ChangeColor(color); + } + + void SelectYellow() + { + Material color = Colors[11]; + CurrentCar.GetComponent().ChangeColor(color); + } +} diff --git a/Assets/Scripts/Garage.cs.meta b/Assets/Scripts/Car Customization/Garage.cs.meta similarity index 100% rename from Assets/Scripts/Garage.cs.meta rename to Assets/Scripts/Car Customization/Garage.cs.meta diff --git a/Assets/Scripts/Car Customization/Transparent Screenshot.cs b/Assets/Scripts/Car Customization/Transparent Screenshot.cs new file mode 100644 index 0000000..0cdfd65 --- /dev/null +++ b/Assets/Scripts/Car Customization/Transparent Screenshot.cs @@ -0,0 +1,150 @@ +using UnityEngine; +using System.Collections; +using System.IO; + +//https://gist.github.com/bitbutter/302da1c840b7c93bc789 + +/* +Usage: +1. Attach this script to your chosen camera's game object. +2. Set that camera's Clear Flags field to Solid Color. +3. Use the inspector to set frameRate and framesToCapture +4. Choose your desired resolution in Unity's Game window (must be less than or equal to your screen resolution) +5. Turn on "Maximise on Play" +6. Play your scene. Screenshots will be saved to YourUnityProject/Screenshots by default. +*/ + +public class TransparentBackgroundScreenshotRecorder : MonoBehaviour { + +#region public fields +[Tooltip("A folder will be created with this base name in your project root")] +public string folderBaseName = "Screenshots"; +[Tooltip("How many frames should be captured per second of game time")] +public int frameRate = 24; +[Tooltip("How many frames should be captured before quitting")] +public int framesToCapture = 24; +#endregion +#region private fields +private string folderName = ""; +private GameObject whiteCamGameObject; +private Camera whiteCam; +private GameObject blackCamGameObject; +private Camera blackCam; +private Camera mainCam; +private int videoFrame = 0; // how many frames we've rendered +private float originalTimescaleTime; +private bool done=false; +private int screenWidth; +private int screenHeight; +private Texture2D textureBlack; +private Texture2D textureWhite; +private Texture2D textureTransparentBackground; +#endregion + +void Awake () { + mainCam = gameObject.GetComponent(); + CreateBlackAndWhiteCameras (); + CreateNewFolderForScreenshots (); + CacheAndInitialiseFields (); + Time.captureFramerate = frameRate; +} + +void LateUpdate () { + if(!done){ + StartCoroutine(CaptureFrame()); + } else { + Debug.Log("Complete! "+videoFrame+" videoframes rendered. File names are 0 indexed)"); + Debug.Break(); + } +} + +IEnumerator CaptureFrame (){ + yield return new WaitForEndOfFrame(); + if(videoFrame < framesToCapture) { + RenderCamToTexture(blackCam,textureBlack); + RenderCamToTexture(whiteCam,textureWhite); + CalculateOutputTexture (); + SavePng (); + videoFrame++; + Debug.Log("Rendered frame " +videoFrame); + videoFrame++; + } else { + done=true; + StopCoroutine("CaptureFrame"); + } +} + +void RenderCamToTexture (Camera cam, Texture2D tex){ + cam.enabled=true; + cam.Render(); + WriteScreenImageToTexture(tex); + cam.enabled=false; +} + +void CreateBlackAndWhiteCameras (){ + whiteCamGameObject = (GameObject) new GameObject(); + whiteCamGameObject.name="White Background Camera"; + whiteCam=whiteCamGameObject.AddComponent(); + whiteCam.CopyFrom(mainCam); + whiteCam.backgroundColor=Color.white; + whiteCamGameObject.transform.SetParent(gameObject.transform, true); + + blackCamGameObject = (GameObject) new GameObject(); + blackCamGameObject.name="Black Background Camera"; + blackCam=blackCamGameObject.AddComponent(); + blackCam.CopyFrom(mainCam); + blackCam.backgroundColor=Color.black; + blackCamGameObject.transform.SetParent(gameObject.transform, true); +} + +void CreateNewFolderForScreenshots (){ + // Find a folder name that doesn't exist yet. Append number if necessary. + folderName = folderBaseName; + int count = 1; + while (System.IO.Directory.Exists (folderName)) { + folderName = folderBaseName + count; + count++; + } + System.IO.Directory.CreateDirectory (folderName); // Create the folder +} + +void WriteScreenImageToTexture (Texture2D tex){ + tex.ReadPixels (new Rect (0, 0, screenWidth, screenHeight), 0, 0); + tex.Apply (); +} + +void CalculateOutputTexture (){ + Color color; + for (int y = 0; y < textureTransparentBackground.height; ++y) { + // each row + for (int x = 0; x < textureTransparentBackground.width; ++x) { + // each column + float alpha = textureWhite.GetPixel (x, y).r - textureBlack.GetPixel (x, y).r; + alpha = 1.0f - alpha; + if (alpha == 0) { + color = Color.clear; + } + else { + color = textureBlack.GetPixel (x, y) / alpha; + } + color.a = alpha; + textureTransparentBackground.SetPixel (x, y, color); + } + } +} + +void SavePng (){ + string name = string.Format ("{0}/{1:D04} shot.png", folderName, videoFrame); + var pngShot = textureTransparentBackground.EncodeToPNG (); + File.WriteAllBytes (name, pngShot); +} + +void CacheAndInitialiseFields (){ + originalTimescaleTime = Time.timeScale; + screenWidth = Screen.width; + screenHeight = Screen.height; + textureBlack = new Texture2D (screenWidth, screenHeight, TextureFormat.RGB24, false); + textureWhite = new Texture2D (screenWidth, screenHeight, TextureFormat.RGB24, false); + textureTransparentBackground = new Texture2D (screenWidth, screenHeight, TextureFormat.ARGB32, false); + } +} \ No newline at end of file diff --git a/Assets/Scripts/Car Customization/Transparent Screenshot.cs.meta b/Assets/Scripts/Car Customization/Transparent Screenshot.cs.meta new file mode 100644 index 0000000..589c982 --- /dev/null +++ b/Assets/Scripts/Car Customization/Transparent Screenshot.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 10b47492e0f2c4f46a754608e4e9a985 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Garage.cs b/Assets/Scripts/Garage.cs deleted file mode 100644 index 5b770a0..0000000 --- a/Assets/Scripts/Garage.cs +++ /dev/null @@ -1,56 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.UI; - 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