Merge branch 'master' of git@ooftooft.net:Racesm.git
# Conflicts: # Assets/Images/Car Icons.meta # Assets/Imported Assets/EmaceArt/Slavic World Free/URP_Support/URP/URP_Standard.unitypackage.meta # Assets/Imported Assets/SimpleNaturePack/SimpleNaturePack_2020.3_HDRP_v1.24.unitypackage.meta # Assets/Imported Assets/SimpleNaturePack/SimpleNaturePack_2020.3_URP_v1.24.unitypackage.meta # Assets/Imported Assets/Toon Vehicles/Textures/Gradient/Materials.meta # Assets/ML-Agents/Timers/SampleScene_timers.json.meta
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||||
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|
||||
|
||||
@@ -1,29 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class CarCustomizationCamera : MonoBehaviour
|
||||
{
|
||||
new Transform transform;
|
||||
public Transform car;
|
||||
public float rotateSpeed;
|
||||
public Vector3 startPosition;
|
||||
public Quaternion startRotation;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
transform.LookAt(car);
|
||||
transform.position += transform.right * Time.deltaTime * rotateSpeed;
|
||||
}
|
||||
|
||||
private void OnEnable() {
|
||||
transform = GetComponent<Transform>();
|
||||
transform.position = startPosition;
|
||||
transform.rotation = startRotation;
|
||||
}
|
||||
}
|
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8
Assets/Scripts/Car Customization.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 95551c0cc76300044b242a09b1bbc0ef
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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33
Assets/Scripts/Car Customization/Change Car Color.cs
Normal file
@@ -0,0 +1,33 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
public class ChangeCarColor : MonoBehaviour
|
||||
{
|
||||
public GameObject[] materialParts;
|
||||
public Material[] defaultColors;
|
||||
// Start is called before the first frame update
|
||||
|
||||
private void OnEnable() {
|
||||
|
||||
for (int i = 0; i < materialParts.Count(); i++)
|
||||
{
|
||||
GameObject part = materialParts[i];
|
||||
Material color = defaultColors[i];
|
||||
MeshRenderer renderer = part.GetComponent<MeshRenderer>();
|
||||
|
||||
renderer.material = color;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public void ChangeColor(Material color)
|
||||
{
|
||||
foreach (GameObject part in materialParts)
|
||||
{
|
||||
MeshRenderer renderer = part.GetComponent<MeshRenderer>();
|
||||
renderer.material = color;
|
||||
}
|
||||
}
|
||||
}
|
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@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: cc607b4c1721b87489346376014622d5
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guid: 0ee5992a8d68a894cba0612b0c18c3db
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MonoImporter:
|
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externalObjects: {}
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||||
serializedVersion: 2
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176
Assets/Scripts/Car Customization/Garage.cs
Normal file
@@ -0,0 +1,176 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Unity.Mathematics;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class Garage : MonoBehaviour
|
||||
{
|
||||
GameObject CurrentCar;
|
||||
public Button[] CarButtons;
|
||||
public GameObject[] Garages;
|
||||
public GameObject[] CarBodies;
|
||||
public Button[] ColorButtons;
|
||||
public Material[] Colors;
|
||||
quaternion currentRotation;
|
||||
void Start()
|
||||
{
|
||||
CarButtons[0].onClick.AddListener(SelectHotrod);
|
||||
CarButtons[1].onClick.AddListener(SelectCoupe);
|
||||
CarButtons[2].onClick.AddListener(SelectBolide);
|
||||
CarButtons[3].onClick.AddListener(SelectIcecreamTruck);
|
||||
CarButtons[4].onClick.AddListener(SelectSportscar);
|
||||
CarButtons[5].onClick.AddListener(SelectSchoolBus);
|
||||
CarButtons[6].onClick.AddListener(SelectBulldozer);
|
||||
CarButtons[7].onClick.AddListener(SelectPicupTruck);
|
||||
|
||||
ColorButtons[0].onClick.AddListener(SelectBlack);
|
||||
ColorButtons[1].onClick.AddListener(SelectBlue);
|
||||
ColorButtons[2].onClick.AddListener(SelectBrown);
|
||||
ColorButtons[3].onClick.AddListener(SelectGray);
|
||||
ColorButtons[4].onClick.AddListener(SelectGreen);
|
||||
ColorButtons[5].onClick.AddListener(SelectOrange);
|
||||
ColorButtons[6].onClick.AddListener(SelectPink);
|
||||
ColorButtons[7].onClick.AddListener(SelectRed);
|
||||
ColorButtons[8].onClick.AddListener(SelectTurquoise);
|
||||
ColorButtons[9].onClick.AddListener(SelectViolet);
|
||||
ColorButtons[10].onClick.AddListener(SelectWhite);
|
||||
ColorButtons[11].onClick.AddListener(SelectYellow);
|
||||
|
||||
disable();
|
||||
SelectHotrod();
|
||||
}
|
||||
|
||||
private void FixedUpdate() {
|
||||
CurrentCar.transform.eulerAngles += Vector3.up * 0.7f;
|
||||
currentRotation = CurrentCar.transform.rotation;
|
||||
}
|
||||
|
||||
void disable()
|
||||
{
|
||||
foreach (GameObject carGarage in Garages)
|
||||
{
|
||||
carGarage.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
void SelectCar(int i)
|
||||
{
|
||||
disable();
|
||||
Garages[i].SetActive(true);
|
||||
CurrentCar = CarBodies[i];
|
||||
CurrentCar.transform.rotation = currentRotation;
|
||||
}
|
||||
|
||||
void SelectHotrod()
|
||||
{
|
||||
SelectCar(0);
|
||||
}
|
||||
|
||||
void SelectCoupe()
|
||||
{
|
||||
SelectCar(1);
|
||||
}
|
||||
|
||||
void SelectBolide()
|
||||
{
|
||||
SelectCar(2);
|
||||
}
|
||||
|
||||
void SelectIcecreamTruck()
|
||||
{
|
||||
SelectCar(3);
|
||||
}
|
||||
|
||||
void SelectSportscar()
|
||||
{
|
||||
SelectCar(4);
|
||||
}
|
||||
|
||||
void SelectSchoolBus()
|
||||
{
|
||||
SelectCar(5);
|
||||
}
|
||||
|
||||
void SelectBulldozer()
|
||||
{
|
||||
SelectCar(6);
|
||||
}
|
||||
|
||||
void SelectPicupTruck()
|
||||
{
|
||||
SelectCar(7);
|
||||
}
|
||||
|
||||
void SelectBlack()
|
||||
{
|
||||
Material color = Colors[0];
|
||||
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
|
||||
}
|
||||
|
||||
void SelectBlue()
|
||||
{
|
||||
Material color = Colors[1];
|
||||
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
|
||||
}
|
||||
|
||||
void SelectBrown()
|
||||
{
|
||||
Material color = Colors[2];
|
||||
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
|
||||
}
|
||||
|
||||
void SelectGray()
|
||||
{
|
||||
Material color = Colors[3];
|
||||
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
|
||||
}
|
||||
|
||||
void SelectGreen()
|
||||
{
|
||||
Material color = Colors[4];
|
||||
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
|
||||
}
|
||||
|
||||
void SelectOrange()
|
||||
{
|
||||
Material color = Colors[5];
|
||||
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
|
||||
}
|
||||
|
||||
void SelectPink()
|
||||
{
|
||||
Material color = Colors[6];
|
||||
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
|
||||
}
|
||||
|
||||
void SelectRed()
|
||||
{
|
||||
Material color = Colors[7];
|
||||
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
|
||||
}
|
||||
|
||||
void SelectTurquoise()
|
||||
{
|
||||
Material color = Colors[8];
|
||||
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
|
||||
}
|
||||
|
||||
void SelectViolet()
|
||||
{
|
||||
Material color = Colors[9];
|
||||
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
|
||||
}
|
||||
|
||||
void SelectWhite()
|
||||
{
|
||||
Material color = Colors[10];
|
||||
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
|
||||
}
|
||||
|
||||
void SelectYellow()
|
||||
{
|
||||
Material color = Colors[11];
|
||||
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
|
||||
}
|
||||
}
|
||||
150
Assets/Scripts/Car Customization/Transparent Screenshot.cs
Normal file
@@ -0,0 +1,150 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System.IO;
|
||||
|
||||
//https://gist.github.com/bitbutter/302da1c840b7c93bc789
|
||||
|
||||
/*
|
||||
Usage:
|
||||
1. Attach this script to your chosen camera's game object.
|
||||
2. Set that camera's Clear Flags field to Solid Color.
|
||||
3. Use the inspector to set frameRate and framesToCapture
|
||||
4. Choose your desired resolution in Unity's Game window (must be less than or equal to your screen resolution)
|
||||
5. Turn on "Maximise on Play"
|
||||
6. Play your scene. Screenshots will be saved to YourUnityProject/Screenshots by default.
|
||||
*/
|
||||
|
||||
public class TransparentBackgroundScreenshotRecorder : MonoBehaviour {
|
||||
|
||||
#region public fields
|
||||
[Tooltip("A folder will be created with this base name in your project root")]
|
||||
public string folderBaseName = "Screenshots";
|
||||
[Tooltip("How many frames should be captured per second of game time")]
|
||||
public int frameRate = 24;
|
||||
[Tooltip("How many frames should be captured before quitting")]
|
||||
public int framesToCapture = 24;
|
||||
#endregion
|
||||
#region private fields
|
||||
private string folderName = "";
|
||||
private GameObject whiteCamGameObject;
|
||||
private Camera whiteCam;
|
||||
private GameObject blackCamGameObject;
|
||||
private Camera blackCam;
|
||||
private Camera mainCam;
|
||||
private int videoFrame = 0; // how many frames we've rendered
|
||||
private float originalTimescaleTime;
|
||||
private bool done=false;
|
||||
private int screenWidth;
|
||||
private int screenHeight;
|
||||
private Texture2D textureBlack;
|
||||
private Texture2D textureWhite;
|
||||
private Texture2D textureTransparentBackground;
|
||||
#endregion
|
||||
|
||||
void Awake () {
|
||||
mainCam = gameObject.GetComponent<Camera>();
|
||||
CreateBlackAndWhiteCameras ();
|
||||
CreateNewFolderForScreenshots ();
|
||||
CacheAndInitialiseFields ();
|
||||
Time.captureFramerate = frameRate;
|
||||
}
|
||||
|
||||
void LateUpdate () {
|
||||
if(!done){
|
||||
StartCoroutine(CaptureFrame());
|
||||
} else {
|
||||
Debug.Log("Complete! "+videoFrame+" videoframes rendered. File names are 0 indexed)");
|
||||
Debug.Break();
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator CaptureFrame (){
|
||||
yield return new WaitForEndOfFrame();
|
||||
if(videoFrame < framesToCapture) {
|
||||
RenderCamToTexture(blackCam,textureBlack);
|
||||
RenderCamToTexture(whiteCam,textureWhite);
|
||||
CalculateOutputTexture ();
|
||||
SavePng ();
|
||||
videoFrame++;
|
||||
Debug.Log("Rendered frame " +videoFrame);
|
||||
videoFrame++;
|
||||
} else {
|
||||
done=true;
|
||||
StopCoroutine("CaptureFrame");
|
||||
}
|
||||
}
|
||||
|
||||
void RenderCamToTexture (Camera cam, Texture2D tex){
|
||||
cam.enabled=true;
|
||||
cam.Render();
|
||||
WriteScreenImageToTexture(tex);
|
||||
cam.enabled=false;
|
||||
}
|
||||
|
||||
void CreateBlackAndWhiteCameras (){
|
||||
whiteCamGameObject = (GameObject) new GameObject();
|
||||
whiteCamGameObject.name="White Background Camera";
|
||||
whiteCam=whiteCamGameObject.AddComponent<Camera>();
|
||||
whiteCam.CopyFrom(mainCam);
|
||||
whiteCam.backgroundColor=Color.white;
|
||||
whiteCamGameObject.transform.SetParent(gameObject.transform, true);
|
||||
|
||||
blackCamGameObject = (GameObject) new GameObject();
|
||||
blackCamGameObject.name="Black Background Camera";
|
||||
blackCam=blackCamGameObject.AddComponent<Camera>();
|
||||
blackCam.CopyFrom(mainCam);
|
||||
blackCam.backgroundColor=Color.black;
|
||||
blackCamGameObject.transform.SetParent(gameObject.transform, true);
|
||||
}
|
||||
|
||||
void CreateNewFolderForScreenshots (){
|
||||
// Find a folder name that doesn't exist yet. Append number if necessary.
|
||||
folderName = folderBaseName;
|
||||
int count = 1;
|
||||
while (System.IO.Directory.Exists (folderName)) {
|
||||
folderName = folderBaseName + count;
|
||||
count++;
|
||||
}
|
||||
System.IO.Directory.CreateDirectory (folderName); // Create the folder
|
||||
}
|
||||
|
||||
void WriteScreenImageToTexture (Texture2D tex){
|
||||
tex.ReadPixels (new Rect (0, 0, screenWidth, screenHeight), 0, 0);
|
||||
tex.Apply ();
|
||||
}
|
||||
|
||||
void CalculateOutputTexture (){
|
||||
Color color;
|
||||
for (int y = 0; y < textureTransparentBackground.height; ++y) {
|
||||
// each row
|
||||
for (int x = 0; x < textureTransparentBackground.width; ++x) {
|
||||
// each column
|
||||
float alpha = textureWhite.GetPixel (x, y).r - textureBlack.GetPixel (x, y).r;
|
||||
alpha = 1.0f - alpha;
|
||||
if (alpha == 0) {
|
||||
color = Color.clear;
|
||||
}
|
||||
else {
|
||||
color = textureBlack.GetPixel (x, y) / alpha;
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}
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color.a = alpha;
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textureTransparentBackground.SetPixel (x, y, color);
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}
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}
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}
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void SavePng (){
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string name = string.Format ("{0}/{1:D04} shot.png", folderName, videoFrame);
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var pngShot = textureTransparentBackground.EncodeToPNG ();
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File.WriteAllBytes (name, pngShot);
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}
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void CacheAndInitialiseFields (){
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originalTimescaleTime = Time.timeScale;
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screenWidth = Screen.width;
|
||||
screenHeight = Screen.height;
|
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textureBlack = new Texture2D (screenWidth, screenHeight, TextureFormat.RGB24, false);
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textureWhite = new Texture2D (screenWidth, screenHeight, TextureFormat.RGB24, false);
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textureTransparentBackground = new Texture2D (screenWidth, screenHeight, TextureFormat.ARGB32, false);
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 10b47492e0f2c4f46a754608e4e9a985
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,56 +0,0 @@
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using System.Collections;
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||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class Garage : MonoBehaviour
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||||
{
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||||
public Button HotrodButton;
|
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public GameObject HotrodGarage;
|
||||
public Button RacecarButton;
|
||||
public GameObject RacecarGarage;
|
||||
public Button FordButton;
|
||||
public GameObject FordGarage;
|
||||
// Start is called before the first frame update
|
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void Start()
|
||||
{
|
||||
HotrodButton.onClick.AddListener(SelectHotrod);
|
||||
RacecarButton.onClick.AddListener(SelectRacecar);
|
||||
FordButton.onClick.AddListener(SelectFord);
|
||||
|
||||
disable();
|
||||
HotrodGarage.SetActive(true);
|
||||
}
|
||||
|
||||
void enable()
|
||||
{
|
||||
HotrodGarage.SetActive(true);
|
||||
RacecarGarage.SetActive(true);
|
||||
FordGarage.SetActive(true);
|
||||
}
|
||||
|
||||
void disable()
|
||||
{
|
||||
HotrodGarage.SetActive(false);
|
||||
RacecarGarage.SetActive(false);
|
||||
FordGarage.SetActive(false);
|
||||
}
|
||||
|
||||
void SelectHotrod()
|
||||
{
|
||||
disable();
|
||||
HotrodGarage.SetActive(true);
|
||||
}
|
||||
|
||||
void SelectRacecar()
|
||||
{
|
||||
disable();
|
||||
RacecarGarage.SetActive(true);
|
||||
}
|
||||
|
||||
void SelectFord()
|
||||
{
|
||||
disable();
|
||||
FordGarage.SetActive(true);
|
||||
}
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}
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BIN
Assets/Sounds/Agnus Dei X.mp3
Normal file
@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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AudioImporter:
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externalObjects: {}
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serializedVersion: 7
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1253
Assets/Tower_Fall 1.anim
Normal file
8
Assets/Tower_Fall 1.anim.meta
Normal file
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fileFormatVersion: 2
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assetBundleVariant:
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8
Assets/UI Toolkit.meta
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fileFormatVersion: 2
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guid: 079df8c4f4160d24a917c1e405de7461
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@@ -0,0 +1,38 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_EditorHideFlags: 0
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m_Script: {fileID: 19101, guid: 0000000000000000e000000000000000, type: 0}
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m_Name: PanelSettings
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m_EditorClassIdentifier:
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themeUss: {fileID: -4733365628477956816, guid: 3a3a3a1897b8d86488c5d774789f4534, type: 3}
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m_RuntimeWorldShader: {fileID: 9102, guid: 0000000000000000f000000000000000, type: 0}
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textSettings: {fileID: 0}
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8
Assets/UI Toolkit/PanelSettings.asset.meta
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Assets/UI Toolkit/UnityThemes.meta
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@import url("unity-theme://default");
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