Merge branch 'master' of git@ooftooft.net:Racesm.git

# Conflicts:
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This commit is contained in:
PokingPines
2024-04-24 17:50:28 +02:00
55 changed files with 144624 additions and 2428 deletions

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@@ -47,8 +47,8 @@ public class AgentController: Agent
// Find all child GameObjects that have the WheelControl script attached
wheels = GetComponentsInChildren<WheelControl>();
startPosition = transform.localPosition;
startRotation = transform.localRotation;
startPosition = transform.position;
startRotation = transform.rotation;
}
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// reset car
transform.localPosition = startPosition;
transform.localRotation = startRotation;
transform.position = startPosition;
transform.rotation = startRotation;
rb.velocity = Vector3.zero;
rb.angularVelocity = Vector3.zero;
//randomize car position
// //randomize car position
float rng = UnityEngine.Random.Range(-3f, 3f);
// int rng = UnityEngine.Random.(-3, 3);
// float rng = UnityEngine.Random.Range(-3f, 3f);
transform.localPosition = new Vector3(
transform.localPosition.x,
transform.localPosition.y,
transform.localPosition.z + rng
);
// transform.position = new Vector3(
// transform.position.x,
// transform.position.y,
// transform.position.z + rng
// );
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sensor.AddObservation(angleToCheckpoint(currentCheckpoint));
// relative vector pointing to checkpoint
Vector3 position = transform.localPosition;
Vector3 checkpointPosition = currentCheckpoint.localPosition;
Vector3 position = transform.position;
Vector3 checkpointPosition = currentCheckpoint.position;
Vector3 toCheckpoint = new Vector3(
checkpointPosition.x - position.x,
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checkpointPosition.z - position.z
);
float carAngle = transform.localEulerAngles.y;
float carAngle = transform.eulerAngles.y;
toCheckpoint = Quaternion.Euler(0, -carAngle, 0) * toCheckpoint.normalized;
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float angleToCheckpoint(Transform checkpoint)
{
Vector3 checkpointDirection = checkpoint.localPosition - transform.localPosition;
Vector3 checkpointDirection = checkpoint.position - transform.position;
float angle = Vector3.SignedAngle(transform.forward, checkpointDirection, Vector3.up);
return angle;

View File

@@ -22,7 +22,7 @@ public class CarLoader : MonoBehaviour
}
catch (System.Exception)
{
carType = "Racecar";
carType = "Bulldozer";
carColor = "Default";
print("no loading");
}

View File

@@ -0,0 +1,32 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LapTimer : MonoBehaviour
{
public float time = 0;
private bool startTime = false;
private void OnTriggerEnter(Collider other) {
if (startTime)
{
startTime = false;
print(time);
} else {
startTime = true;
time=0;
}
}
void FixedUpdate()
{
time +=1;
}
}

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@@ -122,13 +122,13 @@ public class PlayerController : MonoBehaviour
}
private void Update() {
Transform currentCheckpoint = checkpoints[checkpointsCollected].transform;
float checkpintDistance = distanceToCheckpoint(currentCheckpoint);
// Transform currentCheckpoint = checkpoints[checkpointsCollected].transform;
// float checkpintDistance = distanceToCheckpoint(currentCheckpoint);
if (checkpintDistance < 0.1f)
{
checkpointsCollected += 1;
}
// if (checkpintDistance < 0.1f)
// {
// checkpointsCollected += 1;
// }
}
private void OnCollisionEnter(Collision other) {

View File

@@ -0,0 +1,72 @@
behaviors:
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trainer_type: ppo
hyperparameters:
# Hyperparameters common to PPO and SAC
batch_size: 50
buffer_size: 10240
learning_rate: 3.0e-4
learning_rate_schedule: linear
# PPO-specific hyperparameters
# Replaces the "PPO-specific hyperparameters" section above
beta: 5.0e-2
epsilon: 0.2
lambd: 0.95
num_epoch: 3
# Configuration of the neural network (common to PPO/SAC)
network_settings:
vis_encoder_type: simple
normalize: false
hidden_units: 128
num_layers: 2
# Trainer configurations common to all trainers
max_steps: 5.0e6
time_horizon: 64
summary_freq: 10000
keep_checkpoints: 5
checkpoint_interval : 500000
threaded: false
init_path: null
# # behavior cloning
# behavioral_cloning:
# demo_path: 'c:\Users\noahk\Documents\Unity projects\Racesm\Assets\Demonstrations\BensonV3M.demo'
# strength: 0.5
# # steps: 150000
# # batch_size: 512
# # num_epoch: 3
# # samples_per_update: 0
reward_signals:
# environment reward (default)
extrinsic:
strength: 1.0
gamma: 0.99
# self_play:
# window: 3
# play_against_latest_model_ratio: 0.5
# save_steps: 100000
# swap_steps: 200000
# team_change: 1000000
# # curiosity module
# curiosity:
# strength: 0.02
# gamma: 0.99
# encoding_size: 256
# learning_rate: 3.0e-4
# # GAIL
# gail:
# strength: 0.5
# # gamma: 0.99
# # encoding_size: 128
# demo_path: 'c:\Users\noahk\Documents\Unity projects\Racesm\Assets\Demonstrations\BensonV3M.demo'
# # learning_rate: 3.0e-4
# # use_actions: false
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default_settings: null
behaviors:
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hyperparameters:
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learning_rate: 0.0003
beta: 0.05
epsilon: 0.2
lambd: 0.95
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shared_critic: false
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vis_encode_type: simple
memory: null
goal_conditioning_type: hyper
deterministic: false
reward_signals:
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network_settings:
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hidden_units: 128
num_layers: 2
vis_encode_type: simple
memory: null
goal_conditioning_type: hyper
deterministic: false
init_path: null
keep_checkpoints: 5
checkpoint_interval: 500000
max_steps: 5000000
time_horizon: 64
summary_freq: 10000
threaded: false
self_play: null
behavioral_cloning: null
env_settings:
env_path: null
env_args: null
base_port: 5005
num_envs: 1
num_areas: 1
seed: -1
max_lifetime_restarts: 10
restarts_rate_limit_n: 1
restarts_rate_limit_period_s: 60
engine_settings:
width: 84
height: 84
quality_level: 5
time_scale: 20
target_frame_rate: -1
capture_frame_rate: 60
no_graphics: false
environment_parameters: null
checkpoint_settings:
run_id: BusTrack2
initialize_from: null
load_model: false
resume: false
force: true
train_model: false
inference: false
results_dir: results
torch_settings:
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}
}

View File

@@ -0,0 +1,29 @@
{
"BusTrack2": {
"checkpoints": [
{
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"file_path": "results\\BusTrack2\\BusTrack2\\BusTrack2-52512.onnx",
"reward": null,
"creation_time": 1713956677.5616412,
"auxillary_file_paths": [
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]
}
],
"final_checkpoint": {
"steps": 52512,
"file_path": "results\\BusTrack2\\BusTrack2.onnx",
"reward": null,
"creation_time": 1713956677.5616412,
"auxillary_file_paths": [
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]
}
},
"metadata": {
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"torch_version": "2.2.2+cu118"
}
}

View File

@@ -1,2 +1,2 @@
@REM mlagents-learn config/BensonV7.yaml --run-id=BensonV7 --resume
mlagents-learn config/BensonV7.yaml --run-id=BensonV7 --resume --env="C:\Users\noahk\Desktop\Benson slepe\Racesm_L.exe" --no-graphics --num-envs=1
mlagents-learn config/BusTrack2.yaml --run-id=BusTrack2 --force
@REM mlagents-learn config/BensonV7.yaml --run-id=BensonV7 --resume --env="C:\Users\noahk\Desktop\Benson slepe\Racesm_L.exe" --no-graphics --num-envs=1