This commit is contained in:
2024-04-24 07:11:18 +02:00
parent de0a1c842a
commit 65c678e706
55 changed files with 592 additions and 922 deletions

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View File

@@ -304,7 +304,7 @@ public class AgentControllerV7 : Agent
// }
if (other.gameObject.tag == "Player")
{
AddReward(-0.1f);
AddReward(-0.5f);
}
}
}

View File

@@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameManager : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

View File

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@@ -50,7 +50,7 @@ behaviors:
initial_elo: 1200.0
behavioral_cloning: null
env_settings:
env_path: null
env_path: C:\Users\noahk\Desktop\Benson slepe\Racesm_L.exe
env_args: null
base_port: 5005
num_envs: 1
@@ -66,7 +66,7 @@ engine_settings:
time_scale: 20
target_frame_rate: -1
capture_frame_rate: 60
no_graphics: false
no_graphics: true
environment_parameters: null
checkpoint_settings:
run_id: BensonV7

View File

@@ -0,0 +1,344 @@
Mono path[0] = 'C:/Users/noahk/Desktop/Benson slepe/Racesm_L_Data/Managed'
Mono config path = 'C:/Users/noahk/Desktop/Benson slepe/MonoBleedingEdge/etc'
[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers.
Initialize engine version: 2022.3.11f1 (d00248457e15)
[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/Benson slepe/Racesm_L_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0; jobified=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.584 seconds
- Finished resetting the current domain, in 0.001 seconds
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding.
ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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View File

@@ -1,270 +1,112 @@
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View File

@@ -1,60 +1,60 @@
{
"BensonV7": {
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View File

@@ -1,2 +1,2 @@
mlagents-learn config/BensonV7.yaml --run-id=BensonV7 --resume
@REM mlagents-learn config/BensonV5.yaml --run-id=BensonV5 --resume --env="C:\Users\noahk\Desktop\BensonV5\Racesm_L.exe" --no-graphics --num-envs=1
@REM mlagents-learn config/BensonV7.yaml --run-id=BensonV7 --resume
mlagents-learn config/BensonV7.yaml --run-id=BensonV7 --resume --env="C:\Users\noahk\Desktop\Benson slepe\Racesm_L.exe" --no-graphics --num-envs=1

View File

@@ -5,10 +5,10 @@ EditorBuildSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Scenes:
- enabled: 1
- enabled: 0
path: Assets/Scenes/Car Customization.unity
guid: 46fb4d69ffddef24abd332313bb5f4d8
- enabled: 1
- enabled: 0
path: Assets/Scenes/Racetrack mini.unity
guid: 9b5f77be9dfb7c14cba3af351597ec83
m_configObjects: {}