benson V5 har cooket

This commit is contained in:
2024-04-20 14:45:47 +02:00
parent 2d017b7a59
commit 65607aebc4
322 changed files with 127875 additions and 143 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Unity.MLAgents;
using Unity.MLAgents.Sensors;
using Unity.MLAgents.Actuators;
using UnityEngine.UIElements;
using System.Linq;
using Unity.Mathematics;
using Unity.VisualScripting;
using System.Reflection;
using System;
public class AgentControllerV5 : Agent
{
public float motorTorque = 300;
public float brakeTorque = 500;
public float maxSpeed = 400;
public float steeringRange = 9;
public float steeringRangeAtMaxSpeed = 7;
public float autoBrake = 100;
WheelControl[] wheels;
Rigidbody rigidBody;
public List<GameObject> checkpoints;
Vector3 startPosition;
Quaternion startRotation;
int currentStep = 0;
float totalReward = 0;
float totalMentalPain = 0;
int stepsSinceCheckpoint = 0;
int checkpointsReached = 0;
public int maxStepsPerCheckpoint = 300;
public int distanceBetweenCheckpoints = 5;
public bool ignoreMentalPain = false;
// Start is called before the first frame update
void Start()
{
rigidBody = GetComponent<Rigidbody>();
// Find all child GameObjects that have the WheelControl script attached
wheels = GetComponentsInChildren<WheelControl>();
startPosition = transform.localPosition;
startRotation = transform.localRotation;
}
public override void OnEpisodeBegin()
{
stepsSinceCheckpoint = 0;
checkpointsReached = 0;
totalReward = 0;
totalMentalPain = 0;
// reset wheels
foreach (var wheel in wheels)
{
wheel.WheelCollider.brakeTorque = 0;
wheel.WheelCollider.motorTorque = 0;
wheel.WheelCollider.steerAngle = 0;
}
// reset car
transform.localPosition = startPosition;
transform.localRotation = startRotation;
rigidBody.velocity = Vector3.zero;
rigidBody.angularVelocity = Vector3.zero;
// reset checkpoints
foreach (GameObject checkpoint in checkpoints)
{
checkpoint.GetComponent<Checkpoint>().isCollected = false;
}
}
public override void CollectObservations(VectorSensor sensor)
{
Transform currentCheckpoint = checkpoints[0].transform;
foreach (GameObject checkpoint in checkpoints)
{
bool isCollected = checkpoint.GetComponent<Checkpoint>().isCollected;
if (!isCollected)
{
currentCheckpoint = checkpoint.transform;
break;
}
}
// Agent rotation
sensor.AddObservation(transform.localRotation.y);
Vector3 position = transform.localPosition;
Vector3 checkpointPosition = currentCheckpoint.localPosition;
Vector2 toCheckpoint = new Vector2(
checkpointPosition.x - position.x,
checkpointPosition.z - position.z
);
// Normalized vector in direction of checkpoint and distancce to checkpoint.
sensor.AddObservation(toCheckpoint.normalized);
sensor.AddObservation(distanceToCheckpoint(currentCheckpoint));
Vector2 velocity = new Vector2(rigidBody.velocity.x, rigidBody.velocity.z);
// Velocity
sensor.AddObservation(velocity);
sensor.AddObservation(angleToCheckpoint(currentCheckpoint));
}
public override void OnActionReceived(ActionBuffers actions)
{
// Actions size = 2 [vertical speed, horizontal speed] = [-1..1, -1..1] // discrete = [{0, 1, 2}, {0, 1, 2}] = [{-1, 0, 1}...]
float vInput = 0;
float hInput = 0;
if (actions.DiscreteActions[0] == 0)
vInput = -1f;
if (actions.DiscreteActions[0] == 1)
vInput = 1f;
if (actions.DiscreteActions[1] == 0)
hInput = -1f;
if (actions.DiscreteActions[1] == 1)
hInput = 1f;
// give benson mental pain for existing (punishment for maximizing first checkpoint by standing still)
// AddReward(-0.002f);
AddReward(-0.0018f); // less pain because of V4
totalMentalPain -= 0.0018f;
if (ignoreMentalPain)
totalReward -= 0.0018f;
float forwardSpeed = Vector3.Dot(transform.forward, rigidBody.velocity);
// Calculate how close the car is to top speed
// as a number from zero to one
float speedFactor = Mathf.InverseLerp(0, maxSpeed / 4, forwardSpeed);
// Use that to calculate how much torque is available
// (zero torque at top speed)
float currentMotorTorque = Mathf.Lerp(motorTorque, 0, speedFactor);
// …and to calculate how much to steer
// (the car steers more gently at top speed)
float currentSteerRange = Mathf.Lerp(steeringRange, steeringRangeAtMaxSpeed, speedFactor);
// Check whether the user input is in the same direction
// as the car's velocity
bool isAccelerating = Mathf.Sign(vInput) == Mathf.Sign(forwardSpeed);
bool isStopping = vInput == 0; // range
bool isBraking = (vInput < 0 && forwardSpeed > 0) || (vInput > 0 && forwardSpeed < 0);
if (vInput > 0 && forwardSpeed < 0)
{
isAccelerating = false;
}
foreach (var wheel in wheels)
{
// Apply steering to Wheel colliders that have "Steerable" enabled
if (wheel.steerable)
{
wheel.WheelCollider.steerAngle = hInput * currentSteerRange;
}
if (isBraking)
{
wheel.WheelCollider.brakeTorque = Mathf.Abs(vInput) * brakeTorque;
//wheel.WheelCollider.motorTorque = 0;
}
if (isAccelerating)
{
// Apply torque to Wheel colliders that have "Motorized" enabled
if (wheel.motorized)
{
wheel.WheelCollider.motorTorque = vInput * currentMotorTorque;
}
wheel.WheelCollider.brakeTorque = 0;
}
if (isStopping)
{
// If the user is trying to go in the opposite direction
// apply brakes to all wheels
wheel.WheelCollider.brakeTorque = Mathf.Abs(vInput) * brakeTorque + autoBrake;
if (forwardSpeed < 0)
{
wheel.WheelCollider.brakeTorque = (Mathf.Abs(vInput) * brakeTorque + autoBrake) * 5;
}
}
}
// rewards
Transform currentCheckpoint = checkpoints[0].transform;
foreach (GameObject checkpoint in checkpoints)
{
bool isCollected = checkpoint.GetComponent<Checkpoint>().isCollected;
if (!isCollected)
{
currentCheckpoint = checkpoint.transform;
break;
}
}
float checkpintDistance = distanceToCheckpoint(currentCheckpoint);
float reward = (1 - Mathf.InverseLerp(0, distanceBetweenCheckpoints, checkpintDistance)) / 1000;
totalReward += reward;
AddReward(reward);
print(GetCumulativeReward().ToString());
if (checkpintDistance < 0.1f)
{
currentCheckpoint.GetComponent<Checkpoint>().isCollected = true;
stepsSinceCheckpoint = 0;
checkpointsReached += 1;
// If last checkpoint
if (currentCheckpoint == checkpoints[checkpoints.Count - 1].transform)
{
AddReward(10f);
EndEpisode();
}
//TODO fix variable names
AddReward(1f);
AddReward(-totalReward);
totalReward = 0;
print("checkpoint");
}
currentStep += 1;
stepsSinceCheckpoint += 1;
if (stepsSinceCheckpoint >= maxStepsPerCheckpoint)
{
stepsSinceCheckpoint = 0;
EndEpisode();
}
}
public override void Heuristic(in ActionBuffers actionsOut)
{
var discreteActionsOut = actionsOut.DiscreteActions;
discreteActionsOut[0] = 2;
discreteActionsOut[1] = 2;
if (Input.GetAxis("Vertical") < -0.5)
discreteActionsOut[0] = 0;
if (Input.GetAxis("Vertical") > 0.5)
discreteActionsOut[0] = 1;
if (Input.GetAxis("Horizontal") < -0.5)
discreteActionsOut[1] = 0;
if (Input.GetAxis("Horizontal") > 0.5)
discreteActionsOut[1] = 1;
}
// finds distance from agent to closest point on the checkpoint line
float distanceToCheckpoint(Transform checkpoint)
{
var closestPoint = checkpoint.GetComponent<Collider>().ClosestPointOnBounds(transform.position);
var distanceToCheckpoint = Vector3.Distance(transform.position, closestPoint);
return distanceToCheckpoint;
}
float angleToCheckpoint(Transform checkpoint)
{
Vector3 checkpointDirection = checkpoint.localPosition - transform.localPosition;
float angle = Vector3.SignedAngle(transform.forward, checkpointDirection, Vector3.up);
return angle;
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AgentControllerV6 : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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behaviors:
BensonImitationV3:
trainer_type: ppo
hyperparameters:
# Hyperparameters common to PPO and SAC
batch_size: 50
buffer_size: 3000
learning_rate: 3.0e-4
learning_rate_schedule: linear
# PPO-specific hyperparameters
# Replaces the "PPO-specific hyperparameters" section above
beta: 5.0e-2
epsilon: 0.1
lambd: 0.95
num_epoch: 3
# Configuration of the neural network (common to PPO/SAC)
network_settings:
vis_encoder_type: simple
normalize: false
hidden_units: 128
num_layers: 2
# Trainer configurations common to all trainers
max_steps: 1.8e5
time_horizon: 64
summary_freq: 1800
keep_checkpoints: 5
checkpoint_interval: 100000
threaded: true
init_path: null
# behavior cloning
behavioral_cloning:
demo_path: 'c:\Users\noahk\Documents\Unity projects\Racesm\Assets\Demonstrations\BensonV3M.demo'
strength: 0.5
# steps: 150000
# batch_size: 512
# num_epoch: 3
# samples_per_update: 0
reward_signals:
# environment reward (default)
extrinsic:
strength: 1.0
gamma: 0.99
# curiosity module
curiosity:
strength: 0.02
gamma: 0.99
encoding_size: 256
learning_rate: 3.0e-4
# GAIL
gail:
strength: 0.5
# gamma: 0.99
# encoding_size: 128
demo_path: 'c:\Users\noahk\Documents\Unity projects\Racesm\Assets\Demonstrations\BensonV3M.demo'
# learning_rate: 3.0e-4
# use_actions: false
# use_vail: false

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@@ -0,0 +1,65 @@
behaviors:
BensonImitationV3:
trainer_type: ppo
hyperparameters:
# Hyperparameters common to PPO and SAC
batch_size: 50
buffer_size: 15000
learning_rate: 3.0e-4
learning_rate_schedule: linear
# PPO-specific hyperparameters
# Replaces the "PPO-specific hyperparameters" section above
beta: 5.0e-2
epsilon: 0.1
lambd: 0.95
num_epoch: 3
# Configuration of the neural network (common to PPO/SAC)
network_settings:
vis_encoder_type: simple
normalize: false
hidden_units: 128
num_layers: 2
# Trainer configurations common to all trainers
max_steps: 2.4e5
time_horizon: 64
summary_freq: 9000
keep_checkpoints: 5
checkpoint_interval: 100000
threaded: true
init_path: null
# behavior cloning
behavioral_cloning:
demo_path: 'c:\Users\noahk\Documents\Unity projects\Racesm\Assets\Demonstrations\BensonV3M.demo'
strength: 0.5
# steps: 150000
# batch_size: 512
# num_epoch: 3
# samples_per_update: 0
reward_signals:
# environment reward (default)
extrinsic:
strength: 1.0
gamma: 0.99
# curiosity module
curiosity:
strength: 0.02
gamma: 0.99
encoding_size: 256
learning_rate: 3.0e-4
# GAIL
gail:
strength: 0.5
# gamma: 0.99
# encoding_size: 128
demo_path: 'c:\Users\noahk\Documents\Unity projects\Racesm\Assets\Demonstrations\BensonV3M.demo'
# learning_rate: 3.0e-4
# use_actions: false
# use_vail: false

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@@ -0,0 +1,65 @@
behaviors:
BensonImitationV3:
trainer_type: ppo
hyperparameters:
# Hyperparameters common to PPO and SAC
batch_size: 50
buffer_size: 3000
learning_rate: 3.0e-4
learning_rate_schedule: linear
# PPO-specific hyperparameters
# Replaces the "PPO-specific hyperparameters" section above
beta: 5.0e-2
epsilon: 0.1
lambd: 0.95
num_epoch: 3
# Configuration of the neural network (common to PPO/SAC)
network_settings:
vis_encoder_type: simple
normalize: false
hidden_units: 128
num_layers: 2
# Trainer configurations common to all trainers
max_steps: 1.0e6
time_horizon: 64
summary_freq: 10000
keep_checkpoints: 5
checkpoint_interval: 100000
threaded: true
init_path: null
# behavior cloning
behavioral_cloning:
demo_path: 'c:\Users\noahk\Documents\Unity projects\Racesm\Assets\Demonstrations\BensonV3M.demo'
strength: 0.5
# steps: 150000
# batch_size: 512
# num_epoch: 3
# samples_per_update: 0
reward_signals:
# environment reward (default)
extrinsic:
strength: 1.0
gamma: 0.99
# curiosity module
curiosity:
strength: 0.02
gamma: 0.99
encoding_size: 256
learning_rate: 3.0e-4
# GAIL
gail:
strength: 0.5
# gamma: 0.99
# encoding_size: 128
demo_path: 'c:\Users\noahk\Documents\Unity projects\Racesm\Assets\Demonstrations\BensonV3M.demo'
# learning_rate: 3.0e-4
# use_actions: false
# use_vail: false

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@@ -0,0 +1,65 @@
behaviors:
BensonV4:
trainer_type: ppo
hyperparameters:
# Hyperparameters common to PPO and SAC
batch_size: 50
buffer_size: 10240
learning_rate: 3.0e-4
learning_rate_schedule: linear
# PPO-specific hyperparameters
# Replaces the "PPO-specific hyperparameters" section above
beta: 5.0e-2
epsilon: 0.2
lambd: 0.95
num_epoch: 3
# Configuration of the neural network (common to PPO/SAC)
network_settings:
vis_encoder_type: simple
normalize: false
hidden_units: 128
num_layers: 2
# Trainer configurations common to all trainers
max_steps: 5.0e6
time_horizon: 64
summary_freq: 10000
keep_checkpoints: 5
checkpoint_interval : 500000
threaded: false
init_path: null
# # behavior cloning
# behavioral_cloning:
# demo_path: 'c:\Users\noahk\Documents\Unity projects\Racesm\Assets\Demonstrations\BensonV3M.demo'
# strength: 0.5
# # steps: 150000
# # batch_size: 512
# # num_epoch: 3
# # samples_per_update: 0
reward_signals:
# environment reward (default)
extrinsic:
strength: 1.0
gamma: 0.99
# # curiosity module
# curiosity:
# strength: 0.02
# gamma: 0.99
# encoding_size: 256
# learning_rate: 3.0e-4
# # GAIL
# gail:
# strength: 0.5
# # gamma: 0.99
# # encoding_size: 128
# demo_path: 'c:\Users\noahk\Documents\Unity projects\Racesm\Assets\Demonstrations\BensonV3M.demo'
# # learning_rate: 3.0e-4
# # use_actions: false
# # use_vail: false

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@@ -0,0 +1,65 @@
behaviors:
BensonV5:
trainer_type: ppo
hyperparameters:
# Hyperparameters common to PPO and SAC
batch_size: 50
buffer_size: 10240
learning_rate: 3.0e-4
learning_rate_schedule: linear
# PPO-specific hyperparameters
# Replaces the "PPO-specific hyperparameters" section above
beta: 5.0e-2
epsilon: 0.2
lambd: 0.95
num_epoch: 3
# Configuration of the neural network (common to PPO/SAC)
network_settings:
vis_encoder_type: simple
normalize: false
hidden_units: 128
num_layers: 2
# Trainer configurations common to all trainers
max_steps: 3.0e7
time_horizon: 64
summary_freq: 10000
keep_checkpoints: 5
checkpoint_interval : 500000
threaded: false
init_path: null
# # behavior cloning
# behavioral_cloning:
# demo_path: 'c:\Users\noahk\Documents\Unity projects\Racesm\Assets\Demonstrations\BensonV3M.demo'
# strength: 0.5
# # steps: 150000
# # batch_size: 512
# # num_epoch: 3
# # samples_per_update: 0
reward_signals:
# environment reward (default)
extrinsic:
strength: 1.0
gamma: 0.99
# # curiosity module
# curiosity:
# strength: 0.02
# gamma: 0.99
# encoding_size: 256
# learning_rate: 3.0e-4
# # GAIL
# gail:
# strength: 0.5
# # gamma: 0.99
# # encoding_size: 128
# demo_path: 'c:\Users\noahk\Documents\Unity projects\Racesm\Assets\Demonstrations\BensonV3M.demo'
# # learning_rate: 3.0e-4
# # use_actions: false
# # use_vail: false

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@@ -0,0 +1,65 @@
behaviors:
BensonV5:
trainer_type: ppo
hyperparameters:
# Hyperparameters common to PPO and SAC
batch_size: 50
buffer_size: 10240
learning_rate: 3.0e-4
learning_rate_schedule: linear
# PPO-specific hyperparameters
# Replaces the "PPO-specific hyperparameters" section above
beta: 5.0e-2
epsilon: 0.2
lambd: 0.95
num_epoch: 3
# Configuration of the neural network (common to PPO/SAC)
network_settings:
vis_encoder_type: simple
normalize: false
hidden_units: 128
num_layers: 2
# Trainer configurations common to all trainers
max_steps: 3.0e6
time_horizon: 64
summary_freq: 10000
keep_checkpoints: 5
checkpoint_interval : 500000
threaded: false
init_path: null
# # behavior cloning
# behavioral_cloning:
# demo_path: 'c:\Users\noahk\Documents\Unity projects\Racesm\Assets\Demonstrations\BensonV3M.demo'
# strength: 0.5
# # steps: 150000
# # batch_size: 512
# # num_epoch: 3
# # samples_per_update: 0
reward_signals:
# environment reward (default)
extrinsic:
strength: 1.0
gamma: 0.99
# # curiosity module
# curiosity:
# strength: 0.02
# gamma: 0.99
# encoding_size: 256
# learning_rate: 3.0e-4
# # GAIL
# gail:
# strength: 0.5
# # gamma: 0.99
# # encoding_size: 128
# demo_path: 'c:\Users\noahk\Documents\Unity projects\Racesm\Assets\Demonstrations\BensonV3M.demo'
# # learning_rate: 3.0e-4
# # use_actions: false
# # use_vail: false

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@@ -0,0 +1,39 @@
behaviors:
Crawler:
trainer_type: ppo
hyperparameters:
batch_size: 2024
buffer_size: 20240
learning_rate: 0.0003
beta: 0.005
epsilon: 0.2
lambd: 0.95
num_epoch: 3
learning_rate_schedule: linear
network_settings:
normalize: true
hidden_units: 512
num_layers: 3
vis_encode_type: simple
reward_signals:
gail:
gamma: 0.99
strength: 1.0
network_settings:
normalize: true
hidden_units: 128
num_layers: 2
vis_encode_type: simple
learning_rate: 0.0003
use_actions: false
use_vail: false
demo_path: Project/Assets/ML-Agents/Examples/Crawler/Demos/ExpertCrawler.demo
keep_checkpoints: 5
max_steps: 10000000
time_horizon: 1000
summary_freq: 30000
behavioral_cloning:
demo_path: Project/Assets/ML-Agents/Examples/Crawler/Demos/ExpertCrawler.demo
steps: 50000
strength: 0.5
samples_per_update: 0

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@@ -0,0 +1,35 @@
behaviors:
Hallway:
trainer_type: ppo
hyperparameters:
batch_size: 128
buffer_size: 1024
learning_rate: 0.0003
beta: 0.01
epsilon: 0.2
lambd: 0.95
num_epoch: 3
learning_rate_schedule: linear
network_settings:
normalize: false
hidden_units: 128
num_layers: 2
vis_encode_type: simple
memory:
sequence_length: 64
memory_size: 256
reward_signals:
extrinsic:
gamma: 0.99
strength: 1.0
gail:
gamma: 0.99
strength: 0.01
learning_rate: 0.0003
use_actions: false
use_vail: false
demo_path: Project/Assets/ML-Agents/Examples/Hallway/Demos/ExpertHallway.demo
keep_checkpoints: 5
max_steps: 10000000
time_horizon: 64
summary_freq: 10000

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@@ -0,0 +1,42 @@
behaviors:
PushBlock:
trainer_type: ppo
hyperparameters:
batch_size: 128
buffer_size: 2048
learning_rate: 0.0003
beta: 0.01
epsilon: 0.2
lambd: 0.95
num_epoch: 3
learning_rate_schedule: linear
network_settings:
normalize: false
hidden_units: 256
num_layers: 2
vis_encode_type: simple
reward_signals:
extrinsic:
gamma: 0.99
strength: 1.0
gail:
gamma: 0.99
strength: 0.01
network_settings:
normalize: false
hidden_units: 128
num_layers: 2
vis_encode_type: simple
learning_rate: 0.0003
use_actions: false
use_vail: false
demo_path: Project/Assets/ML-Agents/Examples/PushBlock/Demos/ExpertPushBlock.demo
keep_checkpoints: 5
max_steps: 100000
time_horizon: 64
summary_freq: 60000
behavioral_cloning:
demo_path: Project/Assets/ML-Agents/Examples/PushBlock/Demos/ExpertPushBlock.demo
steps: 50000
strength: 1.0
samples_per_update: 0

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behaviors:
Pyramids:
trainer_type: ppo
time_horizon: 128
max_steps: 1.0e7
hyperparameters:
batch_size: 128
beta: 0.01
buffer_size: 2048
epsilon: 0.2
lambd: 0.95
learning_rate: 0.0003
num_epoch: 3
network_settings:
num_layers: 2
normalize: false
hidden_units: 512
reward_signals:
extrinsic:
strength: 1.0
gamma: 0.99
curiosity:
strength: 0.02
gamma: 0.99
network_settings:
hidden_units: 256
gail:
strength: 0.01
gamma: 0.99
demo_path: Project/Assets/ML-Agents/Examples/Pyramids/Demos/ExpertPyramid.demo
behavioral_cloning:
demo_path: Project/Assets/ML-Agents/Examples/Pyramids/Demos/ExpertPyramid.demo
strength: 0.5
steps: 150000

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behaviors:
DungeonEscape:
trainer_type: poca
hyperparameters:
batch_size: 1024
buffer_size: 10240
learning_rate: 0.0003
beta: 0.01
epsilon: 0.2
lambd: 0.95
num_epoch: 3
learning_rate_schedule: constant
network_settings:
normalize: false
hidden_units: 256
num_layers: 2
vis_encode_type: simple
reward_signals:
extrinsic:
gamma: 0.99
strength: 1.0
keep_checkpoints: 5
max_steps: 20000000
time_horizon: 64
summary_freq: 60000

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behaviors:
PushBlockCollab:
trainer_type: poca
hyperparameters:
batch_size: 1024
buffer_size: 10240
learning_rate: 0.0003
beta: 0.01
epsilon: 0.2
lambd: 0.95
num_epoch: 3
learning_rate_schedule: constant
network_settings:
normalize: false
hidden_units: 256
num_layers: 2
vis_encode_type: simple
reward_signals:
extrinsic:
gamma: 0.99
strength: 1.0
keep_checkpoints: 5
max_steps: 15000000
time_horizon: 64
summary_freq: 60000

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behaviors:
SoccerTwos:
trainer_type: poca
hyperparameters:
batch_size: 2048
buffer_size: 20480
learning_rate: 0.0003
beta: 0.005
epsilon: 0.2
lambd: 0.95
num_epoch: 3
learning_rate_schedule: constant
network_settings:
normalize: false
hidden_units: 512
num_layers: 2
vis_encode_type: simple
reward_signals:
extrinsic:
gamma: 0.99
strength: 1.0
keep_checkpoints: 5
max_steps: 50000000
time_horizon: 1000
summary_freq: 10000
self_play:
save_steps: 50000
team_change: 200000
swap_steps: 2000
window: 10
play_against_latest_model_ratio: 0.5
initial_elo: 1200.0

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behaviors:
Goalie:
trainer_type: poca
hyperparameters:
batch_size: 2048
buffer_size: 20480
learning_rate: 0.0003
beta: 0.005
epsilon: 0.2
lambd: 0.95
num_epoch: 3
learning_rate_schedule: constant
network_settings:
normalize: false
hidden_units: 512
num_layers: 2
vis_encode_type: simple
reward_signals:
extrinsic:
gamma: 0.99
strength: 1.0
keep_checkpoints: 5
max_steps: 30000000
time_horizon: 1000
summary_freq: 10000
self_play:
save_steps: 50000
team_change: 200000
swap_steps: 1000
window: 10
play_against_latest_model_ratio: 0.5
initial_elo: 1200.0
Striker:
trainer_type: poca
hyperparameters:
batch_size: 2048
buffer_size: 20480
learning_rate: 0.0003
beta: 0.005
epsilon: 0.2
lambd: 0.95
num_epoch: 3
learning_rate_schedule: constant
network_settings:
normalize: false
hidden_units: 512
num_layers: 2
vis_encode_type: simple
reward_signals:
extrinsic:
gamma: 0.99
strength: 1.0
keep_checkpoints: 5
max_steps: 30000000
time_horizon: 1000
summary_freq: 10000
self_play:
save_steps: 50000
team_change: 200000
swap_steps: 4000
window: 10
play_against_latest_model_ratio: 0.5
initial_elo: 1200.0

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behaviors:
3DBall:
trainer_type: ppo
hyperparameters:
batch_size: 64
buffer_size: 12000
learning_rate: 0.0003
beta: 0.001
epsilon: 0.2
lambd: 0.99
num_epoch: 3
learning_rate_schedule: linear
network_settings:
normalize: true
hidden_units: 128
num_layers: 2
vis_encode_type: simple
reward_signals:
extrinsic:
gamma: 0.99
strength: 1.0
keep_checkpoints: 5
max_steps: 500000
time_horizon: 1000
summary_freq: 12000

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behaviors:
3DBallHard:
trainer_type: ppo
hyperparameters:
batch_size: 120
buffer_size: 12000
learning_rate: 0.0003
beta: 0.001
epsilon: 0.2
lambd: 0.95
num_epoch: 3
learning_rate_schedule: linear
network_settings:
normalize: true
hidden_units: 128
num_layers: 2
vis_encode_type: simple
reward_signals:
extrinsic:
gamma: 0.99
strength: 1.0
keep_checkpoints: 5
max_steps: 500000
time_horizon: 1000
summary_freq: 12000

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behaviors:
3DBall:
trainer_type: ppo
hyperparameters:
batch_size: 64
buffer_size: 12000
learning_rate: 0.0003
beta: 0.001
epsilon: 0.2
lambd: 0.99
num_epoch: 3
learning_rate_schedule: linear
network_settings:
normalize: true
hidden_units: 128
num_layers: 2
vis_encode_type: simple
reward_signals:
extrinsic:
gamma: 0.99
strength: 1.0
keep_checkpoints: 5
max_steps: 500000
time_horizon: 1000
summary_freq: 12000
environment_parameters:
mass:
sampler_type: uniform
sampler_parameters:
min_value: 0.5
max_value: 10
scale:
sampler_type: uniform
sampler_parameters:
min_value: 0.75
max_value: 3

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behaviors:
Basic:
trainer_type: ppo
hyperparameters:
batch_size: 32
buffer_size: 256
learning_rate: 0.0003
beta: 0.005
epsilon: 0.2
lambd: 0.95
num_epoch: 3
learning_rate_schedule: linear
network_settings:
normalize: false
hidden_units: 20
num_layers: 1
vis_encode_type: simple
reward_signals:
extrinsic:
gamma: 0.9
strength: 1.0
keep_checkpoints: 5
max_steps: 500000
time_horizon: 3
summary_freq: 2000

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behaviors:
Crawler:
trainer_type: ppo
hyperparameters:
batch_size: 2048
buffer_size: 20480
learning_rate: 0.0003
beta: 0.005
epsilon: 0.2
lambd: 0.95
num_epoch: 3
learning_rate_schedule: linear
network_settings:
normalize: true
hidden_units: 512
num_layers: 3
vis_encode_type: simple
reward_signals:
extrinsic:
gamma: 0.995
strength: 1.0
keep_checkpoints: 5
max_steps: 10000000
time_horizon: 1000
summary_freq: 30000

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behaviors:
GridFoodCollector:
trainer_type: ppo
hyperparameters:
batch_size: 1024
buffer_size: 10240
learning_rate: 0.0003
beta: 0.005
epsilon: 0.2
lambd: 0.95
num_epoch: 3
learning_rate_schedule: linear
network_settings:
normalize: false
hidden_units: 256
num_layers: 1
vis_encode_type: simple
reward_signals:
extrinsic:
gamma: 0.99
strength: 1.0
keep_checkpoints: 5
max_steps: 2000000
time_horizon: 64
summary_freq: 10000

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behaviors:
GridWorld:
trainer_type: ppo
hyperparameters:
batch_size: 32
buffer_size: 256
learning_rate: 0.0003
beta: 0.005
epsilon: 0.2
lambd: 0.95
num_epoch: 3
learning_rate_schedule: linear
network_settings:
normalize: false
hidden_units: 128
num_layers: 1
vis_encode_type: simple
reward_signals:
extrinsic:
gamma: 0.9
strength: 1.0
keep_checkpoints: 5
max_steps: 500000
time_horizon: 5
summary_freq: 20000

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behaviors:
Hallway:
trainer_type: ppo
hyperparameters:
batch_size: 128
buffer_size: 1024
learning_rate: 0.0003
beta: 0.03
epsilon: 0.2
lambd: 0.95
num_epoch: 3
learning_rate_schedule: linear
network_settings:
normalize: false
hidden_units: 128
num_layers: 2
vis_encode_type: simple
memory:
sequence_length: 64
memory_size: 128
reward_signals:
extrinsic:
gamma: 0.99
strength: 1.0
keep_checkpoints: 5
max_steps: 10000000
time_horizon: 64
summary_freq: 10000

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default_settings:
trainer_type: ppo
hyperparameters:
batch_size: 16
buffer_size: 120
learning_rate: 0.0003
beta: 0.005
epsilon: 0.2
lambd: 0.99
num_epoch: 3
learning_rate_schedule: constant
network_settings:
normalize: true
hidden_units: 256
num_layers: 4
vis_encode_type: match3
reward_signals:
extrinsic:
gamma: 0.99
strength: 1.0
keep_checkpoints: 5
max_steps: 5000000
time_horizon: 128
summary_freq: 10000
behaviors:
Match3SimpleHeuristic:
# Settings can be very simple since we don't care about actually training the model
trainer_type: ppo
hyperparameters:
batch_size: 16
buffer_size: 120
network_settings:
hidden_units: 4
num_layers: 1
max_steps: 5000000
summary_freq: 10000
Match3SmartHeuristic:
# Settings can be very simple since we don't care about actually training the model
trainer_type: ppo
hyperparameters:
batch_size: 16
buffer_size: 120
network_settings:
hidden_units: 4
num_layers: 1
max_steps: 5000000
summary_freq: 10000

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behaviors:
PushBlock:
trainer_type: ppo
hyperparameters:
batch_size: 128
buffer_size: 2048
learning_rate: 0.0003
beta: 0.01
epsilon: 0.2
lambd: 0.95
num_epoch: 3
learning_rate_schedule: linear
network_settings:
normalize: false
hidden_units: 256
num_layers: 2
vis_encode_type: simple
reward_signals:
extrinsic:
gamma: 0.99
strength: 1.0
keep_checkpoints: 5
max_steps: 2000000
time_horizon: 64
summary_freq: 60000

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behaviors:
Pyramids:
trainer_type: ppo
hyperparameters:
batch_size: 128
buffer_size: 2048
learning_rate: 0.0003
beta: 0.01
epsilon: 0.2
lambd: 0.95
num_epoch: 3
learning_rate_schedule: linear
network_settings:
normalize: false
hidden_units: 512
num_layers: 2
vis_encode_type: simple
reward_signals:
extrinsic:
gamma: 0.99
strength: 1.0
curiosity:
gamma: 0.99
strength: 0.02
network_settings:
hidden_units: 256
learning_rate: 0.0003
keep_checkpoints: 5
max_steps: 10000000
time_horizon: 128
summary_freq: 30000

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@@ -0,0 +1,32 @@
behaviors:
Pyramids:
trainer_type: ppo
hyperparameters:
batch_size: 128
buffer_size: 2048
learning_rate: 0.0003
beta: 0.01
epsilon: 0.2
lambd: 0.95
num_epoch: 3
learning_rate_schedule: linear
network_settings:
normalize: false
hidden_units: 512
num_layers: 2
vis_encode_type: simple
reward_signals:
extrinsic:
gamma: 0.99
strength: 1.0
rnd:
gamma: 0.99
strength: 0.01
network_settings:
hidden_units: 64
num_layers: 3
learning_rate: 0.0001
keep_checkpoints: 5
max_steps: 3000000
time_horizon: 128
summary_freq: 30000

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behaviors:
Sorter:
trainer_type: ppo
hyperparameters:
batch_size: 512
buffer_size: 40960
learning_rate: 0.0003
beta: 0.005
epsilon: 0.2
lambd: 0.95
num_epoch: 3
learning_rate_schedule: constant
network_settings:
normalize: False
hidden_units: 128
num_layers: 2
vis_encode_type: simple
reward_signals:
extrinsic:
gamma: 0.99
strength: 1.0
keep_checkpoints: 5
max_steps: 5000000
time_horizon: 256
summary_freq: 10000
environment_parameters:
num_tiles:
curriculum:
- name: Lesson0 # The '-' is important as this is a list
completion_criteria:
measure: progress
behavior: Sorter
signal_smoothing: true
min_lesson_length: 100
threshold: 0.3
value: 2.0
- name: Lesson1
completion_criteria:
measure: progress
behavior: Sorter
signal_smoothing: true
min_lesson_length: 100
threshold: 0.4
value: 4.0
- name: Lesson2
completion_criteria:
measure: progress
behavior: Sorter
signal_smoothing: true
min_lesson_length: 100
threshold: 0.45
value: 6.0
- name: Lesson3
completion_criteria:
measure: progress
behavior: Sorter
signal_smoothing: true
min_lesson_length: 100
threshold: 0.5
value: 8.0
- name: Lesson4
completion_criteria:
measure: progress
behavior: Sorter
signal_smoothing: true
min_lesson_length: 100
threshold: 0.55
value: 10.0
- name: Lesson5
completion_criteria:
measure: progress
behavior: Sorter
signal_smoothing: true
min_lesson_length: 100
threshold: 0.6
value: 12.0
- name: Lesson6
completion_criteria:
measure: progress
behavior: Sorter
signal_smoothing: true
min_lesson_length: 100
threshold: 0.65
value: 14.0
- name: Lesson7
completion_criteria:
measure: progress
behavior: Sorter
signal_smoothing: true
min_lesson_length: 100
threshold: 0.7
value: 16.0
- name: Lesson8
completion_criteria:
measure: progress
behavior: Sorter
signal_smoothing: true
min_lesson_length: 100
threshold: 0.75
value: 18.0
- name: Lesson9
value: 20.0

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behaviors:
Visual3DBall:
trainer_type: ppo
hyperparameters:
batch_size: 256
buffer_size: 2560
learning_rate: 0.0003
beta: 0.005
epsilon: 0.2
lambd: 0.95
num_epoch: 3
learning_rate_schedule: linear
network_settings:
normalize: false
hidden_units: 128
num_layers: 2
vis_encode_type: simple
reward_signals:
extrinsic:
gamma: 0.99
strength: 1.0
keep_checkpoints: 5
max_steps: 400000
time_horizon: 64
summary_freq: 20000

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behaviors:
VisualFoodCollector:
trainer_type: ppo
hyperparameters:
batch_size: 1024
buffer_size: 10240
learning_rate: 0.0003
beta: 0.005
epsilon: 0.2
lambd: 0.95
num_epoch: 3
learning_rate_schedule: linear
network_settings:
normalize: false
hidden_units: 128
num_layers: 2
vis_encode_type: simple
reward_signals:
extrinsic:
gamma: 0.99
strength: 1.0
keep_checkpoints: 5
max_steps: 3000000
time_horizon: 100
summary_freq: 40000

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behaviors:
Walker:
trainer_type: ppo
hyperparameters:
batch_size: 2048
buffer_size: 20480
learning_rate: 0.0003
beta: 0.005
epsilon: 0.2
lambd: 0.95
num_epoch: 3
learning_rate_schedule: linear
network_settings:
normalize: true
hidden_units: 512
num_layers: 3
vis_encode_type: simple
reward_signals:
extrinsic:
gamma: 0.995
strength: 1.0
keep_checkpoints: 5
max_steps: 30000000
time_horizon: 1000
summary_freq: 30000

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behaviors:
BigWallJump:
trainer_type: ppo
hyperparameters:
batch_size: 128
buffer_size: 2048
learning_rate: 0.0003
beta: 0.005
epsilon: 0.2
lambd: 0.95
num_epoch: 3
learning_rate_schedule: linear
network_settings:
normalize: false
hidden_units: 256
num_layers: 2
vis_encode_type: simple
reward_signals:
extrinsic:
gamma: 0.99
strength: 1.0
keep_checkpoints: 5
max_steps: 20000000
time_horizon: 128
summary_freq: 20000
SmallWallJump:
trainer_type: ppo
hyperparameters:
batch_size: 128
buffer_size: 2048
learning_rate: 0.0003
beta: 0.005
epsilon: 0.2
lambd: 0.95
num_epoch: 3
learning_rate_schedule: linear
network_settings:
normalize: false
hidden_units: 256
num_layers: 2
vis_encode_type: simple
reward_signals:
extrinsic:
gamma: 0.99
strength: 1.0
keep_checkpoints: 5
max_steps: 5000000
time_horizon: 128
summary_freq: 20000

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@@ -0,0 +1,118 @@
behaviors:
BigWallJump:
trainer_type: ppo
hyperparameters:
batch_size: 128
buffer_size: 2048
learning_rate: 0.0003
beta: 0.005
epsilon: 0.2
lambd: 0.95
num_epoch: 3
learning_rate_schedule: linear
network_settings:
normalize: false
hidden_units: 256
num_layers: 2
vis_encode_type: simple
reward_signals:
extrinsic:
gamma: 0.99
strength: 1.0
keep_checkpoints: 5
max_steps: 20000000
time_horizon: 128
summary_freq: 20000
SmallWallJump:
trainer_type: ppo
hyperparameters:
batch_size: 128
buffer_size: 2048
learning_rate: 0.0003
beta: 0.005
epsilon: 0.2
lambd: 0.95
num_epoch: 3
learning_rate_schedule: linear
network_settings:
normalize: false
hidden_units: 256
num_layers: 2
vis_encode_type: simple
reward_signals:
extrinsic:
gamma: 0.99
strength: 1.0
keep_checkpoints: 5
max_steps: 5000000
time_horizon: 128
summary_freq: 20000
environment_parameters:
big_wall_height:
curriculum:
- name: Lesson0 # The '-' is important as this is a list
completion_criteria:
measure: progress
behavior: BigWallJump
signal_smoothing: true
min_lesson_length: 100
threshold: 0.1
value:
sampler_type: uniform
sampler_parameters:
min_value: 0.0
max_value: 4.0
- name: Lesson1 # This is the start of the second lesson
completion_criteria:
measure: progress
behavior: BigWallJump
signal_smoothing: true
min_lesson_length: 100
threshold: 0.3
value:
sampler_type: uniform
sampler_parameters:
min_value: 4.0
max_value: 7.0
- name: Lesson2
completion_criteria:
measure: progress
behavior: BigWallJump
signal_smoothing: true
min_lesson_length: 100
threshold: 0.5
value:
sampler_type: uniform
sampler_parameters:
min_value: 6.0
max_value: 8.0
- name: Lesson3
value: 8.0
small_wall_height:
curriculum:
- name: Lesson0
completion_criteria:
measure: progress
behavior: SmallWallJump
signal_smoothing: true
min_lesson_length: 100
threshold: 0.1
value: 1.5
- name: Lesson1
completion_criteria:
measure: progress
behavior: SmallWallJump
signal_smoothing: true
min_lesson_length: 100
threshold: 0.3
value: 2.0
- name: Lesson2
completion_criteria:
measure: progress
behavior: SmallWallJump
signal_smoothing: true
min_lesson_length: 100
threshold: 0.5
value: 2.5
- name: Lesson3
value: 4.0

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behaviors:
Worm:
trainer_type: ppo
hyperparameters:
batch_size: 2024
buffer_size: 20240
learning_rate: 0.0003
beta: 0.005
epsilon: 0.2
lambd: 0.95
num_epoch: 3
learning_rate_schedule: linear
network_settings:
normalize: true
hidden_units: 512
num_layers: 3
vis_encode_type: simple
reward_signals:
extrinsic:
gamma: 0.995
strength: 1.0
keep_checkpoints: 5
max_steps: 7000000
time_horizon: 1000
summary_freq: 30000

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behaviors:
RollerBall:
trainer_type: ppo
hyperparameters:
batch_size: 10
buffer_size: 100
learning_rate: 3.0e-4
beta: 5.0e-4
epsilon: 0.2
lambd: 0.99
num_epoch: 3
learning_rate_schedule: linear
beta_schedule: constant
epsilon_schedule: linear
network_settings:
normalize: false
hidden_units: 128
num_layers: 2
reward_signals:
extrinsic:
gamma: 0.99
strength: 1.0
max_steps: 500000
time_horizon: 64
summary_freq: 10000

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behaviors:
3DBall:
trainer_type: sac
hyperparameters:
learning_rate: 0.0003
learning_rate_schedule: constant
batch_size: 64
buffer_size: 200000
buffer_init_steps: 0
tau: 0.005
steps_per_update: 10.0
save_replay_buffer: false
init_entcoef: 0.5
reward_signal_steps_per_update: 10.0
network_settings:
normalize: true
hidden_units: 64
num_layers: 2
vis_encode_type: simple
reward_signals:
extrinsic:
gamma: 0.99
strength: 1.0
keep_checkpoints: 5
max_steps: 200000
time_horizon: 1000
summary_freq: 12000

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behaviors:
3DBallHard:
trainer_type: sac
hyperparameters:
learning_rate: 0.0003
learning_rate_schedule: constant
batch_size: 256
buffer_size: 500000
buffer_init_steps: 0
tau: 0.005
steps_per_update: 10.0
save_replay_buffer: false
init_entcoef: 1.0
reward_signal_steps_per_update: 10.0
network_settings:
normalize: true
hidden_units: 128
num_layers: 2
vis_encode_type: simple
reward_signals:
extrinsic:
gamma: 0.99
strength: 1.0
keep_checkpoints: 5
max_steps: 500000
time_horizon: 1000
summary_freq: 12000

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behaviors:
Basic:
trainer_type: sac
hyperparameters:
learning_rate: 0.0003
learning_rate_schedule: constant
batch_size: 64
buffer_size: 50000
buffer_init_steps: 0
tau: 0.005
steps_per_update: 10.0
save_replay_buffer: false
init_entcoef: 0.01
reward_signal_steps_per_update: 10.0
network_settings:
normalize: false
hidden_units: 20
num_layers: 2
vis_encode_type: simple
reward_signals:
extrinsic:
gamma: 0.99
strength: 1.0
keep_checkpoints: 5
max_steps: 500000
time_horizon: 10
summary_freq: 2000

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behaviors:
Crawler:
trainer_type: sac
hyperparameters:
learning_rate: 0.0003
learning_rate_schedule: constant
batch_size: 256
buffer_size: 500000
buffer_init_steps: 0
tau: 0.005
steps_per_update: 20.0
save_replay_buffer: false
init_entcoef: 1.0
reward_signal_steps_per_update: 20.0
network_settings:
normalize: true
hidden_units: 512
num_layers: 3
vis_encode_type: simple
reward_signals:
extrinsic:
gamma: 0.995
strength: 1.0
keep_checkpoints: 5
max_steps: 5000000
time_horizon: 1000
summary_freq: 30000

View File

@@ -0,0 +1,28 @@
behaviors:
FoodCollector:
trainer_type: sac
hyperparameters:
learning_rate: 0.0003
learning_rate_schedule: constant
batch_size: 256
buffer_size: 2048
buffer_init_steps: 0
tau: 0.005
steps_per_update: 10.0
save_replay_buffer: false
init_entcoef: 0.05
reward_signal_steps_per_update: 10.0
network_settings:
normalize: false
hidden_units: 256
num_layers: 1
vis_encode_type: simple
reward_signals:
extrinsic:
gamma: 0.99
strength: 1.0
keep_checkpoints: 5
max_steps: 2000000
time_horizon: 64
summary_freq: 60000
threaded: false

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@@ -0,0 +1,27 @@
behaviors:
GridWorld:
trainer_type: sac
hyperparameters:
learning_rate: 0.0003
learning_rate_schedule: constant
batch_size: 128
buffer_size: 50000
buffer_init_steps: 1000
tau: 0.005
steps_per_update: 10.0
save_replay_buffer: false
init_entcoef: 0.5
reward_signal_steps_per_update: 10.0
network_settings:
normalize: false
hidden_units: 128
num_layers: 1
vis_encode_type: simple
reward_signals:
extrinsic:
gamma: 0.9
strength: 1.0
keep_checkpoints: 5
max_steps: 500000
time_horizon: 5
summary_freq: 20000

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@@ -0,0 +1,30 @@
behaviors:
Hallway:
trainer_type: sac
hyperparameters:
learning_rate: 0.0003
learning_rate_schedule: constant
batch_size: 512
buffer_size: 200000
buffer_init_steps: 0
tau: 0.005
steps_per_update: 10.0
save_replay_buffer: false
init_entcoef: 0.1
reward_signal_steps_per_update: 10.0
network_settings:
normalize: false
hidden_units: 128
num_layers: 2
vis_encode_type: simple
memory:
sequence_length: 64
memory_size: 128
reward_signals:
extrinsic:
gamma: 0.99
strength: 1.0
keep_checkpoints: 5
max_steps: 4000000
time_horizon: 64
summary_freq: 10000

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@@ -0,0 +1,27 @@
behaviors:
PushBlock:
trainer_type: sac
hyperparameters:
learning_rate: 0.0003
learning_rate_schedule: constant
batch_size: 128
buffer_size: 50000
buffer_init_steps: 0
tau: 0.005
steps_per_update: 10.0
save_replay_buffer: false
init_entcoef: 0.05
reward_signal_steps_per_update: 10.0
network_settings:
normalize: false
hidden_units: 256
num_layers: 2
vis_encode_type: simple
reward_signals:
extrinsic:
gamma: 0.99
strength: 1.0
keep_checkpoints: 5
max_steps: 2000000
time_horizon: 64
summary_freq: 100000

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behaviors:
Pyramids:
trainer_type: sac
hyperparameters:
learning_rate: 0.0003
learning_rate_schedule: constant
batch_size: 128
buffer_size: 2000000
buffer_init_steps: 1000
tau: 0.01
steps_per_update: 10.0
save_replay_buffer: false
init_entcoef: 0.01
reward_signal_steps_per_update: 10.0
network_settings:
normalize: false
hidden_units: 512
num_layers: 3
vis_encode_type: simple
reward_signals:
extrinsic:
gamma: 0.995
strength: 2.0
gail:
gamma: 0.99
strength: 0.01
learning_rate: 0.0003
use_actions: true
use_vail: false
demo_path: Project/Assets/ML-Agents/Examples/Pyramids/Demos/ExpertPyramid.demo
keep_checkpoints: 5
max_steps: 3000000
time_horizon: 128
summary_freq: 30000

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behaviors:
Walker:
trainer_type: sac
hyperparameters:
learning_rate: 0.0003
learning_rate_schedule: constant
batch_size: 1024
buffer_size: 2000000
buffer_init_steps: 0
tau: 0.005
steps_per_update: 30.0
save_replay_buffer: false
init_entcoef: 1.0
reward_signal_steps_per_update: 30.0
network_settings:
normalize: true
hidden_units: 256
num_layers: 3
vis_encode_type: simple
reward_signals:
extrinsic:
gamma: 0.995
strength: 1.0
keep_checkpoints: 5
max_steps: 15000000
time_horizon: 1000
summary_freq: 30000

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behaviors:
BigWallJump:
trainer_type: sac
hyperparameters:
learning_rate: 0.0003
learning_rate_schedule: constant
batch_size: 128
buffer_size: 200000
buffer_init_steps: 0
tau: 0.005
steps_per_update: 20.0
save_replay_buffer: false
init_entcoef: 0.1
reward_signal_steps_per_update: 10.0
network_settings:
normalize: false
hidden_units: 256
num_layers: 2
vis_encode_type: simple
reward_signals:
extrinsic:
gamma: 0.99
strength: 1.0
keep_checkpoints: 5
max_steps: 15000000
time_horizon: 128
summary_freq: 20000
SmallWallJump:
trainer_type: sac
hyperparameters:
learning_rate: 0.0003
learning_rate_schedule: constant
batch_size: 128
buffer_size: 50000
buffer_init_steps: 0
tau: 0.005
steps_per_update: 20.0
save_replay_buffer: false
init_entcoef: 0.1
reward_signal_steps_per_update: 10.0
network_settings:
normalize: false
hidden_units: 256
num_layers: 2
vis_encode_type: simple
reward_signals:
extrinsic:
gamma: 0.99
strength: 1.0
keep_checkpoints: 5
max_steps: 5000000
time_horizon: 128
summary_freq: 20000

View File

@@ -0,0 +1,27 @@
behaviors:
Worm:
trainer_type: sac
hyperparameters:
learning_rate: 0.0003
learning_rate_schedule: constant
batch_size: 256
buffer_size: 500000
buffer_init_steps: 0
tau: 0.005
steps_per_update: 20.0
save_replay_buffer: false
init_entcoef: 1.0
reward_signal_steps_per_update: 20.0
network_settings:
normalize: true
hidden_units: 512
num_layers: 3
vis_encode_type: simple
reward_signals:
extrinsic:
gamma: 0.995
strength: 1.0
keep_checkpoints: 5
max_steps: 5000000
time_horizon: 1000
summary_freq: 30000

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default_settings: null
behaviors:
BensonImitationV1:
trainer_type: ppo
hyperparameters:
batch_size: 10
buffer_size: 200
learning_rate: 0.0003
beta: 0.005
epsilon: 0.2
lambd: 0.95
num_epoch: 3
shared_critic: false
learning_rate_schedule: linear
beta_schedule: linear
epsilon_schedule: linear
network_settings:
normalize: false
hidden_units: 128
num_layers: 2
vis_encode_type: simple
memory: null
goal_conditioning_type: hyper
deterministic: false
reward_signals:
extrinsic:
gamma: 0.99
strength: 1.0
network_settings:
normalize: false
hidden_units: 128
num_layers: 2
vis_encode_type: simple
memory: null
goal_conditioning_type: hyper
deterministic: false
curiosity:
gamma: 0.99
strength: 0.02
network_settings:
normalize: false
hidden_units: 256
num_layers: 2
vis_encode_type: simple
memory: null
goal_conditioning_type: hyper
deterministic: false
learning_rate: 0.0003
encoding_size: 256
init_path: null
keep_checkpoints: 5
checkpoint_interval: 50000
max_steps: 500000
time_horizon: 64
summary_freq: 1000
threaded: true
self_play: null
behavioral_cloning: null
env_settings:
env_path: null
env_args: null
base_port: 5005
num_envs: 1
num_areas: 1
seed: -1
max_lifetime_restarts: 10
restarts_rate_limit_n: 1
restarts_rate_limit_period_s: 60
engine_settings:
width: 84
height: 84
quality_level: 5
time_scale: 20
target_frame_rate: -1
capture_frame_rate: 60
no_graphics: false
environment_parameters: null
checkpoint_settings:
run_id: BensonImitationV1
initialize_from: null
load_model: false
resume: false
force: true
train_model: false
inference: false
results_dir: results
torch_settings:
device: null
debug: false

View File

@@ -0,0 +1,486 @@
Mono path[0] = 'C:/Users/noahk/Desktop/BensonsTrainingArea/Racesm_L_Data/Managed'
Mono config path = 'C:/Users/noahk/Desktop/BensonsTrainingArea/MonoBleedingEdge/etc'
[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers.
Initialize engine version: 2022.3.11f1 (d00248457e15)
[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonsTrainingArea/Racesm_L_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0; jobified=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
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- Finished resetting the current domain, in 0.001 seconds
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding.
ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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Unable to save timers to file C:/Users/noahk/Desktop/BensonsTrainingArea/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json
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Mono path[0] = 'C:/Users/noahk/Desktop/BensonsTrainingArea/Racesm_L_Data/Managed'
Mono config path = 'C:/Users/noahk/Desktop/BensonsTrainingArea/MonoBleedingEdge/etc'
[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers.
Initialize engine version: 2022.3.11f1 (d00248457e15)
[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonsTrainingArea/Racesm_L_Data/UnitySubsystems
Forcing GfxDevice: Null
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Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
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- Finished resetting the current domain, in 0.001 seconds
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding.
ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
UnloadTime: 0.752100 ms
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Unable to save timers to file C:/Users/noahk/Desktop/BensonsTrainingArea/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json
Setting up 8 worker threads for Enlighten.
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
StackAllocators :
[ALLOC_TEMP_MAIN]
Peak usage frame count: [0-1.0 KB]: 1410 frames, [64.0 KB-128.0 KB]: 187 frames, [128.0 KB-256.0 KB]: 1 frames, [2.0 MB-4.0 MB]: 1 frames
Initial Block Size 4.0 MB
Current Block Size 4.0 MB
Peak Allocated Bytes 2.1 MB
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 4]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Loading.PreloadManager]
Initial Block Size 256.0 KB
Current Block Size 396.0 KB
Peak Allocated Bytes 395.3 KB
Overflow Count 10
[ALLOC_TEMP_Background Job.worker 3]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 11]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 7]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 6]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 11]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 12]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 2]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 9]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 0]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 4]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 5]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 14]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 10]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 13]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 1]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_EnlightenWorker] x 8
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 1]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 199 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 3]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 5]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 8]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 12]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_AssetGarbageCollectorHelper] x 15
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 138 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 13]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 15]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 2]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 10]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 7]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 9]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 0]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 6]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 8]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 14]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Loading.AsyncRead]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 264 B
Overflow Count 0
[ALLOC_TEMP_BatchDeleteObjects]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
Peak main deferred allocation count 31
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 3.7 MB
[ALLOC_DEFAULT_MAIN]
Peak usage frame count: [32.0 MB-64.0 MB]: 1599 frames
Requested Block Size 16.0 MB
Peak Block count 2
Peak Allocated memory 44.6 MB
Peak Large allocation bytes 16.0 MB
[ALLOC_DEFAULT_THREAD]
Peak usage frame count: [4.0 MB-8.0 MB]: 1598 frames, [8.0 MB-16.0 MB]: 1 frames
Requested Block Size 16.0 MB
Peak Block count 2
Peak Allocated memory 13.6 MB
Peak Large allocation bytes 0 B
[ALLOC_TEMP_JOB_1_FRAME]
Initial Block Size 2.0 MB
Used Block Count 0
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
Initial Block Size 2.0 MB
Used Block Count 0
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
Initial Block Size 2.0 MB
Used Block Count 1
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
Initial Block Size 1.0 MB
Used Block Count 1
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
Peak main deferred allocation count 0
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 3.7 MB
[ALLOC_GFX_MAIN]
Peak usage frame count: [32.0 KB-64.0 KB]: 1598 frames, [64.0 KB-128.0 KB]: 1 frames
Requested Block Size 16.0 MB
Peak Block count 1
Peak Allocated memory 66.0 KB
Peak Large allocation bytes 0 B
[ALLOC_GFX_THREAD]
Peak usage frame count: [32.0 KB-64.0 KB]: 1599 frames
Requested Block Size 16.0 MB
Peak Block count 1
Peak Allocated memory 35.9 KB
Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
Peak main deferred allocation count 2
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 3.7 MB
[ALLOC_CACHEOBJECTS_MAIN]
Peak usage frame count: [1.0 MB-2.0 MB]: 1599 frames
Requested Block Size 4.0 MB
Peak Block count 1
Peak Allocated memory 1.7 MB
Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS_THREAD]
Peak usage frame count: [8.0 MB-16.0 MB]: 1598 frames, [32.0 MB-64.0 MB]: 1 frames
Requested Block Size 4.0 MB
Peak Block count 11
Peak Allocated memory 34.3 MB
Peak Large allocation bytes 0 B
[ALLOC_TYPETREE] Dual Thread Allocator
Peak main deferred allocation count 0
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 3.7 MB
[ALLOC_TYPETREE_MAIN]
Peak usage frame count: [4.0 KB-8.0 KB]: 1599 frames
Requested Block Size 2.0 MB
Peak Block count 1
Peak Allocated memory 4.1 KB
Peak Large allocation bytes 0 B
[ALLOC_TYPETREE_THREAD]
Peak usage frame count: [1.0 KB-2.0 KB]: 1599 frames
Requested Block Size 2.0 MB
Peak Block count 1
Peak Allocated memory 1.9 KB
Peak Large allocation bytes 0 B

View File

@@ -0,0 +1,466 @@
Mono path[0] = 'C:/Users/noahk/Desktop/BensonsTrainingArea/Racesm_L_Data/Managed'
Mono config path = 'C:/Users/noahk/Desktop/BensonsTrainingArea/MonoBleedingEdge/etc'
[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers.
Initialize engine version: 2022.3.11f1 (d00248457e15)
[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonsTrainingArea/Racesm_L_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0; jobified=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.577 seconds
- Finished resetting the current domain, in 0.001 seconds
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding.
ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
UnloadTime: 0.667800 ms
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Unable to save timers to file C:/Users/noahk/Desktop/BensonsTrainingArea/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json
Setting up 8 worker threads for Enlighten.
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
StackAllocators :
[ALLOC_TEMP_MAIN]
Peak usage frame count: [0-1.0 KB]: 1099 frames, [64.0 KB-128.0 KB]: 141 frames, [128.0 KB-256.0 KB]: 1 frames, [2.0 MB-4.0 MB]: 1 frames
Initial Block Size 4.0 MB
Current Block Size 4.0 MB
Peak Allocated Bytes 2.1 MB
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 4]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Loading.PreloadManager]
Initial Block Size 256.0 KB
Current Block Size 396.0 KB
Peak Allocated Bytes 395.3 KB
Overflow Count 10
[ALLOC_TEMP_Background Job.worker 3]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 11]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 7]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 6]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 11]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 12]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 2]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 9]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 0]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 4]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 5]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 14]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 10]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 13]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 1]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_EnlightenWorker] x 8
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 1]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 199 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 3]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 5]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 8]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 12]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_AssetGarbageCollectorHelper] x 15
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 138 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 13]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 15]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 2]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 10]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 7]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 9]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 0]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 6]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 8]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 14]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Loading.AsyncRead]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 264 B
Overflow Count 0
[ALLOC_TEMP_BatchDeleteObjects]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
Peak main deferred allocation count 31
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 3.7 MB
[ALLOC_DEFAULT_MAIN]
Peak usage frame count: [32.0 MB-64.0 MB]: 1242 frames
Requested Block Size 16.0 MB
Peak Block count 2
Peak Allocated memory 44.6 MB
Peak Large allocation bytes 16.0 MB
[ALLOC_DEFAULT_THREAD]
Peak usage frame count: [4.0 MB-8.0 MB]: 1241 frames, [8.0 MB-16.0 MB]: 1 frames
Requested Block Size 16.0 MB
Peak Block count 2
Peak Allocated memory 13.6 MB
Peak Large allocation bytes 0 B
[ALLOC_TEMP_JOB_1_FRAME]
Initial Block Size 2.0 MB
Used Block Count 0
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
Initial Block Size 2.0 MB
Used Block Count 0
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
Initial Block Size 2.0 MB
Used Block Count 1
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
Initial Block Size 1.0 MB
Used Block Count 1
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
Peak main deferred allocation count 0
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 3.7 MB
[ALLOC_GFX_MAIN]
Peak usage frame count: [32.0 KB-64.0 KB]: 1241 frames, [64.0 KB-128.0 KB]: 1 frames
Requested Block Size 16.0 MB
Peak Block count 1
Peak Allocated memory 66.0 KB
Peak Large allocation bytes 0 B
[ALLOC_GFX_THREAD]
Peak usage frame count: [32.0 KB-64.0 KB]: 1242 frames
Requested Block Size 16.0 MB
Peak Block count 1
Peak Allocated memory 35.9 KB
Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
Peak main deferred allocation count 2
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 3.7 MB
[ALLOC_CACHEOBJECTS_MAIN]
Peak usage frame count: [1.0 MB-2.0 MB]: 1242 frames
Requested Block Size 4.0 MB
Peak Block count 1
Peak Allocated memory 1.7 MB
Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS_THREAD]
Peak usage frame count: [8.0 MB-16.0 MB]: 1241 frames, [32.0 MB-64.0 MB]: 1 frames
Requested Block Size 4.0 MB
Peak Block count 11
Peak Allocated memory 34.3 MB
Peak Large allocation bytes 0 B
[ALLOC_TYPETREE] Dual Thread Allocator
Peak main deferred allocation count 0
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 3.7 MB
[ALLOC_TYPETREE_MAIN]
Peak usage frame count: [4.0 KB-8.0 KB]: 1242 frames
Requested Block Size 2.0 MB
Peak Block count 1
Peak Allocated memory 4.1 KB
Peak Large allocation bytes 0 B
[ALLOC_TYPETREE_THREAD]
Peak usage frame count: [1.0 KB-2.0 KB]: 1242 frames
Requested Block Size 2.0 MB
Peak Block count 1
Peak Allocated memory 1.9 KB
Peak Large allocation bytes 0 B

View File

@@ -0,0 +1,406 @@
Mono path[0] = 'C:/Users/noahk/Desktop/BensonsTrainingArea/Racesm_L_Data/Managed'
Mono config path = 'C:/Users/noahk/Desktop/BensonsTrainingArea/MonoBleedingEdge/etc'
[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers.
Initialize engine version: 2022.3.11f1 (d00248457e15)
[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonsTrainingArea/Racesm_L_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0; jobified=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.572 seconds
- Finished resetting the current domain, in 0.002 seconds
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding.
ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
UnloadTime: 0.556000 ms
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Unable to save timers to file C:/Users/noahk/Desktop/BensonsTrainingArea/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json
Setting up 8 worker threads for Enlighten.
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
StackAllocators :
[ALLOC_TEMP_MAIN]
Peak usage frame count: [0-1.0 KB]: 786 frames, [64.0 KB-128.0 KB]: 117 frames, [128.0 KB-256.0 KB]: 1 frames, [2.0 MB-4.0 MB]: 1 frames
Initial Block Size 4.0 MB
Current Block Size 4.0 MB
Peak Allocated Bytes 2.1 MB
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 4]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Loading.PreloadManager]
Initial Block Size 256.0 KB
Current Block Size 396.0 KB
Peak Allocated Bytes 395.3 KB
Overflow Count 10
[ALLOC_TEMP_Background Job.worker 3]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 11]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 7]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 6]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 11]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 12]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 2]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 9]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 0]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 4]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 5]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 14]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 10]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 13]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 1]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_EnlightenWorker] x 8
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 1]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 199 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 3]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 5]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 8]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 12]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_AssetGarbageCollectorHelper] x 15
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 138 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 13]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 15]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 2]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 10]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 7]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 9]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 0]
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Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 6]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 8]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 14]
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Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Loading.AsyncRead]
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Current Block Size 64.0 KB
Peak Allocated Bytes 264 B
Overflow Count 0
[ALLOC_TEMP_BatchDeleteObjects]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
Peak main deferred allocation count 31
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 3.7 MB
[ALLOC_DEFAULT_MAIN]
Peak usage frame count: [32.0 MB-64.0 MB]: 905 frames
Requested Block Size 16.0 MB
Peak Block count 2
Peak Allocated memory 44.6 MB
Peak Large allocation bytes 16.0 MB
[ALLOC_DEFAULT_THREAD]
Peak usage frame count: [4.0 MB-8.0 MB]: 904 frames, [8.0 MB-16.0 MB]: 1 frames
Requested Block Size 16.0 MB
Peak Block count 2
Peak Allocated memory 13.6 MB
Peak Large allocation bytes 0 B
[ALLOC_TEMP_JOB_1_FRAME]
Initial Block Size 2.0 MB
Used Block Count 0
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
Initial Block Size 2.0 MB
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[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
Initial Block Size 2.0 MB
Used Block Count 1
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[ALLOC_TEMP_JOB_ASYNC (Background)]
Initial Block Size 1.0 MB
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[ALLOC_GFX] Dual Thread Allocator
Peak main deferred allocation count 0
[ALLOC_BUCKET]
Large Block size 4.0 MB
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[ALLOC_GFX_MAIN]
Peak usage frame count: [32.0 KB-64.0 KB]: 904 frames, [64.0 KB-128.0 KB]: 1 frames
Requested Block Size 16.0 MB
Peak Block count 1
Peak Allocated memory 66.0 KB
Peak Large allocation bytes 0 B
[ALLOC_GFX_THREAD]
Peak usage frame count: [32.0 KB-64.0 KB]: 905 frames
Requested Block Size 16.0 MB
Peak Block count 1
Peak Allocated memory 35.9 KB
Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
Peak main deferred allocation count 2
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 3.7 MB
[ALLOC_CACHEOBJECTS_MAIN]
Peak usage frame count: [1.0 MB-2.0 MB]: 905 frames
Requested Block Size 4.0 MB
Peak Block count 1
Peak Allocated memory 1.7 MB
Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS_THREAD]
Peak usage frame count: [8.0 MB-16.0 MB]: 904 frames, [32.0 MB-64.0 MB]: 1 frames
Requested Block Size 4.0 MB
Peak Block count 11
Peak Allocated memory 34.3 MB
Peak Large allocation bytes 0 B
[ALLOC_TYPETREE] Dual Thread Allocator
Peak main deferred allocation count 0
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 3.7 MB
[ALLOC_TYPETREE_MAIN]
Peak usage frame count: [4.0 KB-8.0 KB]: 905 frames
Requested Block Size 2.0 MB
Peak Block count 1
Peak Allocated memory 4.1 KB
Peak Large allocation bytes 0 B
[ALLOC_TYPETREE_THREAD]
Peak usage frame count: [1.0 KB-2.0 KB]: 905 frames
Requested Block Size 2.0 MB
Peak Block count 1
Peak Allocated memory 1.9 KB
Peak Large allocation bytes 0 B

View File

@@ -0,0 +1,412 @@
Mono path[0] = 'C:/Users/noahk/Desktop/BensonsTrainingArea/Racesm_L_Data/Managed'
Mono config path = 'C:/Users/noahk/Desktop/BensonsTrainingArea/MonoBleedingEdge/etc'
[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers.
Initialize engine version: 2022.3.11f1 (d00248457e15)
[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonsTrainingArea/Racesm_L_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0; jobified=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.578 seconds
- Finished resetting the current domain, in 0.001 seconds
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding.
ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
UnloadTime: 0.713100 ms
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Setting up 8 worker threads for Enlighten.
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
StackAllocators :
[ALLOC_TEMP_MAIN]
Peak usage frame count: [0-1.0 KB]: 788 frames, [64.0 KB-128.0 KB]: 107 frames, [128.0 KB-256.0 KB]: 1 frames, [2.0 MB-4.0 MB]: 1 frames
Initial Block Size 4.0 MB
Current Block Size 4.0 MB
Peak Allocated Bytes 2.1 MB
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 4]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Loading.PreloadManager]
Initial Block Size 256.0 KB
Current Block Size 396.0 KB
Peak Allocated Bytes 395.3 KB
Overflow Count 10
[ALLOC_TEMP_Background Job.worker 3]
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Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 11]
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Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 7]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 6]
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Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 11]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 12]
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Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 2]
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Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 9]
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Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 0]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 4]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 5]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 14]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 10]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 13]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 1]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_EnlightenWorker] x 8
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 1]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 199 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 3]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 5]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 8]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 12]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_AssetGarbageCollectorHelper] x 15
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 138 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 15]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 13]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 2]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 10]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 7]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 9]
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Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 0]
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Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 6]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 8]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 14]
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Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Loading.AsyncRead]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 264 B
Overflow Count 0
[ALLOC_TEMP_BatchDeleteObjects]
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Current Block Size 64.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
Peak main deferred allocation count 31
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 3.7 MB
[ALLOC_DEFAULT_MAIN]
Peak usage frame count: [32.0 MB-64.0 MB]: 897 frames
Requested Block Size 16.0 MB
Peak Block count 2
Peak Allocated memory 44.6 MB
Peak Large allocation bytes 16.0 MB
[ALLOC_DEFAULT_THREAD]
Peak usage frame count: [4.0 MB-8.0 MB]: 896 frames, [8.0 MB-16.0 MB]: 1 frames
Requested Block Size 16.0 MB
Peak Block count 2
Peak Allocated memory 13.6 MB
Peak Large allocation bytes 0 B
[ALLOC_TEMP_JOB_1_FRAME]
Initial Block Size 2.0 MB
Used Block Count 0
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
Initial Block Size 2.0 MB
Used Block Count 0
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Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
Initial Block Size 2.0 MB
Used Block Count 1
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
Initial Block Size 1.0 MB
Used Block Count 1
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[ALLOC_GFX] Dual Thread Allocator
Peak main deferred allocation count 0
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 3.7 MB
[ALLOC_GFX_MAIN]
Peak usage frame count: [32.0 KB-64.0 KB]: 896 frames, [64.0 KB-128.0 KB]: 1 frames
Requested Block Size 16.0 MB
Peak Block count 1
Peak Allocated memory 66.0 KB
Peak Large allocation bytes 0 B
[ALLOC_GFX_THREAD]
Peak usage frame count: [32.0 KB-64.0 KB]: 897 frames
Requested Block Size 16.0 MB
Peak Block count 1
Peak Allocated memory 35.9 KB
Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
Peak main deferred allocation count 2
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 3.7 MB
[ALLOC_CACHEOBJECTS_MAIN]
Peak usage frame count: [1.0 MB-2.0 MB]: 897 frames
Requested Block Size 4.0 MB
Peak Block count 1
Peak Allocated memory 1.7 MB
Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS_THREAD]
Peak usage frame count: [8.0 MB-16.0 MB]: 896 frames, [32.0 MB-64.0 MB]: 1 frames
Requested Block Size 4.0 MB
Peak Block count 11
Peak Allocated memory 34.3 MB
Peak Large allocation bytes 0 B
[ALLOC_TYPETREE] Dual Thread Allocator
Peak main deferred allocation count 0
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 3.7 MB
[ALLOC_TYPETREE_MAIN]
Peak usage frame count: [4.0 KB-8.0 KB]: 897 frames
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