Files
racesm/MLAgents/results/BensonImitationV1/run_logs/Player-1.log
2024-04-20 14:45:47 +02:00

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Mono path[0] = 'C:/Users/noahk/Desktop/BensonsTrainingArea/Racesm_L_Data/Managed'
Mono config path = 'C:/Users/noahk/Desktop/BensonsTrainingArea/MonoBleedingEdge/etc'
[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers.
Initialize engine version: 2022.3.11f1 (d00248457e15)
[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonsTrainingArea/Racesm_L_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0; jobified=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.574 seconds
- Finished resetting the current domain, in 0.001 seconds
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding.
ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
UnloadTime: 0.752100 ms
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Unable to save timers to file C:/Users/noahk/Desktop/BensonsTrainingArea/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json
Setting up 8 worker threads for Enlighten.
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
StackAllocators :
[ALLOC_TEMP_MAIN]
Peak usage frame count: [0-1.0 KB]: 1410 frames, [64.0 KB-128.0 KB]: 187 frames, [128.0 KB-256.0 KB]: 1 frames, [2.0 MB-4.0 MB]: 1 frames
Initial Block Size 4.0 MB
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Overflow Count 0
[ALLOC_TEMP_Background Job.worker 4]
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Overflow Count 0
[ALLOC_TEMP_Loading.PreloadManager]
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Peak Allocated Bytes 395.3 KB
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[ALLOC_TEMP_Background Job.worker 3]
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Overflow Count 0
[ALLOC_TEMP_Background Job.worker 11]
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[ALLOC_TEMP_Background Job.worker 9]
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[ALLOC_TEMP_EnlightenWorker] x 8
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[ALLOC_TEMP_Job.worker 1]
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[ALLOC_TEMP_Job.worker 12]
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[ALLOC_TEMP_AssetGarbageCollectorHelper] x 15
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[ALLOC_TEMP_Background Job.worker 13]
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Overflow Count 0
[ALLOC_TEMP_Background Job.worker 15]
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[ALLOC_TEMP_Job.worker 2]
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[ALLOC_TEMP_BatchDeleteObjects]
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[ALLOC_DEFAULT] Dual Thread Allocator
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[ALLOC_BUCKET]
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[ALLOC_DEFAULT_MAIN]
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[ALLOC_DEFAULT_THREAD]
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[ALLOC_GFX_MAIN]
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[ALLOC_GFX_THREAD]
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[ALLOC_CACHEOBJECTS] Dual Thread Allocator
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[ALLOC_BUCKET]
Large Block size 4.0 MB
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[ALLOC_CACHEOBJECTS_MAIN]
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[ALLOC_CACHEOBJECTS_THREAD]
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[ALLOC_TYPETREE_THREAD]
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