benson V5 har cooket

This commit is contained in:
2024-04-20 14:45:47 +02:00
parent 2d017b7a59
commit 65607aebc4
322 changed files with 127875 additions and 143 deletions

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default_settings: null
behaviors:
BensonImitationV1:
trainer_type: ppo
hyperparameters:
batch_size: 10
buffer_size: 200
learning_rate: 0.0003
beta: 0.005
epsilon: 0.2
lambd: 0.95
num_epoch: 3
shared_critic: false
learning_rate_schedule: linear
beta_schedule: linear
epsilon_schedule: linear
network_settings:
normalize: false
hidden_units: 128
num_layers: 2
vis_encode_type: simple
memory: null
goal_conditioning_type: hyper
deterministic: false
reward_signals:
extrinsic:
gamma: 0.99
strength: 1.0
network_settings:
normalize: false
hidden_units: 128
num_layers: 2
vis_encode_type: simple
memory: null
goal_conditioning_type: hyper
deterministic: false
curiosity:
gamma: 0.99
strength: 0.02
network_settings:
normalize: false
hidden_units: 256
num_layers: 2
vis_encode_type: simple
memory: null
goal_conditioning_type: hyper
deterministic: false
learning_rate: 0.0003
encoding_size: 256
init_path: null
keep_checkpoints: 5
checkpoint_interval: 50000
max_steps: 500000
time_horizon: 64
summary_freq: 1000
threaded: true
self_play: null
behavioral_cloning: null
env_settings:
env_path: null
env_args: null
base_port: 5005
num_envs: 1
num_areas: 1
seed: -1
max_lifetime_restarts: 10
restarts_rate_limit_n: 1
restarts_rate_limit_period_s: 60
engine_settings:
width: 84
height: 84
quality_level: 5
time_scale: 20
target_frame_rate: -1
capture_frame_rate: 60
no_graphics: false
environment_parameters: null
checkpoint_settings:
run_id: BensonImitationV1
initialize_from: null
load_model: false
resume: false
force: true
train_model: false
inference: false
results_dir: results
torch_settings:
device: null
debug: false

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Mono path[0] = 'C:/Users/noahk/Desktop/BensonsTrainingArea/Racesm_L_Data/Managed'
Mono config path = 'C:/Users/noahk/Desktop/BensonsTrainingArea/MonoBleedingEdge/etc'
[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers.
Initialize engine version: 2022.3.11f1 (d00248457e15)
[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonsTrainingArea/Racesm_L_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0; jobified=0
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Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
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- Finished resetting the current domain, in 0.001 seconds
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding.
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ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
UnloadTime: 0.673100 ms
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Unable to save timers to file C:/Users/noahk/Desktop/BensonsTrainingArea/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json
Setting up 8 worker threads for Enlighten.
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Mono path[0] = 'C:/Users/noahk/Desktop/BensonsTrainingArea/Racesm_L_Data/Managed'
Mono config path = 'C:/Users/noahk/Desktop/BensonsTrainingArea/MonoBleedingEdge/etc'
[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers.
Initialize engine version: 2022.3.11f1 (d00248457e15)
[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonsTrainingArea/Racesm_L_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0; jobified=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.574 seconds
- Finished resetting the current domain, in 0.001 seconds
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding.
ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
UnloadTime: 0.752100 ms
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Unable to save timers to file C:/Users/noahk/Desktop/BensonsTrainingArea/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json
Setting up 8 worker threads for Enlighten.
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[ALLOC_TEMP_TLS] TLS Allocator
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[ALLOC_TEMP_Background Job.worker 13]
Initial Block Size 32.0 KB
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[ALLOC_TEMP_Background Job.worker 15]
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[ALLOC_TEMP_Job.worker 2]
Initial Block Size 256.0 KB
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[ALLOC_TEMP_Job.worker 10]
Initial Block Size 256.0 KB
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[ALLOC_TEMP_Job.worker 7]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 9]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
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[ALLOC_TEMP_Background Job.worker 0]
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Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 6]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
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[ALLOC_TEMP_Job.worker 8]
Initial Block Size 256.0 KB
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[ALLOC_TEMP_Background Job.worker 14]
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Overflow Count 0
[ALLOC_TEMP_Loading.AsyncRead]
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Current Block Size 64.0 KB
Peak Allocated Bytes 264 B
Overflow Count 0
[ALLOC_TEMP_BatchDeleteObjects]
Initial Block Size 64.0 KB
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[ALLOC_DEFAULT] Dual Thread Allocator
Peak main deferred allocation count 31
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
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[ALLOC_DEFAULT_MAIN]
Peak usage frame count: [32.0 MB-64.0 MB]: 1599 frames
Requested Block Size 16.0 MB
Peak Block count 2
Peak Allocated memory 44.6 MB
Peak Large allocation bytes 16.0 MB
[ALLOC_DEFAULT_THREAD]
Peak usage frame count: [4.0 MB-8.0 MB]: 1598 frames, [8.0 MB-16.0 MB]: 1 frames
Requested Block Size 16.0 MB
Peak Block count 2
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[ALLOC_TEMP_JOB_1_FRAME]
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[ALLOC_TEMP_JOB_2_FRAMES]
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[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
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[ALLOC_TEMP_JOB_ASYNC (Background)]
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[ALLOC_GFX] Dual Thread Allocator
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[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
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[ALLOC_GFX_MAIN]
Peak usage frame count: [32.0 KB-64.0 KB]: 1598 frames, [64.0 KB-128.0 KB]: 1 frames
Requested Block Size 16.0 MB
Peak Block count 1
Peak Allocated memory 66.0 KB
Peak Large allocation bytes 0 B
[ALLOC_GFX_THREAD]
Peak usage frame count: [32.0 KB-64.0 KB]: 1599 frames
Requested Block Size 16.0 MB
Peak Block count 1
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Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
Peak main deferred allocation count 2
[ALLOC_BUCKET]
Large Block size 4.0 MB
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[ALLOC_CACHEOBJECTS_MAIN]
Peak usage frame count: [1.0 MB-2.0 MB]: 1599 frames
Requested Block Size 4.0 MB
Peak Block count 1
Peak Allocated memory 1.7 MB
Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS_THREAD]
Peak usage frame count: [8.0 MB-16.0 MB]: 1598 frames, [32.0 MB-64.0 MB]: 1 frames
Requested Block Size 4.0 MB
Peak Block count 11
Peak Allocated memory 34.3 MB
Peak Large allocation bytes 0 B
[ALLOC_TYPETREE] Dual Thread Allocator
Peak main deferred allocation count 0
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
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[ALLOC_TYPETREE_MAIN]
Peak usage frame count: [4.0 KB-8.0 KB]: 1599 frames
Requested Block Size 2.0 MB
Peak Block count 1
Peak Allocated memory 4.1 KB
Peak Large allocation bytes 0 B
[ALLOC_TYPETREE_THREAD]
Peak usage frame count: [1.0 KB-2.0 KB]: 1599 frames
Requested Block Size 2.0 MB
Peak Block count 1
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Peak Large allocation bytes 0 B

View File

@@ -0,0 +1,466 @@
Mono path[0] = 'C:/Users/noahk/Desktop/BensonsTrainingArea/Racesm_L_Data/Managed'
Mono config path = 'C:/Users/noahk/Desktop/BensonsTrainingArea/MonoBleedingEdge/etc'
[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers.
Initialize engine version: 2022.3.11f1 (d00248457e15)
[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonsTrainingArea/Racesm_L_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0; jobified=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.577 seconds
- Finished resetting the current domain, in 0.001 seconds
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding.
ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
UnloadTime: 0.667800 ms
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Unable to save timers to file C:/Users/noahk/Desktop/BensonsTrainingArea/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json
Setting up 8 worker threads for Enlighten.
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
StackAllocators :
[ALLOC_TEMP_MAIN]
Peak usage frame count: [0-1.0 KB]: 1099 frames, [64.0 KB-128.0 KB]: 141 frames, [128.0 KB-256.0 KB]: 1 frames, [2.0 MB-4.0 MB]: 1 frames
Initial Block Size 4.0 MB
Current Block Size 4.0 MB
Peak Allocated Bytes 2.1 MB
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 4]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Loading.PreloadManager]
Initial Block Size 256.0 KB
Current Block Size 396.0 KB
Peak Allocated Bytes 395.3 KB
Overflow Count 10
[ALLOC_TEMP_Background Job.worker 3]
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Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 11]
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Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 7]
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Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 6]
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Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 11]
Initial Block Size 256.0 KB
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Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 12]
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Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 2]
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Overflow Count 0
[ALLOC_TEMP_Background Job.worker 9]
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Overflow Count 0
[ALLOC_TEMP_Job.worker 0]
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[ALLOC_TEMP_Job.worker 4]
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[ALLOC_TEMP_Job.worker 5]
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[ALLOC_TEMP_Job.worker 14]
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[ALLOC_TEMP_Background Job.worker 10]
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Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 13]
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Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 1]
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Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_EnlightenWorker] x 8
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Current Block Size 64.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 1]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 199 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 3]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
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[ALLOC_TEMP_Background Job.worker 5]
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Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 8]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 12]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_AssetGarbageCollectorHelper] x 15
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 138 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 13]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 15]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 2]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 10]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 7]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
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[ALLOC_TEMP_Job.worker 9]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 0]
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Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 6]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 8]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 14]
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Overflow Count 0
[ALLOC_TEMP_Loading.AsyncRead]
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Current Block Size 64.0 KB
Peak Allocated Bytes 264 B
Overflow Count 0
[ALLOC_TEMP_BatchDeleteObjects]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
Peak main deferred allocation count 31
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 3.7 MB
[ALLOC_DEFAULT_MAIN]
Peak usage frame count: [32.0 MB-64.0 MB]: 1242 frames
Requested Block Size 16.0 MB
Peak Block count 2
Peak Allocated memory 44.6 MB
Peak Large allocation bytes 16.0 MB
[ALLOC_DEFAULT_THREAD]
Peak usage frame count: [4.0 MB-8.0 MB]: 1241 frames, [8.0 MB-16.0 MB]: 1 frames
Requested Block Size 16.0 MB
Peak Block count 2
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Peak Large allocation bytes 0 B
[ALLOC_TEMP_JOB_1_FRAME]
Initial Block Size 2.0 MB
Used Block Count 0
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Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
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[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
Initial Block Size 2.0 MB
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[ALLOC_TEMP_JOB_ASYNC (Background)]
Initial Block Size 1.0 MB
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[ALLOC_GFX] Dual Thread Allocator
Peak main deferred allocation count 0
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
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[ALLOC_GFX_MAIN]
Peak usage frame count: [32.0 KB-64.0 KB]: 1241 frames, [64.0 KB-128.0 KB]: 1 frames
Requested Block Size 16.0 MB
Peak Block count 1
Peak Allocated memory 66.0 KB
Peak Large allocation bytes 0 B
[ALLOC_GFX_THREAD]
Peak usage frame count: [32.0 KB-64.0 KB]: 1242 frames
Requested Block Size 16.0 MB
Peak Block count 1
Peak Allocated memory 35.9 KB
Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
Peak main deferred allocation count 2
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 3.7 MB
[ALLOC_CACHEOBJECTS_MAIN]
Peak usage frame count: [1.0 MB-2.0 MB]: 1242 frames
Requested Block Size 4.0 MB
Peak Block count 1
Peak Allocated memory 1.7 MB
Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS_THREAD]
Peak usage frame count: [8.0 MB-16.0 MB]: 1241 frames, [32.0 MB-64.0 MB]: 1 frames
Requested Block Size 4.0 MB
Peak Block count 11
Peak Allocated memory 34.3 MB
Peak Large allocation bytes 0 B
[ALLOC_TYPETREE] Dual Thread Allocator
Peak main deferred allocation count 0
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 3.7 MB
[ALLOC_TYPETREE_MAIN]
Peak usage frame count: [4.0 KB-8.0 KB]: 1242 frames
Requested Block Size 2.0 MB
Peak Block count 1
Peak Allocated memory 4.1 KB
Peak Large allocation bytes 0 B
[ALLOC_TYPETREE_THREAD]
Peak usage frame count: [1.0 KB-2.0 KB]: 1242 frames
Requested Block Size 2.0 MB
Peak Block count 1
Peak Allocated memory 1.9 KB
Peak Large allocation bytes 0 B

View File

@@ -0,0 +1,406 @@
Mono path[0] = 'C:/Users/noahk/Desktop/BensonsTrainingArea/Racesm_L_Data/Managed'
Mono config path = 'C:/Users/noahk/Desktop/BensonsTrainingArea/MonoBleedingEdge/etc'
[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers.
Initialize engine version: 2022.3.11f1 (d00248457e15)
[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonsTrainingArea/Racesm_L_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0; jobified=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.572 seconds
- Finished resetting the current domain, in 0.002 seconds
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding.
ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
UnloadTime: 0.556000 ms
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Unable to save timers to file C:/Users/noahk/Desktop/BensonsTrainingArea/Racesm_L_Data\ML-Agents\Timers\AI training_timers.json
Setting up 8 worker threads for Enlighten.
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
StackAllocators :
[ALLOC_TEMP_MAIN]
Peak usage frame count: [0-1.0 KB]: 786 frames, [64.0 KB-128.0 KB]: 117 frames, [128.0 KB-256.0 KB]: 1 frames, [2.0 MB-4.0 MB]: 1 frames
Initial Block Size 4.0 MB
Current Block Size 4.0 MB
Peak Allocated Bytes 2.1 MB
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 4]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Loading.PreloadManager]
Initial Block Size 256.0 KB
Current Block Size 396.0 KB
Peak Allocated Bytes 395.3 KB
Overflow Count 10
[ALLOC_TEMP_Background Job.worker 3]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 11]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 7]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 6]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 11]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 12]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 2]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 9]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 0]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 4]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 5]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 14]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 10]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.worker 13]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 1]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_EnlightenWorker] x 8
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
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WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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View File

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