Driving UI
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m_CorrespondingSourceObject: {fileID: 5026680989480309367, guid: 9a80cc25f1296554a92f05347d4a024e, type: 3}
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@@ -5902,3 +6341,5 @@ SceneRoots:
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- {fileID: 8684226825208193988}
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- {fileID: 1513738220}
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- {fileID: 1373860104}
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- {fileID: 391669966}
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- {fileID: 2105838994}
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@@ -1,6 +1,7 @@
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using System.Collections;
|
||||
using System.Collections.Generic;
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||||
using System.Linq;
|
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using TMPro;
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using UnityEditor.SearchService;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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@@ -11,19 +12,28 @@ public class GameManager : MonoBehaviour
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public GameObject[] checkpoints;
|
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public GameObject[] players;
|
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[HideInInspector] public List<string> playersFinished;
|
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[HideInInspector] public List<string> playerTimes;
|
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|
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[HideInInspector] public float[] playerTimes;
|
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[HideInInspector] public string[] playerTimesStr;
|
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int[] playerLaps;
|
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public TextMeshProUGUI lapCounter;
|
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public TextMeshProUGUI timeCounter;
|
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void Start()
|
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{
|
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// reset laps
|
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playerLaps = new int[players.Count()];
|
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playerTimes = new float[players.Count()];
|
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|
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for (int i = 0; i < playerLaps.Count(); i++)
|
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{
|
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playerLaps[i] = 1;
|
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}
|
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|
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for (int i = 0; i < playerTimes.Count(); i++)
|
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{
|
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playerTimes[i] = 0;
|
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playerTimesStr[i] = "DNF";
|
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}
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DontDestroyOnLoad(gameObject);
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}
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@@ -46,7 +56,7 @@ public class GameManager : MonoBehaviour
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return;
|
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}
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playerTimes[i] += Time.deltaTime;
|
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bool isAI = true;
|
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if (player.GetComponent<PlayerController>().enabled)
|
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@@ -70,7 +80,10 @@ public class GameManager : MonoBehaviour
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{
|
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player.GetComponent<PlayerController>().checkpointsCollected = 0;
|
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playerLaps[i] += 1;
|
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lapCounter.text = "Lap count: " + playerLaps[i];
|
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}
|
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|
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timeCounter.text = playerTimes[i].ToString();
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}
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if (playerLaps[i] > lapAmount)
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@@ -84,8 +97,7 @@ public class GameManager : MonoBehaviour
|
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playersFinished.Add(player.name + " (player)");
|
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player.GetComponent<PlayerController>().enabled = false;
|
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|
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float time = Random.Range(15f, 40f);
|
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playerTimes.Add(time.ToString());
|
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playerTimesStr[i] = playerTimes[i].ToString();
|
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|
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}
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}
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@@ -4,29 +4,28 @@ using UnityEngine;
|
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public class LapTimer : MonoBehaviour
|
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{
|
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public float time = 0;
|
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private bool startTime = false;
|
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// public List<float> times;
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// private bool startTime = false;
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|
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|
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private void OnTriggerEnter(Collider other) {
|
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// private void OnTriggerEnter(Collider other) {
|
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|
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if (startTime)
|
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{
|
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startTime = false;
|
||||
print(time);
|
||||
} else {
|
||||
startTime = true;
|
||||
time=0;
|
||||
}
|
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// if (startTime)
|
||||
// {
|
||||
// startTime = false;
|
||||
// print(time);
|
||||
// } else {
|
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// startTime = true;
|
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// }
|
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|
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|
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}
|
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// }
|
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|
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|
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void FixedUpdate()
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{
|
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// void FixedUpdate()
|
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// {
|
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|
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time +=1;
|
||||
// time +=1;
|
||||
|
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}
|
||||
// }
|
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}
|
||||
|
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Reference in New Issue
Block a user