Driving UI

This commit is contained in:
2024-04-26 12:59:34 +02:00
parent 8405f137d6
commit 4eee1a278b
5 changed files with 473 additions and 21 deletions

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@@ -1,6 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using TMPro;
using UnityEditor.SearchService;
using UnityEngine;
using UnityEngine.SceneManagement;
@@ -11,19 +12,28 @@ public class GameManager : MonoBehaviour
public GameObject[] checkpoints;
public GameObject[] players;
[HideInInspector] public List<string> playersFinished;
[HideInInspector] public List<string> playerTimes;
[HideInInspector] public float[] playerTimes;
[HideInInspector] public string[] playerTimesStr;
int[] playerLaps;
public TextMeshProUGUI lapCounter;
public TextMeshProUGUI timeCounter;
void Start()
{
// reset laps
playerLaps = new int[players.Count()];
playerTimes = new float[players.Count()];
for (int i = 0; i < playerLaps.Count(); i++)
{
playerLaps[i] = 1;
}
for (int i = 0; i < playerTimes.Count(); i++)
{
playerTimes[i] = 0;
playerTimesStr[i] = "DNF";
}
DontDestroyOnLoad(gameObject);
}
@@ -46,7 +56,7 @@ public class GameManager : MonoBehaviour
return;
}
playerTimes[i] += Time.deltaTime;
bool isAI = true;
if (player.GetComponent<PlayerController>().enabled)
@@ -70,7 +80,10 @@ public class GameManager : MonoBehaviour
{
player.GetComponent<PlayerController>().checkpointsCollected = 0;
playerLaps[i] += 1;
lapCounter.text = "Lap count: " + playerLaps[i];
}
timeCounter.text = playerTimes[i].ToString();
}
if (playerLaps[i] > lapAmount)
@@ -84,8 +97,7 @@ public class GameManager : MonoBehaviour
playersFinished.Add(player.name + " (player)");
player.GetComponent<PlayerController>().enabled = false;
float time = Random.Range(15f, 40f);
playerTimes.Add(time.ToString());
playerTimesStr[i] = playerTimes[i].ToString();
}
}

View File

@@ -4,29 +4,28 @@ using UnityEngine;
public class LapTimer : MonoBehaviour
{
public float time = 0;
private bool startTime = false;
// public List<float> times;
// private bool startTime = false;
private void OnTriggerEnter(Collider other) {
// private void OnTriggerEnter(Collider other) {
if (startTime)
{
startTime = false;
print(time);
} else {
startTime = true;
time=0;
}
// if (startTime)
// {
// startTime = false;
// print(time);
// } else {
// startTime = true;
// }
}
// }
void FixedUpdate()
{
// void FixedUpdate()
// {
time +=1;
// time +=1;
}
// }
}