Files
racesm/Assets/Scripts/GameManager.cs
2024-04-26 12:59:34 +02:00

114 lines
3.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Linq;
using TMPro;
using UnityEditor.SearchService;
using UnityEngine;
using UnityEngine.SceneManagement;
public class GameManager : MonoBehaviour
{
public int lapAmount;
public GameObject[] checkpoints;
public GameObject[] players;
[HideInInspector] public List<string> playersFinished;
[HideInInspector] public float[] playerTimes;
[HideInInspector] public string[] playerTimesStr;
int[] playerLaps;
public TextMeshProUGUI lapCounter;
public TextMeshProUGUI timeCounter;
void Start()
{
// reset laps
playerLaps = new int[players.Count()];
playerTimes = new float[players.Count()];
for (int i = 0; i < playerLaps.Count(); i++)
{
playerLaps[i] = 1;
}
for (int i = 0; i < playerTimes.Count(); i++)
{
playerTimes[i] = 0;
playerTimesStr[i] = "DNF";
}
DontDestroyOnLoad(gameObject);
}
// Update is called once per frame
void Update()
{
print("playersfinished: " + playersFinished.Count());
for (int i = 0; i < players.Count(); i++)
{
GameObject player = players[i];
try
{
if (playersFinished.Contains(player.name) || playersFinished.Contains(player.name + " (player)"))
continue;
}
catch
{
return;
}
playerTimes[i] += Time.deltaTime;
bool isAI = true;
if (player.GetComponent<PlayerController>().enabled)
isAI = false;
if (isAI)
{
bool isFinished = player.GetComponent<AgentController>().isFinished;
if (isFinished)
{
player.GetComponent<AgentController>().isFinished = false;
playerLaps[i] += 1;
}
}
else
{
int checkpointsCollected = player.GetComponent<PlayerController>().checkpointsCollected;
if (checkpointsCollected == checkpoints.Count())
{
player.GetComponent<PlayerController>().checkpointsCollected = 0;
playerLaps[i] += 1;
lapCounter.text = "Lap count: " + playerLaps[i];
}
timeCounter.text = playerTimes[i].ToString();
}
if (playerLaps[i] > lapAmount)
{
if (isAI)
{
playersFinished.Add(player.name);
player.GetComponent<AgentController>().enabled = false;
}
else
playersFinished.Add(player.name + " (player)");
player.GetComponent<PlayerController>().enabled = false;
playerTimesStr[i] = playerTimes[i].ToString();
}
}
// race finished
if (playersFinished.Count() == players.Count())
{
SceneManager.LoadScene("WinScreen");
}
}
}