Added score text
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@@ -587,6 +587,110 @@ Transform:
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--- !u!222 &1979510733
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m_CorrespondingSourceObject: {fileID: 0}
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--- !u!1 &2024867835
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GameObject:
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m_ObjectHideFlags: 0
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@@ -1,7 +1,9 @@
|
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using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Microsoft.Unity.VisualStudio.Editor;
|
using Microsoft.Unity.VisualStudio.Editor;
|
||||||
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
public class Cooking : MonoBehaviour
|
public class Cooking : MonoBehaviour
|
||||||
{
|
{
|
||||||
@@ -16,8 +18,18 @@ public class Cooking : MonoBehaviour
|
|||||||
// }
|
// }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public Vector3 FinishedDishPosition;
|
public Vector3 FinishedDishPosition;
|
||||||
public GameObject AllIngredients;
|
public GameObject AllIngredients;
|
||||||
|
public int requiredScore = 5;
|
||||||
|
public TextMeshProUGUI UserScoreText;
|
||||||
|
public TextMeshProUGUI RequredScoreText;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
UserScoreText.text = "0";
|
||||||
|
RequredScoreText.text = requiredScore.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
public void CreateDish() {
|
public void CreateDish() {
|
||||||
List <GameObject> Ingredients = GetIngredients();
|
List <GameObject> Ingredients = GetIngredients();
|
||||||
@@ -126,6 +138,8 @@ public class Cooking : MonoBehaviour
|
|||||||
|
|
||||||
gameObject.GetComponent<DishUI>().ShowUI(DishName, DishImage, Stars);
|
gameObject.GetComponent<DishUI>().ShowUI(DishName, DishImage, Stars);
|
||||||
|
|
||||||
|
UpdateUserScore(Stars);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Keep track of ingredients going on and off the cooker.
|
// Keep track of ingredients going on and off the cooker.
|
||||||
@@ -147,6 +161,10 @@ public class Cooking : MonoBehaviour
|
|||||||
}
|
}
|
||||||
return Ingredients;
|
return Ingredients;
|
||||||
}
|
}
|
||||||
|
private void UpdateUserScore(int score)
|
||||||
|
{
|
||||||
|
UserScoreText.text = score.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
// void Update()
|
// void Update()
|
||||||
|
|||||||
23
Assets/Scripts/LevelManager.cs
Normal file
23
Assets/Scripts/LevelManager.cs
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class LevelManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public int level;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
level = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
|
||||||
|
private void Update() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
11
Assets/Scripts/LevelManager.cs.meta
Normal file
11
Assets/Scripts/LevelManager.cs.meta
Normal file
@@ -0,0 +1,11 @@
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|
fileFormatVersion: 2
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guid: bbc9dba12af11ea408751c79d0373658
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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Reference in New Issue
Block a user