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CreateDish() { List Ingredients = GetIngredients(); @@ -126,6 +138,8 @@ public class Cooking : MonoBehaviour gameObject.GetComponent().ShowUI(DishName, DishImage, Stars); + UpdateUserScore(Stars); + } // Keep track of ingredients going on and off the cooker. @@ -147,6 +161,10 @@ public class Cooking : MonoBehaviour } return Ingredients; } + private void UpdateUserScore(int score) + { + UserScoreText.text = score.ToString(); + } // void Update() diff --git a/Assets/Scripts/LevelManager.cs b/Assets/Scripts/LevelManager.cs new file mode 100644 index 0000000..dfbfb6a --- /dev/null +++ b/Assets/Scripts/LevelManager.cs @@ -0,0 +1,23 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class LevelManager : MonoBehaviour +{ + public int level; + // Start is called before the first frame update + void Start() + { + level = 1; + } + + // Update is called once per frame + + private void Update() { + + } + + + + +} diff --git 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