Files
racesm/Assets/Scripts/NPC improved.cs
magn9775 d491c6dee7 people
2024-04-26 09:19:27 +02:00

46 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NPCimproved : MonoBehaviour
{
public Animator animator;
public GameObject npcPrefab;
public AudioSource audio;
private bool walking = true;
void Update()
{
if (walking)
{
//npcPrefab.transform.position += new Vector3(0,0,0.005f);
npcPrefab.transform.position += transform.forward * Time.deltaTime;
npcPrefab.transform.position = new Vector3(npcPrefab.transform.position.x, 0, npcPrefab.transform.position.z);
}
//animator.SetBool("IsTurning", false);
}
// Disabels the animation controller, to simulate getting hit by car
void OnCollisionEnter(Collision col) {
if (col.gameObject.tag == "Player")
{
if (walking)
{
audio.Play();
animator.runtimeAnimatorController = Resources.Load("m_Controller") as RuntimeAnimatorController;
walking = false;
}
}
if (col.gameObject.tag == "Wall")
{
npcPrefab.transform.eulerAngles += new Vector3(0,120,0);
}
}
}