9167 lines
1.1 MiB
9167 lines
1.1 MiB
Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed'
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Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc'
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[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers.
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Initialize engine version: 2022.3.11f1 (d00248457e15)
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[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems
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Forcing GfxDevice: Null
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GfxDevice: creating device client; threaded=0; jobified=0
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NullGfxDevice:
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Version: NULL 1.0 [1.0]
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Renderer: Null Device
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Vendor: Unity Technologies
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Begin MonoManager ReloadAssembly
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- Loaded All Assemblies, in 0.307 seconds
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- Finished resetting the current domain, in 0.003 seconds
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ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding.
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ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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UnloadTime: 1.014500 ms
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Couldn't connect to trainer on port 5053 using API version 1.5.0. Will perform inference instead.
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IndexOutOfRangeException: Index was outside the bounds of the array.
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at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
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at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at (wrapper delegate-invoke) <Module>.invoke_void()
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at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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IndexOutOfRangeException: Index was outside the bounds of the array.
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at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
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at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at (wrapper delegate-invoke) <Module>.invoke_void()
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at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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IndexOutOfRangeException: Index was outside the bounds of the array.
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at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
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at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at (wrapper delegate-invoke) <Module>.invoke_void()
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at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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IndexOutOfRangeException: Index was outside the bounds of the array.
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at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
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at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at (wrapper delegate-invoke) <Module>.invoke_void()
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at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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IndexOutOfRangeException: Index was outside the bounds of the array.
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at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
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at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at (wrapper delegate-invoke) <Module>.invoke_void()
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at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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IndexOutOfRangeException: Index was outside the bounds of the array.
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at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
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at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at (wrapper delegate-invoke) <Module>.invoke_void()
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at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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IndexOutOfRangeException: Index was outside the bounds of the array.
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at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
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at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at (wrapper delegate-invoke) <Module>.invoke_void()
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at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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IndexOutOfRangeException: Index was outside the bounds of the array.
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at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
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at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at (wrapper delegate-invoke) <Module>.invoke_void()
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at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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IndexOutOfRangeException: Index was outside the bounds of the array.
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at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
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at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at (wrapper delegate-invoke) <Module>.invoke_void()
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at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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IndexOutOfRangeException: Index was outside the bounds of the array.
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at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
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at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
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at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at (wrapper delegate-invoke) <Module>.invoke_void()
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at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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IndexOutOfRangeException: Index was outside the bounds of the array.
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at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
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at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at (wrapper delegate-invoke) <Module>.invoke_void()
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at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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IndexOutOfRangeException: Index was outside the bounds of the array.
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at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
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at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at (wrapper delegate-invoke) <Module>.invoke_void()
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at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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IndexOutOfRangeException: Index was outside the bounds of the array.
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at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
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at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
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|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
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|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
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|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|
|
IndexOutOfRangeException: Index was outside the bounds of the array.
|
|
at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0
|
|
at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at (wrapper delegate-invoke) <Module>.invoke_void()
|
|
at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0
|
|
|