Merge branch 'master' of ooftooft.net:Racesm
# Conflicts: # Assets/ML-Agents/Timers/Car Customization_timers.json # Assets/ML-Agents/Timers/Racetrack mini_timers.jsonT
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146
Assets/Scripts/CameraControl.cs
Normal file
146
Assets/Scripts/CameraControl.cs
Normal file
@@ -0,0 +1,146 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Unity.VisualScripting;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
|
||||||
|
//script from FREAKINGREX, but minor changes to integrate it proberly
|
||||||
|
//https://assetstore.unity.com/packages/templates/systems/arcade-car-controller-lite-version-145489
|
||||||
|
|
||||||
|
public class CameraControl :MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
[SerializeField] KeyCode SetCameraKey = KeyCode.C; //Set next camore on PC hotkey.
|
||||||
|
[SerializeField] UnityEngine.UI.Button NextCameraButton;
|
||||||
|
[SerializeField] List<CameraPreset> CamerasPreset = new List<CameraPreset>(); //Camera presets
|
||||||
|
|
||||||
|
int ActivePresetIndex = 0;
|
||||||
|
CameraPreset ActivePreset;
|
||||||
|
public GameObject Loader;
|
||||||
|
public GameObject TargetCar;
|
||||||
|
GameController GameController { get { return GameController.Instance; } }
|
||||||
|
|
||||||
|
float SqrMinDistance;
|
||||||
|
|
||||||
|
Vector3 TargetPoint
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (TargetCar == null)
|
||||||
|
{
|
||||||
|
return transform.position;
|
||||||
|
}
|
||||||
|
Rigidbody carRB = TargetCar.GetComponent<Rigidbody>();
|
||||||
|
Vector3 result = carRB.velocity * ActivePreset.VelocityMultiplier*0.05f;
|
||||||
|
result += TargetCar.transform.position;
|
||||||
|
result.y = 0;
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void getCar(GameObject car)
|
||||||
|
{
|
||||||
|
TargetCar = car;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
private void Awake() {
|
||||||
|
CamerasPreset.ForEach (c => c.CameraHolder.SetActive(false));
|
||||||
|
UpdateActiveCamera ();
|
||||||
|
|
||||||
|
//TargetCar = Loader.GetComponent<CarLoader>().targetcar;
|
||||||
|
|
||||||
|
if (NextCameraButton)
|
||||||
|
{
|
||||||
|
NextCameraButton.onClick.AddListener (SetNextCamera);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FixedUpdate ()
|
||||||
|
{
|
||||||
|
if (ActivePreset.EnableRotation && (TargetPoint - transform.position).sqrMagnitude >= SqrMinDistance)
|
||||||
|
{
|
||||||
|
Quaternion rotation = Quaternion.LookRotation (TargetPoint - transform.position, Vector3.up);
|
||||||
|
ActivePreset.CameraHolder.transform.rotation = Quaternion.Lerp (ActivePreset.CameraHolder.transform.rotation, rotation, Time.deltaTime * ActivePreset.SetRotationSpeed);
|
||||||
|
}
|
||||||
|
|
||||||
|
transform.position = Vector3.LerpUnclamped (transform.position, TargetPoint, Time.deltaTime * ActivePreset.SetPositionSpeed);
|
||||||
|
|
||||||
|
if (Input.GetKeyDown (SetCameraKey))
|
||||||
|
{
|
||||||
|
SetNextCamera ();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
private IEnumerator Start ()
|
||||||
|
{
|
||||||
|
// TargetCar = Loader.GetComponent<CarLoader>().targetcar;
|
||||||
|
|
||||||
|
while (GameController == null)
|
||||||
|
{
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
transform.position = TargetPoint;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetNextCamera ()
|
||||||
|
{
|
||||||
|
ActivePresetIndex = LoopClamp (ActivePresetIndex + 1, 0, CamerasPreset.Count);
|
||||||
|
UpdateActiveCamera ();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int LoopClamp (int value, int minValue, int maxValue)
|
||||||
|
{
|
||||||
|
while (value < minValue || value >= maxValue)
|
||||||
|
{
|
||||||
|
if (value < minValue)
|
||||||
|
{
|
||||||
|
value += maxValue - minValue;
|
||||||
|
}
|
||||||
|
else if (value >= maxValue)
|
||||||
|
{
|
||||||
|
value -= maxValue - minValue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpdateActiveCamera ()
|
||||||
|
{
|
||||||
|
if (ActivePreset != null)
|
||||||
|
{
|
||||||
|
ActivePreset.CameraHolder.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
ActivePreset = CamerasPreset[ActivePresetIndex];
|
||||||
|
ActivePreset.CameraHolder.SetActive(true);
|
||||||
|
|
||||||
|
SqrMinDistance = ActivePreset.MinDistanceForRotation * 2;
|
||||||
|
|
||||||
|
if (ActivePreset.EnableRotation && (TargetPoint - transform.position).sqrMagnitude >= SqrMinDistance)
|
||||||
|
{
|
||||||
|
Quaternion rotation = Quaternion.LookRotation (TargetPoint - transform.position, Vector3.up);
|
||||||
|
ActivePreset.CameraHolder.transform.rotation = rotation;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
|
||||||
|
class CameraPreset
|
||||||
|
{
|
||||||
|
public GameObject CameraHolder;
|
||||||
|
public float SetPositionSpeed = 1; //Change position speed.
|
||||||
|
public float VelocityMultiplier; //Velocity of car multiplier.
|
||||||
|
|
||||||
|
public bool EnableRotation;
|
||||||
|
public float MinDistanceForRotation = 0.1f; //Min distance for potation, To avoid uncontrolled rotation.
|
||||||
|
public float SetRotationSpeed = 1; //Change rotation speed.
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/CameraControl.cs.meta
Normal file
11
Assets/Scripts/CameraControl.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: aa5b7c6348736da45b5cb01d41f7b6fe
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -10,7 +10,9 @@ public class CarLoader : MonoBehaviour
|
|||||||
string carType;
|
string carType;
|
||||||
string carColor;
|
string carColor;
|
||||||
public Material[] Colors;
|
public Material[] Colors;
|
||||||
public CinemachineVirtualCamera vcam;
|
public GameObject cam;
|
||||||
|
|
||||||
|
public GameObject targetcar;
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
carType = GameObject.Find("Car Data").GetComponent<CarData>().carType;
|
carType = GameObject.Find("Car Data").GetComponent<CarData>().carType;
|
||||||
@@ -30,8 +32,8 @@ public class CarLoader : MonoBehaviour
|
|||||||
car.GetComponent<carcontrolv2>().enabled = true;
|
car.GetComponent<carcontrolv2>().enabled = true;
|
||||||
car.GetComponent<AgentControllerV6>().enabled = false;
|
car.GetComponent<AgentControllerV6>().enabled = false;
|
||||||
|
|
||||||
vcam.Follow = car.transform;
|
cam.GetComponent<CameraControl>().getCar(car);
|
||||||
vcam.LookAt = car.transform;
|
//LookAt = car.transform;
|
||||||
|
|
||||||
if (color == "Default")
|
if (color == "Default")
|
||||||
{
|
{
|
||||||
|
|||||||
97
Assets/Scripts/GameController.cs
Normal file
97
Assets/Scripts/GameController.cs
Normal file
@@ -0,0 +1,97 @@
|
|||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Base class game controller.
|
||||||
|
/// </summary>
|
||||||
|
public class GameController :MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] KeyCode NextCarKey = KeyCode.N;
|
||||||
|
[SerializeField] UnityEngine.UI.Button NextCarButton;
|
||||||
|
public static GameController Instance;
|
||||||
|
public GameObject PlayerCar;
|
||||||
|
public static bool RaceIsStarted { get { return true; } }
|
||||||
|
public static bool RaceIsEnded { get { return false; } }
|
||||||
|
|
||||||
|
carcontrolv2 m_PlayerCar;
|
||||||
|
List<carcontrolv2> Cars = new List<carcontrolv2>();
|
||||||
|
int CurrentCarIndex = 0;
|
||||||
|
|
||||||
|
protected virtual void Awake ()
|
||||||
|
{
|
||||||
|
|
||||||
|
Instance = this;
|
||||||
|
|
||||||
|
//Find all cars in current game.
|
||||||
|
Cars.AddRange (GameObject.FindObjectsOfType<carcontrolv2> ());
|
||||||
|
Cars = Cars.OrderBy (c => c.name).ToList();
|
||||||
|
|
||||||
|
foreach (var car in Cars)
|
||||||
|
{
|
||||||
|
var userControl = car.GetComponent<carcontrolv2>();
|
||||||
|
var audioListener = car.GetComponent<AudioListener>();
|
||||||
|
|
||||||
|
if (userControl == null)
|
||||||
|
{
|
||||||
|
userControl = car.gameObject.AddComponent<carcontrolv2> ();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (audioListener == null)
|
||||||
|
{
|
||||||
|
audioListener = car.gameObject.AddComponent<AudioListener> ();
|
||||||
|
}
|
||||||
|
|
||||||
|
userControl.enabled = false;
|
||||||
|
audioListener.enabled = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_PlayerCar = Cars[0];
|
||||||
|
m_PlayerCar.GetComponent<carcontrolv2> ().enabled = true;
|
||||||
|
m_PlayerCar.GetComponent<AudioListener> ().enabled = true;
|
||||||
|
|
||||||
|
if (NextCarButton)
|
||||||
|
{
|
||||||
|
NextCarButton.onClick.AddListener (NextCar);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update ()
|
||||||
|
{
|
||||||
|
if (Input.GetKeyDown (NextCarKey))
|
||||||
|
{
|
||||||
|
NextCar ();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void NextCar ()
|
||||||
|
{
|
||||||
|
m_PlayerCar.GetComponent<carcontrolv2> ().enabled = false;
|
||||||
|
m_PlayerCar.GetComponent<AudioListener> ().enabled = false;
|
||||||
|
|
||||||
|
CurrentCarIndex = LoopClamp (CurrentCarIndex + 1, 0, Cars.Count);
|
||||||
|
|
||||||
|
m_PlayerCar = Cars[CurrentCarIndex];
|
||||||
|
m_PlayerCar.GetComponent<carcontrolv2> ().enabled = true;
|
||||||
|
m_PlayerCar.GetComponent<AudioListener> ().enabled = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int LoopClamp (int value, int minValue, int maxValue)
|
||||||
|
{
|
||||||
|
while (value < minValue || value >= maxValue)
|
||||||
|
{
|
||||||
|
if (value < minValue)
|
||||||
|
{
|
||||||
|
value += maxValue - minValue;
|
||||||
|
}
|
||||||
|
else if (value >= maxValue)
|
||||||
|
{
|
||||||
|
value -= maxValue - minValue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/GameController.cs.meta
Normal file
11
Assets/Scripts/GameController.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b00fe924fac7ccc488443310caf9e5b9
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -111,11 +111,11 @@ public class carcontrolv2 : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
//idk camera mobning rammer hårdt
|
//idk camera mobning rammer hårdt
|
||||||
float THINP = hInput/10;
|
// float THINP = hInput/10;
|
||||||
if (THINP != hInput)
|
// if (THINP != hInput)
|
||||||
{
|
// {
|
||||||
THINP+=hInput/10;
|
// THINP+=hInput/10;
|
||||||
}
|
// }
|
||||||
|
|
||||||
|
|
||||||
//lookat.transform.localPosition = new Vector3 (THINP*1.5f,1,4);
|
//lookat.transform.localPosition = new Vector3 (THINP*1.5f,1,4);
|
||||||
|
|||||||
93
Assets/Scripts/gameController1.cs
Normal file
93
Assets/Scripts/gameController1.cs
Normal file
@@ -0,0 +1,93 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class gameController1 : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] KeyCode NextCarKey = KeyCode.N;
|
||||||
|
[SerializeField] UnityEngine.UI.Button NextCarButton;
|
||||||
|
public static gameController1 Instance;
|
||||||
|
public GameObject PlayerCar;
|
||||||
|
public static bool RaceIsStarted { get { return true; } }
|
||||||
|
public static bool RaceIsEnded { get { return false; } }
|
||||||
|
|
||||||
|
carcontrolv2 m_PlayerCar;
|
||||||
|
List<carcontrolv2> Cars = new List<carcontrolv2>();
|
||||||
|
int CurrentCarIndex = 0;
|
||||||
|
|
||||||
|
protected virtual void Awake ()
|
||||||
|
{
|
||||||
|
|
||||||
|
Instance = this;
|
||||||
|
|
||||||
|
//Find all cars in current game.
|
||||||
|
Cars.AddRange (GameObject.FindObjectsOfType<carcontrolv2> ());
|
||||||
|
Cars = Cars.OrderBy(c => c.name).ToList();
|
||||||
|
|
||||||
|
foreach (var car in Cars)
|
||||||
|
{
|
||||||
|
var userControl = car.GetComponent<carcontrolv2>();
|
||||||
|
var audioListener = car.GetComponent<AudioListener>();
|
||||||
|
|
||||||
|
if (userControl == null)
|
||||||
|
{
|
||||||
|
userControl = car.gameObject.AddComponent<carcontrolv2> ();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (audioListener == null)
|
||||||
|
{
|
||||||
|
audioListener = car.gameObject.AddComponent<AudioListener> ();
|
||||||
|
}
|
||||||
|
|
||||||
|
userControl.enabled = false;
|
||||||
|
audioListener.enabled = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_PlayerCar = Cars[0];
|
||||||
|
m_PlayerCar.GetComponent<carcontrolv2> ().enabled = true;
|
||||||
|
m_PlayerCar.GetComponent<AudioListener> ().enabled = true;
|
||||||
|
|
||||||
|
if (NextCarButton)
|
||||||
|
{
|
||||||
|
NextCarButton.onClick.AddListener (NextCar);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update ()
|
||||||
|
{
|
||||||
|
if (Input.GetKeyDown (NextCarKey))
|
||||||
|
{
|
||||||
|
NextCar ();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void NextCar ()
|
||||||
|
{
|
||||||
|
m_PlayerCar.GetComponent<carcontrolv2> ().enabled = false;
|
||||||
|
m_PlayerCar.GetComponent<AudioListener> ().enabled = false;
|
||||||
|
|
||||||
|
CurrentCarIndex = LoopClamp (CurrentCarIndex + 1, 0, Cars.Count);
|
||||||
|
|
||||||
|
m_PlayerCar = Cars[CurrentCarIndex];
|
||||||
|
m_PlayerCar.GetComponent<carcontrolv2> ().enabled = true;
|
||||||
|
m_PlayerCar.GetComponent<AudioListener> ().enabled = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int LoopClamp (int value, int minValue, int maxValue)
|
||||||
|
{
|
||||||
|
while (value < minValue || value >= maxValue)
|
||||||
|
{
|
||||||
|
if (value < minValue)
|
||||||
|
{
|
||||||
|
value += maxValue - minValue;
|
||||||
|
}
|
||||||
|
else if (value >= maxValue)
|
||||||
|
{
|
||||||
|
value -= maxValue - minValue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/gameController1.cs.meta
Normal file
11
Assets/Scripts/gameController1.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 00a8679451d95a34bb31f80049ae6415
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Reference in New Issue
Block a user