people
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@@ -10,17 +10,13 @@ public class NPCimproved : MonoBehaviour
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private bool walking = true;
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void Start()
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{
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}
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void Update()
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{
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if (walking)
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{
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//npcPrefab.transform.position += new Vector3(0,0,0.005f);
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npcPrefab.transform.position += transform.forward * Time.deltaTime;
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npcPrefab.transform.position = new Vector3(npcPrefab.transform.position.x, 0, npcPrefab.transform.position.z);
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}
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//animator.SetBool("IsTurning", false);
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@@ -42,7 +38,7 @@ public class NPCimproved : MonoBehaviour
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if (col.gameObject.tag == "Wall")
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{
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npcPrefab.transform.eulerAngles += new Vector3(0,180,0);
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npcPrefab.transform.eulerAngles += new Vector3(0,120,0);
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}
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}
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