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npcPrefab.transform.position += transform.forward * Time.deltaTime; + npcPrefab.transform.position = new Vector3(npcPrefab.transform.position.x, 0, npcPrefab.transform.position.z); } //animator.SetBool("IsTurning", false); @@ -42,7 +38,7 @@ public class NPCimproved : MonoBehaviour if (col.gameObject.tag == "Wall") { - npcPrefab.transform.eulerAngles += new Vector3(0,180,0); + npcPrefab.transform.eulerAngles += new Vector3(0,120,0); } } diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs index 8bbf084..eef03bb 100644 --- a/Assets/Scripts/PlayerController.cs +++ b/Assets/Scripts/PlayerController.cs @@ -77,18 +77,19 @@ public class PlayerController : MonoBehaviour if (isBraking) { + wheel.WheelCollider.motorTorque = 0; wheel.WheelCollider.brakeTorque = Mathf.Abs(vInput) * brakeTorque; - //wheel.WheelCollider.motorTorque = 0; } if (isAccelerating) { // Apply torque to Wheel colliders that have "Motorized" enabled + wheel.WheelCollider.brakeTorque = 0; if (wheel.motorized) { wheel.WheelCollider.motorTorque = vInput * currentMotorTorque; } - wheel.WheelCollider.brakeTorque = 0; + }