added colors
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149
Assets/Scripts/Car Customization/Garage.cs
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149
Assets/Scripts/Car Customization/Garage.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class Garage : MonoBehaviour
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{
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GameObject CurrentCar;
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public Button HotrodButton;
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public GameObject HotrodGarage;
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public GameObject Hotrod;
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public Button RacecarButton;
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public GameObject RacecarGarage;
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public GameObject Racecar;
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public Button FordButton;
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public GameObject FordGarage;
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public GameObject Ford;
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public Button[] ColorButtons;
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public Material[] Colors;
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// Start is called before the first frame update
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void Start()
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{
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HotrodButton.onClick.AddListener(SelectHotrod);
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RacecarButton.onClick.AddListener(SelectRacecar);
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FordButton.onClick.AddListener(SelectFord);
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ColorButtons[0].onClick.AddListener(SelectBlack);
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ColorButtons[1].onClick.AddListener(SelectBlue);
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ColorButtons[2].onClick.AddListener(SelectBrown);
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ColorButtons[3].onClick.AddListener(SelectGray);
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ColorButtons[4].onClick.AddListener(SelectGreen);
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ColorButtons[5].onClick.AddListener(SelectOrange);
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ColorButtons[6].onClick.AddListener(SelectPink);
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ColorButtons[7].onClick.AddListener(SelectRed);
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ColorButtons[8].onClick.AddListener(SelectTurquoise);
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ColorButtons[9].onClick.AddListener(SelectViolet);
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ColorButtons[10].onClick.AddListener(SelectWhite);
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ColorButtons[11].onClick.AddListener(SelectYellow);
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disable();
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SelectHotrod();
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}
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void enable(GameObject carGarage)
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{
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carGarage.SetActive(true);
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}
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void disable()
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{
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HotrodGarage.SetActive(false);
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RacecarGarage.SetActive(false);
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FordGarage.SetActive(false);
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}
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void SelectHotrod()
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{
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disable();
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enable(HotrodGarage);
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CurrentCar = Hotrod;
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}
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void SelectRacecar()
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{
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disable();
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enable(RacecarGarage);
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CurrentCar = Racecar;
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}
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void SelectFord()
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{
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disable();
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enable(FordGarage);
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CurrentCar = Ford;
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}
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void SelectBlack()
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{
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Material color = Colors[0];
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CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
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}
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void SelectBlue()
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{
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Material color = Colors[1];
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CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
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}
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void SelectBrown()
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{
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Material color = Colors[2];
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CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
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}
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void SelectGray()
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{
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Material color = Colors[3];
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CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
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}
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void SelectGreen()
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{
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Material color = Colors[4];
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CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
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}
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void SelectOrange()
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{
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Material color = Colors[5];
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CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
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}
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void SelectPink()
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{
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Material color = Colors[6];
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CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
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}
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void SelectRed()
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{
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Material color = Colors[7];
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CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
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}
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void SelectTurquoise()
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{
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Material color = Colors[8];
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CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
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}
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void SelectViolet()
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{
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Material color = Colors[9];
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CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
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}
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void SelectWhite()
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{
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Material color = Colors[10];
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CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
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}
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void SelectYellow()
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{
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Material color = Colors[11];
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CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
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}
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}
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