added colors
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8
Assets/Scripts/Car Customization.meta
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8
Assets/Scripts/Car Customization.meta
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33
Assets/Scripts/Car Customization/Change Car Color.cs
Normal file
33
Assets/Scripts/Car Customization/Change Car Color.cs
Normal file
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|
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using System.Collections;
|
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using System.Collections.Generic;
|
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using System.Linq;
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using UnityEngine;
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public class ChangeCarColor : MonoBehaviour
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{
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public GameObject[] materialParts;
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public Material[] defaultColors;
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// Start is called before the first frame update
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private void OnEnable() {
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for (int i = 0; i < materialParts.Count(); i++)
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{
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GameObject part = materialParts[i];
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MeshRenderer renderer = part.GetComponent<MeshRenderer>();
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renderer.material = color;
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}
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}
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public void ChangeColor(Material color)
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{
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foreach (GameObject part in materialParts)
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{
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MeshRenderer renderer = part.GetComponent<MeshRenderer>();
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renderer.material = color;
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}
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}
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11
Assets/Scripts/Car Customization/Change Car Color.cs.meta
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11
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149
Assets/Scripts/Car Customization/Garage.cs
Normal file
149
Assets/Scripts/Car Customization/Garage.cs
Normal file
@@ -0,0 +1,149 @@
|
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using System.Collections;
|
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using System.Collections.Generic;
|
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using UnityEngine;
|
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using UnityEngine.UI;
|
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|
||||
public class Garage : MonoBehaviour
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{
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GameObject CurrentCar;
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public Button HotrodButton;
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public GameObject HotrodGarage;
|
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public GameObject Hotrod;
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public Button RacecarButton;
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public GameObject RacecarGarage;
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public GameObject Racecar;
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public Button FordButton;
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public GameObject FordGarage;
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public GameObject Ford;
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public Button[] ColorButtons;
|
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public Material[] Colors;
|
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// Start is called before the first frame update
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void Start()
|
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{
|
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HotrodButton.onClick.AddListener(SelectHotrod);
|
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RacecarButton.onClick.AddListener(SelectRacecar);
|
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FordButton.onClick.AddListener(SelectFord);
|
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|
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ColorButtons[0].onClick.AddListener(SelectBlack);
|
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ColorButtons[1].onClick.AddListener(SelectBlue);
|
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ColorButtons[2].onClick.AddListener(SelectBrown);
|
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ColorButtons[3].onClick.AddListener(SelectGray);
|
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ColorButtons[4].onClick.AddListener(SelectGreen);
|
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ColorButtons[5].onClick.AddListener(SelectOrange);
|
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ColorButtons[6].onClick.AddListener(SelectPink);
|
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ColorButtons[7].onClick.AddListener(SelectRed);
|
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ColorButtons[8].onClick.AddListener(SelectTurquoise);
|
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ColorButtons[9].onClick.AddListener(SelectViolet);
|
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ColorButtons[10].onClick.AddListener(SelectWhite);
|
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ColorButtons[11].onClick.AddListener(SelectYellow);
|
||||
|
||||
|
||||
disable();
|
||||
SelectHotrod();
|
||||
}
|
||||
|
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void enable(GameObject carGarage)
|
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{
|
||||
carGarage.SetActive(true);
|
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}
|
||||
|
||||
void disable()
|
||||
{
|
||||
HotrodGarage.SetActive(false);
|
||||
RacecarGarage.SetActive(false);
|
||||
FordGarage.SetActive(false);
|
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}
|
||||
|
||||
void SelectHotrod()
|
||||
{
|
||||
disable();
|
||||
enable(HotrodGarage);
|
||||
CurrentCar = Hotrod;
|
||||
}
|
||||
|
||||
void SelectRacecar()
|
||||
{
|
||||
disable();
|
||||
enable(RacecarGarage);
|
||||
CurrentCar = Racecar;
|
||||
}
|
||||
|
||||
void SelectFord()
|
||||
{
|
||||
disable();
|
||||
enable(FordGarage);
|
||||
CurrentCar = Ford;
|
||||
}
|
||||
|
||||
void SelectBlack()
|
||||
{
|
||||
Material color = Colors[0];
|
||||
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
|
||||
}
|
||||
|
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void SelectBlue()
|
||||
{
|
||||
Material color = Colors[1];
|
||||
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
|
||||
}
|
||||
|
||||
void SelectBrown()
|
||||
{
|
||||
Material color = Colors[2];
|
||||
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
|
||||
}
|
||||
|
||||
void SelectGray()
|
||||
{
|
||||
Material color = Colors[3];
|
||||
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
|
||||
}
|
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|
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void SelectGreen()
|
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{
|
||||
Material color = Colors[4];
|
||||
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
|
||||
}
|
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|
||||
void SelectOrange()
|
||||
{
|
||||
Material color = Colors[5];
|
||||
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
|
||||
}
|
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|
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void SelectPink()
|
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{
|
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Material color = Colors[6];
|
||||
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
|
||||
}
|
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|
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void SelectRed()
|
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{
|
||||
Material color = Colors[7];
|
||||
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
|
||||
}
|
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|
||||
void SelectTurquoise()
|
||||
{
|
||||
Material color = Colors[8];
|
||||
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
|
||||
}
|
||||
|
||||
void SelectViolet()
|
||||
{
|
||||
Material color = Colors[9];
|
||||
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
|
||||
}
|
||||
|
||||
void SelectWhite()
|
||||
{
|
||||
Material color = Colors[10];
|
||||
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
|
||||
}
|
||||
|
||||
void SelectYellow()
|
||||
{
|
||||
Material color = Colors[11];
|
||||
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
|
||||
}
|
||||
}
|
||||
@@ -1,56 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class Garage : MonoBehaviour
|
||||
{
|
||||
public Button HotrodButton;
|
||||
public GameObject HotrodGarage;
|
||||
public Button RacecarButton;
|
||||
public GameObject RacecarGarage;
|
||||
public Button FordButton;
|
||||
public GameObject FordGarage;
|
||||
// Start is called before the first frame update
|
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void Start()
|
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{
|
||||
HotrodButton.onClick.AddListener(SelectHotrod);
|
||||
RacecarButton.onClick.AddListener(SelectRacecar);
|
||||
FordButton.onClick.AddListener(SelectFord);
|
||||
|
||||
disable();
|
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HotrodGarage.SetActive(true);
|
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}
|
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|
||||
void enable()
|
||||
{
|
||||
HotrodGarage.SetActive(true);
|
||||
RacecarGarage.SetActive(true);
|
||||
FordGarage.SetActive(true);
|
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}
|
||||
|
||||
void disable()
|
||||
{
|
||||
HotrodGarage.SetActive(false);
|
||||
RacecarGarage.SetActive(false);
|
||||
FordGarage.SetActive(false);
|
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}
|
||||
|
||||
void SelectHotrod()
|
||||
{
|
||||
disable();
|
||||
HotrodGarage.SetActive(true);
|
||||
}
|
||||
|
||||
void SelectRacecar()
|
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{
|
||||
disable();
|
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RacecarGarage.SetActive(true);
|
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}
|
||||
|
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void SelectFord()
|
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{
|
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disable();
|
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FordGarage.SetActive(true);
|
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}
|
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}
|
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BIN
Assets/Sounds/Agnus Dei X.mp3
Normal file
BIN
Assets/Sounds/Agnus Dei X.mp3
Normal file
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Reference in New Issue
Block a user