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m_InnerSpotAngle: 2
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m_InnerSpotAngle: 2
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m_CookieSize: 10
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m_CookieSize: 10
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_OcclusionCulling: 1
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m_OcclusionCulling: 1
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m_StereoConvergence: 10
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m_StereoConvergence: 10
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m_StereoSeparation: 0.022
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m_StereoSeparation: 0.022
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car: {fileID: 2027150768681671473}
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propertyPath: m_LocalPosition.z
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@@ -1,29 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class CarCustomizationCamera : MonoBehaviour
|
|
||||||
{
|
|
||||||
new Transform transform;
|
|
||||||
public Transform car;
|
|
||||||
public float rotateSpeed;
|
|
||||||
public Vector3 startPosition;
|
|
||||||
public Quaternion startRotation;
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
transform.LookAt(car);
|
|
||||||
transform.position += transform.right * Time.deltaTime * rotateSpeed;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnEnable() {
|
|
||||||
transform = GetComponent<Transform>();
|
|
||||||
transform.position = startPosition;
|
|
||||||
transform.rotation = startRotation;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,24 +1,28 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using Unity.Mathematics;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
public class Garage : MonoBehaviour
|
public class Garage : MonoBehaviour
|
||||||
{
|
{
|
||||||
GameObject CurrentCar;
|
GameObject CurrentCar;
|
||||||
public Button HotrodButton;
|
public Button[] CarButtons;
|
||||||
public GameObject HotrodGarage;
|
public GameObject[] Garages;
|
||||||
public GameObject Hotrod;
|
public GameObject[] CarBodies;
|
||||||
public Button RacecarButton;
|
|
||||||
public GameObject RacecarGarage;
|
|
||||||
public GameObject Racecar;
|
|
||||||
public Button[] ColorButtons;
|
public Button[] ColorButtons;
|
||||||
public Material[] Colors;
|
public Material[] Colors;
|
||||||
// Start is called before the first frame update
|
quaternion currentRotation;
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
HotrodButton.onClick.AddListener(SelectHotrod);
|
CarButtons[0].onClick.AddListener(SelectHotrod);
|
||||||
RacecarButton.onClick.AddListener(SelectRacecar);
|
CarButtons[1].onClick.AddListener(SelectCoupe);
|
||||||
|
CarButtons[2].onClick.AddListener(SelectBolide);
|
||||||
|
CarButtons[3].onClick.AddListener(SelectIcecreamTruck);
|
||||||
|
CarButtons[4].onClick.AddListener(SelectSportscar);
|
||||||
|
CarButtons[5].onClick.AddListener(SelectSchoolBus);
|
||||||
|
CarButtons[6].onClick.AddListener(SelectBulldozer);
|
||||||
|
CarButtons[7].onClick.AddListener(SelectPicupTruck);
|
||||||
|
|
||||||
ColorButtons[0].onClick.AddListener(SelectBlack);
|
ColorButtons[0].onClick.AddListener(SelectBlack);
|
||||||
ColorButtons[1].onClick.AddListener(SelectBlue);
|
ColorButtons[1].onClick.AddListener(SelectBlue);
|
||||||
@@ -33,34 +37,69 @@ public class Garage : MonoBehaviour
|
|||||||
ColorButtons[10].onClick.AddListener(SelectWhite);
|
ColorButtons[10].onClick.AddListener(SelectWhite);
|
||||||
ColorButtons[11].onClick.AddListener(SelectYellow);
|
ColorButtons[11].onClick.AddListener(SelectYellow);
|
||||||
|
|
||||||
|
|
||||||
disable();
|
disable();
|
||||||
SelectHotrod();
|
SelectHotrod();
|
||||||
}
|
}
|
||||||
|
|
||||||
void enable(GameObject carGarage)
|
private void FixedUpdate() {
|
||||||
{
|
CurrentCar.transform.eulerAngles += Vector3.up * 0.7f;
|
||||||
carGarage.SetActive(true);
|
currentRotation = CurrentCar.transform.rotation;
|
||||||
}
|
}
|
||||||
|
|
||||||
void disable()
|
void disable()
|
||||||
{
|
{
|
||||||
HotrodGarage.SetActive(false);
|
foreach (GameObject carGarage in Garages)
|
||||||
RacecarGarage.SetActive(false);
|
{
|
||||||
|
carGarage.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SelectCar(int i)
|
||||||
|
{
|
||||||
|
disable();
|
||||||
|
Garages[i].SetActive(true);
|
||||||
|
CurrentCar = CarBodies[i];
|
||||||
|
CurrentCar.transform.rotation = currentRotation;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SelectHotrod()
|
void SelectHotrod()
|
||||||
{
|
{
|
||||||
disable();
|
SelectCar(0);
|
||||||
enable(HotrodGarage);
|
|
||||||
CurrentCar = Hotrod;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SelectRacecar()
|
void SelectCoupe()
|
||||||
{
|
{
|
||||||
disable();
|
SelectCar(1);
|
||||||
enable(RacecarGarage);
|
}
|
||||||
CurrentCar = Racecar;
|
|
||||||
|
void SelectBolide()
|
||||||
|
{
|
||||||
|
SelectCar(2);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SelectIcecreamTruck()
|
||||||
|
{
|
||||||
|
SelectCar(3);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SelectSportscar()
|
||||||
|
{
|
||||||
|
SelectCar(4);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SelectSchoolBus()
|
||||||
|
{
|
||||||
|
SelectCar(5);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SelectBulldozer()
|
||||||
|
{
|
||||||
|
SelectCar(6);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SelectPicupTruck()
|
||||||
|
{
|
||||||
|
SelectCar(7);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SelectBlack()
|
void SelectBlack()
|
||||||
|
|||||||
150
Assets/Scripts/Car Customization/Transparent Screenshot.cs
Normal file
@@ -0,0 +1,150 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
using System.IO;
|
||||||
|
|
||||||
|
//https://gist.github.com/bitbutter/302da1c840b7c93bc789
|
||||||
|
|
||||||
|
/*
|
||||||
|
Usage:
|
||||||
|
1. Attach this script to your chosen camera's game object.
|
||||||
|
2. Set that camera's Clear Flags field to Solid Color.
|
||||||
|
3. Use the inspector to set frameRate and framesToCapture
|
||||||
|
4. Choose your desired resolution in Unity's Game window (must be less than or equal to your screen resolution)
|
||||||
|
5. Turn on "Maximise on Play"
|
||||||
|
6. Play your scene. Screenshots will be saved to YourUnityProject/Screenshots by default.
|
||||||
|
*/
|
||||||
|
|
||||||
|
public class TransparentBackgroundScreenshotRecorder : MonoBehaviour {
|
||||||
|
|
||||||
|
#region public fields
|
||||||
|
[Tooltip("A folder will be created with this base name in your project root")]
|
||||||
|
public string folderBaseName = "Screenshots";
|
||||||
|
[Tooltip("How many frames should be captured per second of game time")]
|
||||||
|
public int frameRate = 24;
|
||||||
|
[Tooltip("How many frames should be captured before quitting")]
|
||||||
|
public int framesToCapture = 24;
|
||||||
|
#endregion
|
||||||
|
#region private fields
|
||||||
|
private string folderName = "";
|
||||||
|
private GameObject whiteCamGameObject;
|
||||||
|
private Camera whiteCam;
|
||||||
|
private GameObject blackCamGameObject;
|
||||||
|
private Camera blackCam;
|
||||||
|
private Camera mainCam;
|
||||||
|
private int videoFrame = 0; // how many frames we've rendered
|
||||||
|
private float originalTimescaleTime;
|
||||||
|
private bool done=false;
|
||||||
|
private int screenWidth;
|
||||||
|
private int screenHeight;
|
||||||
|
private Texture2D textureBlack;
|
||||||
|
private Texture2D textureWhite;
|
||||||
|
private Texture2D textureTransparentBackground;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
void Awake () {
|
||||||
|
mainCam = gameObject.GetComponent<Camera>();
|
||||||
|
CreateBlackAndWhiteCameras ();
|
||||||
|
CreateNewFolderForScreenshots ();
|
||||||
|
CacheAndInitialiseFields ();
|
||||||
|
Time.captureFramerate = frameRate;
|
||||||
|
}
|
||||||
|
|
||||||
|
void LateUpdate () {
|
||||||
|
if(!done){
|
||||||
|
StartCoroutine(CaptureFrame());
|
||||||
|
} else {
|
||||||
|
Debug.Log("Complete! "+videoFrame+" videoframes rendered. File names are 0 indexed)");
|
||||||
|
Debug.Break();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator CaptureFrame (){
|
||||||
|
yield return new WaitForEndOfFrame();
|
||||||
|
if(videoFrame < framesToCapture) {
|
||||||
|
RenderCamToTexture(blackCam,textureBlack);
|
||||||
|
RenderCamToTexture(whiteCam,textureWhite);
|
||||||
|
CalculateOutputTexture ();
|
||||||
|
SavePng ();
|
||||||
|
videoFrame++;
|
||||||
|
Debug.Log("Rendered frame " +videoFrame);
|
||||||
|
videoFrame++;
|
||||||
|
} else {
|
||||||
|
done=true;
|
||||||
|
StopCoroutine("CaptureFrame");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void RenderCamToTexture (Camera cam, Texture2D tex){
|
||||||
|
cam.enabled=true;
|
||||||
|
cam.Render();
|
||||||
|
WriteScreenImageToTexture(tex);
|
||||||
|
cam.enabled=false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CreateBlackAndWhiteCameras (){
|
||||||
|
whiteCamGameObject = (GameObject) new GameObject();
|
||||||
|
whiteCamGameObject.name="White Background Camera";
|
||||||
|
whiteCam=whiteCamGameObject.AddComponent<Camera>();
|
||||||
|
whiteCam.CopyFrom(mainCam);
|
||||||
|
whiteCam.backgroundColor=Color.white;
|
||||||
|
whiteCamGameObject.transform.SetParent(gameObject.transform, true);
|
||||||
|
|
||||||
|
blackCamGameObject = (GameObject) new GameObject();
|
||||||
|
blackCamGameObject.name="Black Background Camera";
|
||||||
|
blackCam=blackCamGameObject.AddComponent<Camera>();
|
||||||
|
blackCam.CopyFrom(mainCam);
|
||||||
|
blackCam.backgroundColor=Color.black;
|
||||||
|
blackCamGameObject.transform.SetParent(gameObject.transform, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
void CreateNewFolderForScreenshots (){
|
||||||
|
// Find a folder name that doesn't exist yet. Append number if necessary.
|
||||||
|
folderName = folderBaseName;
|
||||||
|
int count = 1;
|
||||||
|
while (System.IO.Directory.Exists (folderName)) {
|
||||||
|
folderName = folderBaseName + count;
|
||||||
|
count++;
|
||||||
|
}
|
||||||
|
System.IO.Directory.CreateDirectory (folderName); // Create the folder
|
||||||
|
}
|
||||||
|
|
||||||
|
void WriteScreenImageToTexture (Texture2D tex){
|
||||||
|
tex.ReadPixels (new Rect (0, 0, screenWidth, screenHeight), 0, 0);
|
||||||
|
tex.Apply ();
|
||||||
|
}
|
||||||
|
|
||||||
|
void CalculateOutputTexture (){
|
||||||
|
Color color;
|
||||||
|
for (int y = 0; y < textureTransparentBackground.height; ++y) {
|
||||||
|
// each row
|
||||||
|
for (int x = 0; x < textureTransparentBackground.width; ++x) {
|
||||||
|
// each column
|
||||||
|
float alpha = textureWhite.GetPixel (x, y).r - textureBlack.GetPixel (x, y).r;
|
||||||
|
alpha = 1.0f - alpha;
|
||||||
|
if (alpha == 0) {
|
||||||
|
color = Color.clear;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
color = textureBlack.GetPixel (x, y) / alpha;
|
||||||
|
}
|
||||||
|
color.a = alpha;
|
||||||
|
textureTransparentBackground.SetPixel (x, y, color);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SavePng (){
|
||||||
|
string name = string.Format ("{0}/{1:D04} shot.png", folderName, videoFrame);
|
||||||
|
var pngShot = textureTransparentBackground.EncodeToPNG ();
|
||||||
|
File.WriteAllBytes (name, pngShot);
|
||||||
|
}
|
||||||
|
|
||||||
|
void CacheAndInitialiseFields (){
|
||||||
|
originalTimescaleTime = Time.timeScale;
|
||||||
|
screenWidth = Screen.width;
|
||||||
|
screenHeight = Screen.height;
|
||||||
|
textureBlack = new Texture2D (screenWidth, screenHeight, TextureFormat.RGB24, false);
|
||||||
|
textureWhite = new Texture2D (screenWidth, screenHeight, TextureFormat.RGB24, false);
|
||||||
|
textureTransparentBackground = new Texture2D (screenWidth, screenHeight, TextureFormat.ARGB32, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: cc607b4c1721b87489346376014622d5
|
guid: 10b47492e0f2c4f46a754608e4e9a985
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@@ -1,5 +1,6 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 58f7e79a87c79824597746e8c1bfe400
|
guid: 079df8c4f4160d24a917c1e405de7461
|
||||||
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
38
Assets/UI Toolkit/PanelSettings.asset
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 19101, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
|
m_Name: PanelSettings
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
themeUss: {fileID: -4733365628477956816, guid: 3a3a3a1897b8d86488c5d774789f4534, type: 3}
|
||||||
|
m_TargetTexture: {fileID: 0}
|
||||||
|
m_ScaleMode: 1
|
||||||
|
m_ReferenceSpritePixelsPerUnit: 100
|
||||||
|
m_Scale: 1
|
||||||
|
m_ReferenceDpi: 96
|
||||||
|
m_FallbackDpi: 96
|
||||||
|
m_ReferenceResolution: {x: 1200, y: 800}
|
||||||
|
m_ScreenMatchMode: 0
|
||||||
|
m_Match: 0
|
||||||
|
m_SortingOrder: 0
|
||||||
|
m_TargetDisplay: 0
|
||||||
|
m_ClearDepthStencil: 1
|
||||||
|
m_ClearColor: 0
|
||||||
|
m_ColorClearValue: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
m_DynamicAtlasSettings:
|
||||||
|
m_MinAtlasSize: 64
|
||||||
|
m_MaxAtlasSize: 4096
|
||||||
|
m_MaxSubTextureSize: 64
|
||||||
|
m_ActiveFilters: 31
|
||||||
|
m_AtlasBlitShader: {fileID: 9101, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_RuntimeShader: {fileID: 9100, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_RuntimeWorldShader: {fileID: 9102, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
textSettings: {fileID: 0}
|
||||||
8
Assets/UI Toolkit/PanelSettings.asset.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4abeca5e892426a4a8d76926ab790c79
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 11400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -1,5 +1,6 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: f58d25b9e504a4f41ab4a71cf87c1845
|
guid: f4268b4074aa031419d38af340a24663
|
||||||
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
@import url("unity-theme://default");
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3a3a3a1897b8d86488c5d774789f4534
|
||||||
|
ScriptedImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
script: {fileID: 12388, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
|
disableValidation: 0
|
||||||
@@ -1,5 +1,6 @@
|
|||||||
{
|
{
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
|
"com.unity.2d.sprite": "1.0.0",
|
||||||
"com.unity.cinemachine": "2.9.7",
|
"com.unity.cinemachine": "2.9.7",
|
||||||
"com.unity.collab-proxy": "2.3.1",
|
"com.unity.collab-proxy": "2.3.1",
|
||||||
"com.unity.feature.development": "1.0.1",
|
"com.unity.feature.development": "1.0.1",
|
||||||
|
|||||||
@@ -1,5 +1,11 @@
|
|||||||
{
|
{
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
|
"com.unity.2d.sprite": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
"com.unity.barracuda": {
|
"com.unity.barracuda": {
|
||||||
"version": "3.0.0",
|
"version": "3.0.0",
|
||||||
"depth": 1,
|
"depth": 1,
|
||||||
|
|||||||