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// Start is called before the first frame update - void Start() - { - } - - // Update is called once per frame - void Update() - { - transform.LookAt(car); - transform.position += transform.right * Time.deltaTime * rotateSpeed; - } - - private void OnEnable() { - transform = GetComponent(); - transform.position = startPosition; - transform.rotation = startRotation; - } -} diff --git a/Assets/Scripts/Car Customization/Garage.cs b/Assets/Scripts/Car Customization/Garage.cs index 8361d8d..4983743 100644 --- a/Assets/Scripts/Car Customization/Garage.cs +++ b/Assets/Scripts/Car Customization/Garage.cs @@ -1,24 +1,28 @@ using System.Collections; using System.Collections.Generic; +using Unity.Mathematics; using UnityEngine; using UnityEngine.UI; public class Garage : MonoBehaviour { GameObject CurrentCar; - public Button HotrodButton; - public GameObject HotrodGarage; - public GameObject Hotrod; - public Button RacecarButton; - public GameObject RacecarGarage; - public GameObject Racecar; + public Button[] CarButtons; + public GameObject[] Garages; + public GameObject[] CarBodies; public Button[] ColorButtons; public Material[] Colors; - // Start is called before the first frame update + quaternion currentRotation; void Start() { - HotrodButton.onClick.AddListener(SelectHotrod); - RacecarButton.onClick.AddListener(SelectRacecar); + CarButtons[0].onClick.AddListener(SelectHotrod); + CarButtons[1].onClick.AddListener(SelectCoupe); + CarButtons[2].onClick.AddListener(SelectBolide); + CarButtons[3].onClick.AddListener(SelectIcecreamTruck); + CarButtons[4].onClick.AddListener(SelectSportscar); + CarButtons[5].onClick.AddListener(SelectSchoolBus); + CarButtons[6].onClick.AddListener(SelectBulldozer); + CarButtons[7].onClick.AddListener(SelectPicupTruck); ColorButtons[0].onClick.AddListener(SelectBlack); ColorButtons[1].onClick.AddListener(SelectBlue); @@ -33,34 +37,69 @@ public class Garage : MonoBehaviour ColorButtons[10].onClick.AddListener(SelectWhite); ColorButtons[11].onClick.AddListener(SelectYellow); - disable(); SelectHotrod(); } - void enable(GameObject carGarage) - { - carGarage.SetActive(true); + private void FixedUpdate() { + CurrentCar.transform.eulerAngles += Vector3.up * 0.7f; + currentRotation = CurrentCar.transform.rotation; } void disable() { - HotrodGarage.SetActive(false); - RacecarGarage.SetActive(false); + foreach (GameObject carGarage in Garages) + { + carGarage.SetActive(false); + } + } + + void SelectCar(int i) + { + disable(); + Garages[i].SetActive(true); + CurrentCar = CarBodies[i]; + CurrentCar.transform.rotation = currentRotation; } void SelectHotrod() { - disable(); - enable(HotrodGarage); - CurrentCar = Hotrod; + SelectCar(0); } - void SelectRacecar() + void SelectCoupe() { - disable(); - enable(RacecarGarage); - CurrentCar = Racecar; + SelectCar(1); + } + + void SelectBolide() + { + SelectCar(2); + } + + void SelectIcecreamTruck() + { + SelectCar(3); + } + + void SelectSportscar() + { + SelectCar(4); + } + + void SelectSchoolBus() + { + SelectCar(5); + } + + void SelectBulldozer() + { + SelectCar(6); + } + + void SelectPicupTruck() + { + SelectCar(7); } void SelectBlack() diff --git a/Assets/Scripts/Car Customization/Transparent Screenshot.cs b/Assets/Scripts/Car Customization/Transparent Screenshot.cs new file mode 100644 index 0000000..0cdfd65 --- /dev/null +++ b/Assets/Scripts/Car Customization/Transparent Screenshot.cs @@ -0,0 +1,150 @@ +using UnityEngine; +using System.Collections; +using System.IO; + +//https://gist.github.com/bitbutter/302da1c840b7c93bc789 + +/* +Usage: +1. Attach this script to your chosen camera's game object. +2. Set that camera's Clear Flags field to Solid Color. +3. Use the inspector to set frameRate and framesToCapture +4. Choose your desired resolution in Unity's Game window (must be less than or equal to your screen resolution) +5. Turn on "Maximise on Play" +6. Play your scene. Screenshots will be saved to YourUnityProject/Screenshots by default. +*/ + +public class TransparentBackgroundScreenshotRecorder : MonoBehaviour { + +#region public fields +[Tooltip("A folder will be created with this base name in your project root")] +public string folderBaseName = "Screenshots"; +[Tooltip("How many frames should be captured per second of game time")] +public int frameRate = 24; +[Tooltip("How many frames should be captured before quitting")] +public int framesToCapture = 24; +#endregion +#region private fields +private string folderName = ""; +private GameObject whiteCamGameObject; +private Camera whiteCam; +private GameObject blackCamGameObject; +private Camera blackCam; +private Camera mainCam; +private int videoFrame = 0; // how many frames we've rendered +private float originalTimescaleTime; +private bool done=false; +private int screenWidth; +private int screenHeight; +private Texture2D textureBlack; +private Texture2D textureWhite; +private Texture2D textureTransparentBackground; +#endregion + +void Awake () { + mainCam = gameObject.GetComponent(); + CreateBlackAndWhiteCameras (); + CreateNewFolderForScreenshots (); + CacheAndInitialiseFields (); + Time.captureFramerate = frameRate; +} + +void LateUpdate () { + if(!done){ + StartCoroutine(CaptureFrame()); + } else { + Debug.Log("Complete! "+videoFrame+" videoframes rendered. File names are 0 indexed)"); + Debug.Break(); + } +} + +IEnumerator CaptureFrame (){ + yield return new WaitForEndOfFrame(); + if(videoFrame < framesToCapture) { + RenderCamToTexture(blackCam,textureBlack); + RenderCamToTexture(whiteCam,textureWhite); + CalculateOutputTexture (); + SavePng (); + videoFrame++; + Debug.Log("Rendered frame " +videoFrame); + videoFrame++; + } else { + done=true; + StopCoroutine("CaptureFrame"); + } +} + +void RenderCamToTexture (Camera cam, Texture2D tex){ + cam.enabled=true; + cam.Render(); + WriteScreenImageToTexture(tex); + cam.enabled=false; +} + +void CreateBlackAndWhiteCameras (){ + whiteCamGameObject = (GameObject) new GameObject(); + whiteCamGameObject.name="White Background Camera"; + whiteCam=whiteCamGameObject.AddComponent(); + whiteCam.CopyFrom(mainCam); + whiteCam.backgroundColor=Color.white; + whiteCamGameObject.transform.SetParent(gameObject.transform, true); + + blackCamGameObject = (GameObject) new GameObject(); + blackCamGameObject.name="Black Background Camera"; + blackCam=blackCamGameObject.AddComponent(); + blackCam.CopyFrom(mainCam); + blackCam.backgroundColor=Color.black; + blackCamGameObject.transform.SetParent(gameObject.transform, true); +} + +void CreateNewFolderForScreenshots (){ + // Find a folder name that doesn't exist yet. Append number if necessary. + folderName = folderBaseName; + int count = 1; + while (System.IO.Directory.Exists (folderName)) { + folderName = folderBaseName + count; + count++; + } + System.IO.Directory.CreateDirectory (folderName); // Create the folder +} + +void WriteScreenImageToTexture (Texture2D tex){ + tex.ReadPixels (new Rect (0, 0, screenWidth, screenHeight), 0, 0); + tex.Apply (); +} + +void CalculateOutputTexture (){ + Color color; + for (int y = 0; y < textureTransparentBackground.height; ++y) { + // each row + for (int x = 0; x < textureTransparentBackground.width; ++x) { + // each column + float alpha = textureWhite.GetPixel (x, y).r - textureBlack.GetPixel (x, y).r; + alpha = 1.0f - alpha; + if (alpha == 0) { + color = Color.clear; + } + else { + color = textureBlack.GetPixel (x, y) / alpha; + } + color.a = alpha; + textureTransparentBackground.SetPixel (x, y, color); + } + } +} + +void SavePng (){ + string name = string.Format ("{0}/{1:D04} shot.png", folderName, videoFrame); + var pngShot = textureTransparentBackground.EncodeToPNG (); + File.WriteAllBytes (name, pngShot); +} + +void CacheAndInitialiseFields (){ + originalTimescaleTime = Time.timeScale; + screenWidth = Screen.width; + screenHeight = Screen.height; + textureBlack = new Texture2D (screenWidth, screenHeight, TextureFormat.RGB24, false); + textureWhite = new Texture2D (screenWidth, screenHeight, TextureFormat.RGB24, false); + textureTransparentBackground = new Texture2D (screenWidth, screenHeight, TextureFormat.ARGB32, false); + } +} \ No newline at end of file diff --git a/Assets/Scripts/Car Customization/Car Customization Camera.cs.meta b/Assets/Scripts/Car Customization/Transparent Screenshot.cs.meta similarity index 83% rename from Assets/Scripts/Car Customization/Car Customization Camera.cs.meta rename to Assets/Scripts/Car Customization/Transparent Screenshot.cs.meta index d55cc8c..589c982 100644 --- a/Assets/Scripts/Car Customization/Car Customization Camera.cs.meta +++ b/Assets/Scripts/Car Customization/Transparent Screenshot.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: cc607b4c1721b87489346376014622d5 +guid: 10b47492e0f2c4f46a754608e4e9a985 MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/Imported Assets/SimpleNaturePack/SimpleNaturePack_2020.3_HDRP_v1.24.unitypackage.meta b/Assets/UI Toolkit.meta similarity index 67% rename from Assets/Imported Assets/SimpleNaturePack/SimpleNaturePack_2020.3_HDRP_v1.24.unitypackage.meta rename to Assets/UI Toolkit.meta index 2f7eb2e..eb640fd 100644 --- a/Assets/Imported Assets/SimpleNaturePack/SimpleNaturePack_2020.3_HDRP_v1.24.unitypackage.meta +++ b/Assets/UI Toolkit.meta @@ -1,5 +1,6 @@ fileFormatVersion: 2 -guid: 58f7e79a87c79824597746e8c1bfe400 +guid: 079df8c4f4160d24a917c1e405de7461 +folderAsset: yes DefaultImporter: externalObjects: {} userData: diff --git a/Assets/UI Toolkit/PanelSettings.asset b/Assets/UI Toolkit/PanelSettings.asset new file mode 100644 index 0000000..e8f820c --- /dev/null +++ b/Assets/UI Toolkit/PanelSettings.asset @@ -0,0 +1,38 @@ +%YAML 1.1 +%TAG !u! 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