probably broken car controller
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@@ -202,7 +202,7 @@ MonoBehaviour:
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--- !u!1001 &300876409
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@@ -703,6 +730,29 @@ PrefabInstance:
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motorTorque: 5000
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brakeTorque: 20000
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maxSpeed: 1000
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steeringRange: 60
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steeringRangeAtMaxSpeed: 35
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autoBrake: 5000
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--- !u!1001 &760601908
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@@ -10,6 +10,8 @@ public class carcontrolv2 : MonoBehaviour
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public float steeringRange = 30;
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public float steeringRangeAtMaxSpeed = 10;
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public float autoBrake;
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WheelControl[] wheels;
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Rigidbody rigidBody;
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@@ -50,6 +52,12 @@ public class carcontrolv2 : MonoBehaviour
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// as the car's velocity
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bool isAccelerating = Mathf.Sign(vInput) == Mathf.Sign(forwardSpeed);
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bool isStopping = vInput == 0; // range
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bool isBraking = vInput < 0 && forwardSpeed > 0;
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Debug.Log(vInput);
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foreach (var wheel in wheels)
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{
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// Apply steering to Wheel colliders that have "Steerable" enabled
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@@ -67,12 +75,19 @@ public class carcontrolv2 : MonoBehaviour
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}
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wheel.WheelCollider.brakeTorque = 0;
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}
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else
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if (isBraking)
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{
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wheel.WheelCollider.brakeTorque = Mathf.Abs(vInput) * brakeTorque;
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//wheel.WheelCollider.motorTorque = 0;
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}
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if (isStopping)
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{
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// If the user is trying to go in the opposite direction
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// apply brakes to all wheels
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wheel.WheelCollider.brakeTorque = Mathf.Abs(vInput) * brakeTorque;
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wheel.WheelCollider.motorTorque = 0;
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wheel.WheelCollider.brakeTorque = Mathf.Abs(vInput) * brakeTorque + autoBrake;
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// wheel.WheelCollider.motorTorque = 0;
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}
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}
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}
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