Merge branch 'master' of git@ooftooft.net:Racesm.git
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||||
--- !u!1660057539 &9223372036854775807
|
||||
SceneRoots:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -2366,5 +2140,6 @@ SceneRoots:
|
||||
- {fileID: 6862354766440944207}
|
||||
- {fileID: 5664739312409415817}
|
||||
- {fileID: 80741412746491736}
|
||||
- {fileID: 1803867430}
|
||||
- {fileID: 6691047895503368176}
|
||||
- {fileID: 6340921078669887300}
|
||||
- {fileID: 8038237492944088795}
|
||||
|
||||
@@ -33,8 +33,7 @@ public class AgentControllerV6 : Agent
|
||||
public int distanceBetweenCheckpoints = 5;
|
||||
public bool ignoreMentalPain = false;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
void Awake()
|
||||
{
|
||||
rigidBody = GetComponent<Rigidbody>();
|
||||
// Find all child GameObjects that have the WheelControl script attached
|
||||
@@ -42,7 +41,11 @@ public class AgentControllerV6 : Agent
|
||||
|
||||
startPosition = transform.localPosition;
|
||||
startRotation = transform.localRotation;
|
||||
|
||||
}
|
||||
|
||||
protected override void OnDisable()
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
public override void OnEpisodeBegin()
|
||||
|
||||
@@ -66,6 +66,20 @@ public class AgentControllerV7 : Agent
|
||||
transform.localRotation = startRotation;
|
||||
rb.velocity = Vector3.zero;
|
||||
rb.angularVelocity = Vector3.zero;
|
||||
|
||||
//randomize car position
|
||||
|
||||
float rng = UnityEngine.Random.Range(-3f, 3f);
|
||||
// int rng = UnityEngine.Random.(-3, 3);
|
||||
|
||||
transform.localPosition = new Vector3(
|
||||
transform.localPosition.x,
|
||||
transform.localPosition.y,
|
||||
transform.localPosition.z + rng
|
||||
);
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
public override void CollectObservations(VectorSensor sensor)
|
||||
@@ -219,8 +233,7 @@ public class AgentControllerV7 : Agent
|
||||
if (checkpintDistance < 0.1f)
|
||||
{
|
||||
stepsSinceCheckpoint = 0;
|
||||
checkpointsReached += 1;
|
||||
|
||||
|
||||
// If last checkpoint
|
||||
if (checkpointsReached == checkpoints.Count - 1)
|
||||
{
|
||||
@@ -228,6 +241,8 @@ public class AgentControllerV7 : Agent
|
||||
EndEpisode();
|
||||
}
|
||||
|
||||
checkpointsReached += 1;
|
||||
|
||||
//TODO fix variable names
|
||||
|
||||
AddReward(1f);
|
||||
|
||||
146
Assets/Scripts/CameraControl.cs
Normal file
146
Assets/Scripts/CameraControl.cs
Normal file
@@ -0,0 +1,146 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
//script from FREAKINGREX, but minor changes to integrate it proberly
|
||||
//https://assetstore.unity.com/packages/templates/systems/arcade-car-controller-lite-version-145489
|
||||
|
||||
public class CameraControl :MonoBehaviour
|
||||
{
|
||||
|
||||
[SerializeField] KeyCode SetCameraKey = KeyCode.C; //Set next camore on PC hotkey.
|
||||
[SerializeField] UnityEngine.UI.Button NextCameraButton;
|
||||
[SerializeField] List<CameraPreset> CamerasPreset = new List<CameraPreset>(); //Camera presets
|
||||
|
||||
int ActivePresetIndex = 0;
|
||||
CameraPreset ActivePreset;
|
||||
public GameObject Loader;
|
||||
public GameObject TargetCar;
|
||||
GameController GameController { get { return GameController.Instance; } }
|
||||
|
||||
float SqrMinDistance;
|
||||
|
||||
Vector3 TargetPoint
|
||||
{
|
||||
get
|
||||
{
|
||||
if (TargetCar == null)
|
||||
{
|
||||
return transform.position;
|
||||
}
|
||||
Rigidbody carRB = TargetCar.GetComponent<Rigidbody>();
|
||||
Vector3 result = carRB.velocity * ActivePreset.VelocityMultiplier*0.05f;
|
||||
result += TargetCar.transform.position;
|
||||
result.y = 0;
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
public void getCar(GameObject car)
|
||||
{
|
||||
TargetCar = car;
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void Awake() {
|
||||
CamerasPreset.ForEach (c => c.CameraHolder.SetActive(false));
|
||||
UpdateActiveCamera ();
|
||||
|
||||
//TargetCar = Loader.GetComponent<CarLoader>().targetcar;
|
||||
|
||||
if (NextCameraButton)
|
||||
{
|
||||
NextCameraButton.onClick.AddListener (SetNextCamera);
|
||||
}
|
||||
}
|
||||
|
||||
private void FixedUpdate ()
|
||||
{
|
||||
if (ActivePreset.EnableRotation && (TargetPoint - transform.position).sqrMagnitude >= SqrMinDistance)
|
||||
{
|
||||
Quaternion rotation = Quaternion.LookRotation (TargetPoint - transform.position, Vector3.up);
|
||||
ActivePreset.CameraHolder.transform.rotation = Quaternion.Lerp (ActivePreset.CameraHolder.transform.rotation, rotation, Time.deltaTime * ActivePreset.SetRotationSpeed);
|
||||
}
|
||||
|
||||
transform.position = Vector3.LerpUnclamped (transform.position, TargetPoint, Time.deltaTime * ActivePreset.SetPositionSpeed);
|
||||
|
||||
if (Input.GetKeyDown (SetCameraKey))
|
||||
{
|
||||
SetNextCamera ();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
private IEnumerator Start ()
|
||||
{
|
||||
// TargetCar = Loader.GetComponent<CarLoader>().targetcar;
|
||||
|
||||
while (GameController == null)
|
||||
{
|
||||
yield return null;
|
||||
}
|
||||
transform.position = TargetPoint;
|
||||
}
|
||||
|
||||
public void SetNextCamera ()
|
||||
{
|
||||
ActivePresetIndex = LoopClamp (ActivePresetIndex + 1, 0, CamerasPreset.Count);
|
||||
UpdateActiveCamera ();
|
||||
}
|
||||
|
||||
public static int LoopClamp (int value, int minValue, int maxValue)
|
||||
{
|
||||
while (value < minValue || value >= maxValue)
|
||||
{
|
||||
if (value < minValue)
|
||||
{
|
||||
value += maxValue - minValue;
|
||||
}
|
||||
else if (value >= maxValue)
|
||||
{
|
||||
value -= maxValue - minValue;
|
||||
}
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
public void UpdateActiveCamera ()
|
||||
{
|
||||
if (ActivePreset != null)
|
||||
{
|
||||
ActivePreset.CameraHolder.SetActive(false);
|
||||
}
|
||||
|
||||
ActivePreset = CamerasPreset[ActivePresetIndex];
|
||||
ActivePreset.CameraHolder.SetActive(true);
|
||||
|
||||
SqrMinDistance = ActivePreset.MinDistanceForRotation * 2;
|
||||
|
||||
if (ActivePreset.EnableRotation && (TargetPoint - transform.position).sqrMagnitude >= SqrMinDistance)
|
||||
{
|
||||
Quaternion rotation = Quaternion.LookRotation (TargetPoint - transform.position, Vector3.up);
|
||||
ActivePreset.CameraHolder.transform.rotation = rotation;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
[System.Serializable]
|
||||
|
||||
class CameraPreset
|
||||
{
|
||||
public GameObject CameraHolder;
|
||||
public float SetPositionSpeed = 1; //Change position speed.
|
||||
public float VelocityMultiplier; //Velocity of car multiplier.
|
||||
|
||||
public bool EnableRotation;
|
||||
public float MinDistanceForRotation = 0.1f; //Min distance for potation, To avoid uncontrolled rotation.
|
||||
public float SetRotationSpeed = 1; //Change rotation speed.
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/CameraControl.cs.meta
Normal file
11
Assets/Scripts/CameraControl.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aa5b7c6348736da45b5cb01d41f7b6fe
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -8,6 +8,7 @@ using UnityEngine.UI;
|
||||
public class Garage : MonoBehaviour
|
||||
{
|
||||
GameObject CurrentCar;
|
||||
string currentColor = "Default";
|
||||
public Button[] CarButtons;
|
||||
public GameObject[] Garages;
|
||||
public GameObject[] CarBodies;
|
||||
@@ -15,6 +16,7 @@ public class Garage : MonoBehaviour
|
||||
public Material[] Colors;
|
||||
quaternion currentRotation;
|
||||
public Button startButton;
|
||||
public GameObject carData;
|
||||
void Start()
|
||||
{
|
||||
CarButtons[0].onClick.AddListener(SelectHotrod);
|
||||
@@ -64,11 +66,14 @@ public class Garage : MonoBehaviour
|
||||
Garages[i].SetActive(true);
|
||||
CurrentCar = CarBodies[i];
|
||||
CurrentCar.transform.rotation = currentRotation;
|
||||
currentColor = "Default";
|
||||
}
|
||||
|
||||
void startGame()
|
||||
{
|
||||
SceneManager.LoadScene("Racetrack mini");
|
||||
carData.GetComponent<CarData>().carType = CurrentCar.name;
|
||||
carData.GetComponent<CarData>().carColor = currentColor;
|
||||
}
|
||||
|
||||
void SelectHotrod()
|
||||
@@ -115,71 +120,83 @@ public class Garage : MonoBehaviour
|
||||
{
|
||||
Material color = Colors[0];
|
||||
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
|
||||
currentColor = "Black";
|
||||
}
|
||||
|
||||
void SelectBlue()
|
||||
{
|
||||
Material color = Colors[1];
|
||||
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
|
||||
currentColor = "Blue";
|
||||
}
|
||||
|
||||
void SelectBrown()
|
||||
{
|
||||
Material color = Colors[2];
|
||||
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
|
||||
currentColor = "Brown";
|
||||
}
|
||||
|
||||
void SelectGray()
|
||||
{
|
||||
Material color = Colors[3];
|
||||
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
|
||||
currentColor = "Gray";
|
||||
}
|
||||
|
||||
void SelectGreen()
|
||||
{
|
||||
Material color = Colors[4];
|
||||
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
|
||||
currentColor = "Green";
|
||||
}
|
||||
|
||||
void SelectOrange()
|
||||
{
|
||||
Material color = Colors[5];
|
||||
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
|
||||
currentColor = "Orange";
|
||||
}
|
||||
|
||||
void SelectPink()
|
||||
{
|
||||
Material color = Colors[6];
|
||||
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
|
||||
currentColor = "Pink";
|
||||
}
|
||||
|
||||
void SelectRed()
|
||||
{
|
||||
Material color = Colors[7];
|
||||
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
|
||||
currentColor = "Red";
|
||||
}
|
||||
|
||||
void SelectTurquoise()
|
||||
{
|
||||
Material color = Colors[8];
|
||||
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
|
||||
currentColor = "Turquoise";
|
||||
}
|
||||
|
||||
void SelectViolet()
|
||||
{
|
||||
Material color = Colors[9];
|
||||
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
|
||||
currentColor = "Violet";
|
||||
}
|
||||
|
||||
void SelectWhite()
|
||||
{
|
||||
Material color = Colors[10];
|
||||
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
|
||||
currentColor = "White";
|
||||
}
|
||||
|
||||
void SelectYellow()
|
||||
{
|
||||
Material color = Colors[11];
|
||||
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
|
||||
currentColor = "Yellow";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,12 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
|
||||
public class CarData : MonoBehaviour
|
||||
{
|
||||
public GameObject playerCar;
|
||||
public string carType;
|
||||
public string carColor;
|
||||
private void Awake() {
|
||||
DontDestroyOnLoad(gameObject);
|
||||
}
|
||||
@@ -1,25 +1,94 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Cinemachine;
|
||||
using Unity.Burst.Intrinsics;
|
||||
using UnityEngine;
|
||||
|
||||
public class CarLoader : MonoBehaviour
|
||||
{
|
||||
public GameObject Hotrod;
|
||||
GameObject playerCar;
|
||||
public GameObject[] Cars;
|
||||
string carType;
|
||||
string carColor;
|
||||
public Material[] Colors;
|
||||
public GameObject cam;
|
||||
|
||||
public GameObject targetcar;
|
||||
void Start()
|
||||
{
|
||||
playerCar = GameObject.Find("Car Data").GetComponent<CarData>().playerCar;
|
||||
|
||||
replaceCar(Hotrod);
|
||||
carType = GameObject.Find("Car Data").GetComponent<CarData>().carType;
|
||||
carColor = GameObject.Find("Car Data").GetComponent<CarData>().carColor;
|
||||
|
||||
foreach (GameObject car in Cars)
|
||||
{
|
||||
if (car.name == carType)
|
||||
{
|
||||
replaceCar(car, carColor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void replaceCar(GameObject car)
|
||||
void replaceCar(GameObject car, string color)
|
||||
{
|
||||
Transform carTransform = car.transform;
|
||||
car.GetComponent<carcontrolv2>().enabled = true;
|
||||
car.GetComponent<AgentControllerV6>().enabled = false;
|
||||
|
||||
playerCar.transform.position = carTransform.position;
|
||||
playerCar.transform.rotation = carTransform.rotation;
|
||||
playerCar.transform.localScale = carTransform.localScale;
|
||||
cam.GetComponent<CameraControl>().getCar(car);
|
||||
//LookAt = car.transform;
|
||||
|
||||
if (color == "Default")
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (color == "Black")
|
||||
{
|
||||
car.GetComponent<ChangeCarColor>().ChangeColor(Colors[0]);
|
||||
}
|
||||
if (color == "Blue")
|
||||
{
|
||||
car.GetComponent<ChangeCarColor>().ChangeColor(Colors[1]);
|
||||
}
|
||||
if (color == "Brown")
|
||||
{
|
||||
car.GetComponent<ChangeCarColor>().ChangeColor(Colors[2]);
|
||||
}
|
||||
if (color == "Gray")
|
||||
{
|
||||
car.GetComponent<ChangeCarColor>().ChangeColor(Colors[3]);
|
||||
}
|
||||
if (color == "Green")
|
||||
{
|
||||
car.GetComponent<ChangeCarColor>().ChangeColor(Colors[4]);
|
||||
}
|
||||
if (color == "Orange")
|
||||
{
|
||||
car.GetComponent<ChangeCarColor>().ChangeColor(Colors[5]);
|
||||
}
|
||||
if (color == "Pink")
|
||||
{
|
||||
car.GetComponent<ChangeCarColor>().ChangeColor(Colors[6]);
|
||||
}
|
||||
if (color == "Red")
|
||||
{
|
||||
car.GetComponent<ChangeCarColor>().ChangeColor(Colors[7]);
|
||||
}
|
||||
if (color == "Turquoise")
|
||||
{
|
||||
car.GetComponent<ChangeCarColor>().ChangeColor(Colors[8]);
|
||||
}
|
||||
if (color == "Violet")
|
||||
{
|
||||
car.GetComponent<ChangeCarColor>().ChangeColor(Colors[9]);
|
||||
}
|
||||
if (color == "White")
|
||||
{
|
||||
car.GetComponent<ChangeCarColor>().ChangeColor(Colors[10]);
|
||||
}
|
||||
if (color == "Yellow")
|
||||
{
|
||||
car.GetComponent<ChangeCarColor>().ChangeColor(Colors[11]);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
97
Assets/Scripts/GameController.cs
Normal file
97
Assets/Scripts/GameController.cs
Normal file
@@ -0,0 +1,97 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// Base class game controller.
|
||||
/// </summary>
|
||||
public class GameController :MonoBehaviour
|
||||
{
|
||||
[SerializeField] KeyCode NextCarKey = KeyCode.N;
|
||||
[SerializeField] UnityEngine.UI.Button NextCarButton;
|
||||
public static GameController Instance;
|
||||
public GameObject PlayerCar;
|
||||
public static bool RaceIsStarted { get { return true; } }
|
||||
public static bool RaceIsEnded { get { return false; } }
|
||||
|
||||
carcontrolv2 m_PlayerCar;
|
||||
List<carcontrolv2> Cars = new List<carcontrolv2>();
|
||||
int CurrentCarIndex = 0;
|
||||
|
||||
protected virtual void Awake ()
|
||||
{
|
||||
|
||||
Instance = this;
|
||||
|
||||
//Find all cars in current game.
|
||||
Cars.AddRange (GameObject.FindObjectsOfType<carcontrolv2> ());
|
||||
Cars = Cars.OrderBy (c => c.name).ToList();
|
||||
|
||||
foreach (var car in Cars)
|
||||
{
|
||||
var userControl = car.GetComponent<carcontrolv2>();
|
||||
var audioListener = car.GetComponent<AudioListener>();
|
||||
|
||||
if (userControl == null)
|
||||
{
|
||||
userControl = car.gameObject.AddComponent<carcontrolv2> ();
|
||||
}
|
||||
|
||||
if (audioListener == null)
|
||||
{
|
||||
audioListener = car.gameObject.AddComponent<AudioListener> ();
|
||||
}
|
||||
|
||||
userControl.enabled = false;
|
||||
audioListener.enabled = false;
|
||||
}
|
||||
|
||||
m_PlayerCar = Cars[0];
|
||||
m_PlayerCar.GetComponent<carcontrolv2> ().enabled = true;
|
||||
m_PlayerCar.GetComponent<AudioListener> ().enabled = true;
|
||||
|
||||
if (NextCarButton)
|
||||
{
|
||||
NextCarButton.onClick.AddListener (NextCar);
|
||||
}
|
||||
}
|
||||
|
||||
void Update ()
|
||||
{
|
||||
if (Input.GetKeyDown (NextCarKey))
|
||||
{
|
||||
NextCar ();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void NextCar ()
|
||||
{
|
||||
m_PlayerCar.GetComponent<carcontrolv2> ().enabled = false;
|
||||
m_PlayerCar.GetComponent<AudioListener> ().enabled = false;
|
||||
|
||||
CurrentCarIndex = LoopClamp (CurrentCarIndex + 1, 0, Cars.Count);
|
||||
|
||||
m_PlayerCar = Cars[CurrentCarIndex];
|
||||
m_PlayerCar.GetComponent<carcontrolv2> ().enabled = true;
|
||||
m_PlayerCar.GetComponent<AudioListener> ().enabled = true;
|
||||
}
|
||||
|
||||
public static int LoopClamp (int value, int minValue, int maxValue)
|
||||
{
|
||||
while (value < minValue || value >= maxValue)
|
||||
{
|
||||
if (value < minValue)
|
||||
{
|
||||
value += maxValue - minValue;
|
||||
}
|
||||
else if (value >= maxValue)
|
||||
{
|
||||
value -= maxValue - minValue;
|
||||
}
|
||||
}
|
||||
return value;
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/GameController.cs.meta
Normal file
11
Assets/Scripts/GameController.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b00fe924fac7ccc488443310caf9e5b9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -111,11 +111,11 @@ public class carcontrolv2 : MonoBehaviour
|
||||
}
|
||||
|
||||
//idk camera mobning rammer hårdt
|
||||
float THINP = hInput/10;
|
||||
if (THINP != hInput)
|
||||
{
|
||||
THINP+=hInput/10;
|
||||
}
|
||||
// float THINP = hInput/10;
|
||||
// if (THINP != hInput)
|
||||
// {
|
||||
// THINP+=hInput/10;
|
||||
// }
|
||||
|
||||
|
||||
//lookat.transform.localPosition = new Vector3 (THINP*1.5f,1,4);
|
||||
@@ -128,7 +128,7 @@ public class carcontrolv2 : MonoBehaviour
|
||||
|
||||
if (other.gameObject.tag == "Wall")
|
||||
{
|
||||
audio.Play();
|
||||
// audio.Play();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
93
Assets/Scripts/gameController1.cs
Normal file
93
Assets/Scripts/gameController1.cs
Normal file
@@ -0,0 +1,93 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
public class gameController1 : MonoBehaviour
|
||||
{
|
||||
[SerializeField] KeyCode NextCarKey = KeyCode.N;
|
||||
[SerializeField] UnityEngine.UI.Button NextCarButton;
|
||||
public static gameController1 Instance;
|
||||
public GameObject PlayerCar;
|
||||
public static bool RaceIsStarted { get { return true; } }
|
||||
public static bool RaceIsEnded { get { return false; } }
|
||||
|
||||
carcontrolv2 m_PlayerCar;
|
||||
List<carcontrolv2> Cars = new List<carcontrolv2>();
|
||||
int CurrentCarIndex = 0;
|
||||
|
||||
protected virtual void Awake ()
|
||||
{
|
||||
|
||||
Instance = this;
|
||||
|
||||
//Find all cars in current game.
|
||||
Cars.AddRange (GameObject.FindObjectsOfType<carcontrolv2> ());
|
||||
Cars = Cars.OrderBy(c => c.name).ToList();
|
||||
|
||||
foreach (var car in Cars)
|
||||
{
|
||||
var userControl = car.GetComponent<carcontrolv2>();
|
||||
var audioListener = car.GetComponent<AudioListener>();
|
||||
|
||||
if (userControl == null)
|
||||
{
|
||||
userControl = car.gameObject.AddComponent<carcontrolv2> ();
|
||||
}
|
||||
|
||||
if (audioListener == null)
|
||||
{
|
||||
audioListener = car.gameObject.AddComponent<AudioListener> ();
|
||||
}
|
||||
|
||||
userControl.enabled = false;
|
||||
audioListener.enabled = false;
|
||||
}
|
||||
|
||||
m_PlayerCar = Cars[0];
|
||||
m_PlayerCar.GetComponent<carcontrolv2> ().enabled = true;
|
||||
m_PlayerCar.GetComponent<AudioListener> ().enabled = true;
|
||||
|
||||
if (NextCarButton)
|
||||
{
|
||||
NextCarButton.onClick.AddListener (NextCar);
|
||||
}
|
||||
}
|
||||
|
||||
void Update ()
|
||||
{
|
||||
if (Input.GetKeyDown (NextCarKey))
|
||||
{
|
||||
NextCar ();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void NextCar ()
|
||||
{
|
||||
m_PlayerCar.GetComponent<carcontrolv2> ().enabled = false;
|
||||
m_PlayerCar.GetComponent<AudioListener> ().enabled = false;
|
||||
|
||||
CurrentCarIndex = LoopClamp (CurrentCarIndex + 1, 0, Cars.Count);
|
||||
|
||||
m_PlayerCar = Cars[CurrentCarIndex];
|
||||
m_PlayerCar.GetComponent<carcontrolv2> ().enabled = true;
|
||||
m_PlayerCar.GetComponent<AudioListener> ().enabled = true;
|
||||
}
|
||||
|
||||
public static int LoopClamp (int value, int minValue, int maxValue)
|
||||
{
|
||||
while (value < minValue || value >= maxValue)
|
||||
{
|
||||
if (value < minValue)
|
||||
{
|
||||
value += maxValue - minValue;
|
||||
}
|
||||
else if (value >= maxValue)
|
||||
{
|
||||
value -= maxValue - minValue;
|
||||
}
|
||||
}
|
||||
return value;
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/gameController1.cs.meta
Normal file
11
Assets/Scripts/gameController1.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 00a8679451d95a34bb31f80049ae6415
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -49,10 +49,10 @@ behaviors:
|
||||
|
||||
self_play:
|
||||
window: 10
|
||||
play_against_latest_model_ratio: 0.5
|
||||
save_steps: 20000
|
||||
swap_steps: 10000
|
||||
team_change: 100000
|
||||
play_against_latest_model_ratio: 0.666
|
||||
save_steps: 40000
|
||||
swap_steps: 20000
|
||||
team_change: 200000
|
||||
|
||||
# # curiosity module
|
||||
# curiosity:
|
||||
|
||||
Binary file not shown.
BIN
MLAgents/results/BensonV7/BensonV7/BensonV7-1499941.onnx
Normal file
BIN
MLAgents/results/BensonV7/BensonV7/BensonV7-1499941.onnx
Normal file
Binary file not shown.
BIN
MLAgents/results/BensonV7/BensonV7/BensonV7-1499941.pt
Normal file
BIN
MLAgents/results/BensonV7/BensonV7/BensonV7-1499941.pt
Normal file
Binary file not shown.
BIN
MLAgents/results/BensonV7/BensonV7/BensonV7-1989716.onnx
Normal file
BIN
MLAgents/results/BensonV7/BensonV7/BensonV7-1989716.onnx
Normal file
Binary file not shown.
BIN
MLAgents/results/BensonV7/BensonV7/BensonV7-1989716.pt
Normal file
BIN
MLAgents/results/BensonV7/BensonV7/BensonV7-1989716.pt
Normal file
Binary file not shown.
BIN
MLAgents/results/BensonV7/BensonV7/BensonV7-72242.onnx
Normal file
BIN
MLAgents/results/BensonV7/BensonV7/BensonV7-72242.onnx
Normal file
Binary file not shown.
BIN
MLAgents/results/BensonV7/BensonV7/BensonV7-72242.pt
Normal file
BIN
MLAgents/results/BensonV7/BensonV7/BensonV7-72242.pt
Normal file
Binary file not shown.
BIN
MLAgents/results/BensonV7/BensonV7/BensonV7-777333.onnx
Normal file
BIN
MLAgents/results/BensonV7/BensonV7/BensonV7-777333.onnx
Normal file
Binary file not shown.
BIN
MLAgents/results/BensonV7/BensonV7/BensonV7-777333.pt
Normal file
BIN
MLAgents/results/BensonV7/BensonV7/BensonV7-777333.pt
Normal file
Binary file not shown.
BIN
MLAgents/results/BensonV7/BensonV7/BensonV7-843357.onnx
Normal file
BIN
MLAgents/results/BensonV7/BensonV7/BensonV7-843357.onnx
Normal file
Binary file not shown.
BIN
MLAgents/results/BensonV7/BensonV7/BensonV7-843357.pt
Normal file
BIN
MLAgents/results/BensonV7/BensonV7/BensonV7-843357.pt
Normal file
Binary file not shown.
BIN
MLAgents/results/BensonV7/BensonV7/BensonV7-999954.onnx
Normal file
BIN
MLAgents/results/BensonV7/BensonV7/BensonV7-999954.onnx
Normal file
Binary file not shown.
BIN
MLAgents/results/BensonV7/BensonV7/BensonV7-999954.pt
Normal file
BIN
MLAgents/results/BensonV7/BensonV7/BensonV7-999954.pt
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -42,11 +42,11 @@ behaviors:
|
||||
summary_freq: 10000
|
||||
threaded: false
|
||||
self_play:
|
||||
save_steps: 20000
|
||||
team_change: 100000
|
||||
swap_steps: 10000
|
||||
save_steps: 40000
|
||||
team_change: 200000
|
||||
swap_steps: 20000
|
||||
window: 10
|
||||
play_against_latest_model_ratio: 0.5
|
||||
play_against_latest_model_ratio: 0.666
|
||||
initial_elo: 1200.0
|
||||
behavioral_cloning: null
|
||||
env_settings:
|
||||
@@ -72,8 +72,8 @@ checkpoint_settings:
|
||||
run_id: BensonV7
|
||||
initialize_from: null
|
||||
load_model: false
|
||||
resume: false
|
||||
force: true
|
||||
resume: true
|
||||
force: false
|
||||
train_model: false
|
||||
inference: false
|
||||
results_dir: results
|
||||
|
||||
@@ -2,269 +2,269 @@
|
||||
"name": "root",
|
||||
"gauges": {
|
||||
"BensonV7.Policy.Entropy.mean": {
|
||||
"value": 1.3791288137435913,
|
||||
"min": 1.3791288137435913,
|
||||
"max": 2.187758684158325,
|
||||
"count": 24
|
||||
"value": 1.724164605140686,
|
||||
"min": 1.6979351043701172,
|
||||
"max": 1.9132299423217773,
|
||||
"count": 114
|
||||
},
|
||||
"BensonV7.Policy.Entropy.sum": {
|
||||
"value": 13763.705078125,
|
||||
"min": 13763.705078125,
|
||||
"max": 22402.6484375,
|
||||
"count": 24
|
||||
"value": 51466.3125,
|
||||
"min": 40307.1640625,
|
||||
"max": 59228.46484375,
|
||||
"count": 114
|
||||
},
|
||||
"BensonV7.Step.mean": {
|
||||
"value": 239991.0,
|
||||
"min": 9984.0,
|
||||
"max": 239991.0,
|
||||
"count": 24
|
||||
"value": 1979956.0,
|
||||
"min": 849958.0,
|
||||
"max": 1979956.0,
|
||||
"count": 114
|
||||
},
|
||||
"BensonV7.Step.sum": {
|
||||
"value": 239991.0,
|
||||
"min": 9984.0,
|
||||
"max": 239991.0,
|
||||
"count": 24
|
||||
"value": 1979956.0,
|
||||
"min": 849958.0,
|
||||
"max": 1979956.0,
|
||||
"count": 114
|
||||
},
|
||||
"BensonV7.Policy.ExtrinsicValueEstimate.mean": {
|
||||
"value": 0.4123384356498718,
|
||||
"min": -0.17652811110019684,
|
||||
"max": 0.4123384356498718,
|
||||
"count": 24
|
||||
"value": 4.02828311920166,
|
||||
"min": 2.0664122104644775,
|
||||
"max": 4.056896209716797,
|
||||
"count": 114
|
||||
},
|
||||
"BensonV7.Policy.ExtrinsicValueEstimate.sum": {
|
||||
"value": 75.45793151855469,
|
||||
"min": -43.4259147644043,
|
||||
"max": 75.45793151855469,
|
||||
"count": 24
|
||||
"value": 660.638427734375,
|
||||
"min": 230.64227294921875,
|
||||
"max": 681.55859375,
|
||||
"count": 114
|
||||
},
|
||||
"BensonV7.Environment.EpisodeLength.mean": {
|
||||
"value": 208.6595744680851,
|
||||
"min": 79.0,
|
||||
"max": 208.6595744680851,
|
||||
"count": 24
|
||||
"value": 568.3518518518518,
|
||||
"min": 388.85714285714283,
|
||||
"max": 749.3571428571429,
|
||||
"count": 114
|
||||
},
|
||||
"BensonV7.Environment.EpisodeLength.sum": {
|
||||
"value": 9807.0,
|
||||
"min": 8690.0,
|
||||
"max": 10688.0,
|
||||
"count": 24
|
||||
"value": 30691.0,
|
||||
"min": 2722.0,
|
||||
"max": 34215.0,
|
||||
"count": 114
|
||||
},
|
||||
"BensonV7.Self-play.ELO.mean": {
|
||||
"value": 115.6026867741647,
|
||||
"min": 90.04764891469252,
|
||||
"max": 1141.217976657289,
|
||||
"count": 24
|
||||
"value": 1384.3959480170795,
|
||||
"min": 1380.287578470765,
|
||||
"max": 1480.8259227184733,
|
||||
"count": 114
|
||||
},
|
||||
"BensonV7.Self-play.ELO.sum": {
|
||||
"value": 5433.326278385741,
|
||||
"min": 5433.326278385741,
|
||||
"max": 136946.1571988747,
|
||||
"count": 24
|
||||
"value": 24919.12706430743,
|
||||
"min": 4442.47776815542,
|
||||
"max": 30394.634561574698,
|
||||
"count": 114
|
||||
},
|
||||
"BensonV7.Environment.CumulativeReward.mean": {
|
||||
"value": 2.9085576262137773,
|
||||
"min": -0.11774942415853053,
|
||||
"max": 2.9085576262137773,
|
||||
"count": 24
|
||||
"value": 23.51508159438769,
|
||||
"min": 4.317544090928277,
|
||||
"max": 26.173201080504803,
|
||||
"count": 114
|
||||
},
|
||||
"BensonV7.Environment.CumulativeReward.sum": {
|
||||
"value": 133.79365080583375,
|
||||
"min": -15.189675716450438,
|
||||
"max": 133.79365080583375,
|
||||
"count": 24
|
||||
"value": 423.2714686989784,
|
||||
"min": 20.118093952536583,
|
||||
"max": 474.76355612277985,
|
||||
"count": 114
|
||||
},
|
||||
"BensonV7.Policy.ExtrinsicReward.mean": {
|
||||
"value": 2.9085576262137773,
|
||||
"min": -0.11774942415853053,
|
||||
"max": 2.9085576262137773,
|
||||
"count": 24
|
||||
"value": 23.51508159438769,
|
||||
"min": 4.317544090928277,
|
||||
"max": 26.173201080504803,
|
||||
"count": 114
|
||||
},
|
||||
"BensonV7.Policy.ExtrinsicReward.sum": {
|
||||
"value": 133.79365080583375,
|
||||
"min": -15.189675716450438,
|
||||
"max": 133.79365080583375,
|
||||
"count": 24
|
||||
"value": 423.2714686989784,
|
||||
"min": 20.118093952536583,
|
||||
"max": 474.76355612277985,
|
||||
"count": 114
|
||||
},
|
||||
"BensonV7.IsTraining.mean": {
|
||||
"value": 1.0,
|
||||
"min": 1.0,
|
||||
"max": 1.0,
|
||||
"count": 24
|
||||
"count": 114
|
||||
},
|
||||
"BensonV7.IsTraining.sum": {
|
||||
"value": 1.0,
|
||||
"min": 1.0,
|
||||
"max": 1.0,
|
||||
"count": 24
|
||||
"count": 114
|
||||
},
|
||||
"BensonV7.Losses.PolicyLoss.mean": {
|
||||
"value": 0.11305173472296136,
|
||||
"min": 0.0902305781915467,
|
||||
"max": 0.1175793781897086,
|
||||
"count": 23
|
||||
"value": 0.11129256490654903,
|
||||
"min": 0.10404405176266453,
|
||||
"max": 0.12017463006231105,
|
||||
"count": 110
|
||||
},
|
||||
"BensonV7.Losses.PolicyLoss.sum": {
|
||||
"value": 0.11305173472296136,
|
||||
"min": 0.0902305781915467,
|
||||
"max": 0.1175793781897086,
|
||||
"count": 23
|
||||
"value": 0.11129256490654903,
|
||||
"min": 0.10404405176266453,
|
||||
"max": 0.12017463006231105,
|
||||
"count": 110
|
||||
},
|
||||
"BensonV7.Losses.ValueLoss.mean": {
|
||||
"value": 0.02714227997847023,
|
||||
"min": 2.293270521482928e-05,
|
||||
"max": 0.05294226645212173,
|
||||
"count": 23
|
||||
"value": 0.3347890382678044,
|
||||
"min": 0.10592283378165912,
|
||||
"max": 0.45261242995417217,
|
||||
"count": 110
|
||||
},
|
||||
"BensonV7.Losses.ValueLoss.sum": {
|
||||
"value": 0.02714227997847023,
|
||||
"min": 2.293270521482928e-05,
|
||||
"max": 0.05294226645212173,
|
||||
"count": 23
|
||||
"value": 0.3347890382678044,
|
||||
"min": 0.10592283378165912,
|
||||
"max": 0.45261242995417217,
|
||||
"count": 110
|
||||
},
|
||||
"BensonV7.Policy.LearningRate.mean": {
|
||||
"value": 0.00029641668119443997,
|
||||
"min": 0.00029641668119443997,
|
||||
"max": 0.00029984400005200003,
|
||||
"count": 23
|
||||
"value": 0.00027037953987349,
|
||||
"min": 0.00027037953987349,
|
||||
"max": 0.00028719582426806,
|
||||
"count": 110
|
||||
},
|
||||
"BensonV7.Policy.LearningRate.sum": {
|
||||
"value": 0.00029641668119443997,
|
||||
"min": 0.00029641668119443997,
|
||||
"max": 0.00029984400005200003,
|
||||
"count": 23
|
||||
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mlagents-learn config/BensonV7.yaml --run-id=BensonV7 --force
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||||
mlagents-learn config/BensonV7.yaml --run-id=BensonV7 --resume
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||||
@REM mlagents-learn config/BensonV5.yaml --run-id=BensonV5 --resume --env="C:\Users\noahk\Desktop\BensonV5\Racesm_L.exe" --no-graphics --num-envs=1
|
||||
Reference in New Issue
Block a user