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distanceBetweenCheckpoints = 5; public bool ignoreMentalPain = false; - // Start is called before the first frame update - void Start() + void Awake() { rigidBody = GetComponent(); // Find all child GameObjects that have the WheelControl script attached @@ -42,7 +41,11 @@ public class AgentControllerV6 : Agent startPosition = transform.localPosition; startRotation = transform.localRotation; - + } + + protected override void OnDisable() + { + return; } public override void OnEpisodeBegin() diff --git a/Assets/Scripts/AgentControllerV7.cs b/Assets/Scripts/AgentControllerV7.cs index ecb8873..cb46703 100644 --- a/Assets/Scripts/AgentControllerV7.cs +++ b/Assets/Scripts/AgentControllerV7.cs @@ -66,6 +66,20 @@ public class AgentControllerV7 : Agent transform.localRotation = startRotation; rb.velocity = Vector3.zero; rb.angularVelocity = Vector3.zero; + + //randomize car position + + float rng = UnityEngine.Random.Range(-3f, 3f); + // int rng = UnityEngine.Random.(-3, 3); + + transform.localPosition = new Vector3( + transform.localPosition.x, + transform.localPosition.y, + transform.localPosition.z + rng + ); + + + } public override void CollectObservations(VectorSensor sensor) @@ -219,8 +233,7 @@ public class AgentControllerV7 : Agent if (checkpintDistance < 0.1f) { stepsSinceCheckpoint = 0; - checkpointsReached += 1; - + // If last checkpoint if (checkpointsReached == checkpoints.Count - 1) { @@ -228,6 +241,8 @@ public class AgentControllerV7 : Agent EndEpisode(); } + checkpointsReached += 1; + //TODO fix variable names AddReward(1f); diff --git a/Assets/Scripts/CameraControl.cs b/Assets/Scripts/CameraControl.cs new file mode 100644 index 0000000..31b010b --- /dev/null +++ b/Assets/Scripts/CameraControl.cs @@ -0,0 +1,146 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using Unity.VisualScripting; +using UnityEngine; + + +//script from FREAKINGREX, but minor changes to integrate it proberly +//https://assetstore.unity.com/packages/templates/systems/arcade-car-controller-lite-version-145489 + +public class CameraControl :MonoBehaviour +{ + + [SerializeField] KeyCode SetCameraKey = KeyCode.C; //Set next camore on PC hotkey. + [SerializeField] UnityEngine.UI.Button NextCameraButton; + [SerializeField] List CamerasPreset = new List(); //Camera presets + + int ActivePresetIndex = 0; + CameraPreset ActivePreset; + public GameObject Loader; + public GameObject TargetCar; + GameController GameController { get { return GameController.Instance; } } + + float SqrMinDistance; + + Vector3 TargetPoint + { + get + { + if (TargetCar == null) + { + return transform.position; + } + Rigidbody carRB = TargetCar.GetComponent(); + Vector3 result = carRB.velocity * ActivePreset.VelocityMultiplier*0.05f; + result += TargetCar.transform.position; + result.y = 0; + return result; + } + } + + public void getCar(GameObject car) + { + TargetCar = car; + } + + + + private void Awake() { + CamerasPreset.ForEach (c => c.CameraHolder.SetActive(false)); + UpdateActiveCamera (); + + //TargetCar = Loader.GetComponent().targetcar; + + if (NextCameraButton) + { + NextCameraButton.onClick.AddListener (SetNextCamera); + } + } + + private void FixedUpdate () + { + if (ActivePreset.EnableRotation && (TargetPoint - transform.position).sqrMagnitude >= SqrMinDistance) + { + Quaternion rotation = Quaternion.LookRotation (TargetPoint - transform.position, Vector3.up); + ActivePreset.CameraHolder.transform.rotation = Quaternion.Lerp (ActivePreset.CameraHolder.transform.rotation, rotation, Time.deltaTime * ActivePreset.SetRotationSpeed); + } + + transform.position = Vector3.LerpUnclamped (transform.position, TargetPoint, Time.deltaTime * ActivePreset.SetPositionSpeed); + + if (Input.GetKeyDown (SetCameraKey)) + { + SetNextCamera (); + } + } + + + + private IEnumerator Start () + { + // TargetCar = Loader.GetComponent().targetcar; + + while (GameController == null) + { + yield return null; + } + transform.position = TargetPoint; + } + + public void SetNextCamera () + { + ActivePresetIndex = LoopClamp (ActivePresetIndex + 1, 0, CamerasPreset.Count); + UpdateActiveCamera (); + } + + public static int LoopClamp (int value, int minValue, int maxValue) + { + while (value < minValue || value >= maxValue) + { + if (value < minValue) + { + value += maxValue - minValue; + } + else if (value >= maxValue) + { + value -= maxValue - minValue; + } + } + return value; + } + + public void UpdateActiveCamera () + { + if (ActivePreset != null) + { + ActivePreset.CameraHolder.SetActive(false); + } + + ActivePreset = CamerasPreset[ActivePresetIndex]; + ActivePreset.CameraHolder.SetActive(true); + + SqrMinDistance = ActivePreset.MinDistanceForRotation * 2; + + if (ActivePreset.EnableRotation && (TargetPoint - transform.position).sqrMagnitude >= SqrMinDistance) + { + Quaternion rotation = Quaternion.LookRotation (TargetPoint - transform.position, Vector3.up); + ActivePreset.CameraHolder.transform.rotation = rotation; + } + } + + + + + [System.Serializable] + + class CameraPreset + { + public GameObject CameraHolder; + public float SetPositionSpeed = 1; //Change position speed. + public float VelocityMultiplier; //Velocity of car multiplier. + + public bool EnableRotation; + public float MinDistanceForRotation = 0.1f; //Min distance for potation, To avoid uncontrolled rotation. + public float SetRotationSpeed = 1; //Change rotation speed. + } +} diff --git a/Assets/Scripts/CameraControl.cs.meta b/Assets/Scripts/CameraControl.cs.meta new file mode 100644 index 0000000..f034314 --- /dev/null +++ b/Assets/Scripts/CameraControl.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: aa5b7c6348736da45b5cb01d41f7b6fe +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Car Customization/Garage.cs b/Assets/Scripts/Car Customization/Garage.cs index e9b05a3..d7bca9a 100644 --- a/Assets/Scripts/Car Customization/Garage.cs +++ b/Assets/Scripts/Car Customization/Garage.cs @@ -8,6 +8,7 @@ using UnityEngine.UI; public class Garage : MonoBehaviour { GameObject CurrentCar; + string currentColor = "Default"; public Button[] CarButtons; public GameObject[] Garages; public GameObject[] CarBodies; @@ -15,6 +16,7 @@ public class Garage : MonoBehaviour public Material[] Colors; quaternion currentRotation; public Button startButton; + public GameObject carData; void Start() { CarButtons[0].onClick.AddListener(SelectHotrod); @@ -64,11 +66,14 @@ public class Garage : MonoBehaviour Garages[i].SetActive(true); CurrentCar = CarBodies[i]; CurrentCar.transform.rotation = currentRotation; + currentColor = "Default"; } void startGame() { SceneManager.LoadScene("Racetrack mini"); + carData.GetComponent().carType = CurrentCar.name; + carData.GetComponent().carColor = currentColor; } void SelectHotrod() @@ -115,71 +120,83 @@ public class Garage : MonoBehaviour { Material color = Colors[0]; CurrentCar.GetComponent().ChangeColor(color); + currentColor = "Black"; } void SelectBlue() { Material color = Colors[1]; CurrentCar.GetComponent().ChangeColor(color); + currentColor = "Blue"; } void SelectBrown() { Material color = Colors[2]; CurrentCar.GetComponent().ChangeColor(color); + currentColor = "Brown"; } void SelectGray() { Material color = Colors[3]; CurrentCar.GetComponent().ChangeColor(color); + currentColor = "Gray"; } void SelectGreen() { Material color = Colors[4]; CurrentCar.GetComponent().ChangeColor(color); + currentColor = "Green"; } void SelectOrange() { Material color = Colors[5]; CurrentCar.GetComponent().ChangeColor(color); + currentColor = "Orange"; } void SelectPink() { Material color = Colors[6]; CurrentCar.GetComponent().ChangeColor(color); + currentColor = "Pink"; } void SelectRed() { Material color = Colors[7]; CurrentCar.GetComponent().ChangeColor(color); + currentColor = "Red"; } void SelectTurquoise() { Material color = Colors[8]; CurrentCar.GetComponent().ChangeColor(color); + currentColor = "Turquoise"; } void SelectViolet() { Material color = Colors[9]; CurrentCar.GetComponent().ChangeColor(color); + currentColor = "Violet"; } void SelectWhite() { Material color = Colors[10]; CurrentCar.GetComponent().ChangeColor(color); + currentColor = "White"; } void SelectYellow() { Material color = Colors[11]; CurrentCar.GetComponent().ChangeColor(color); + currentColor = "Yellow"; } } diff --git a/Assets/Scripts/Game Manager.cs b/Assets/Scripts/Car Data.cs similarity index 69% rename from Assets/Scripts/Game Manager.cs rename to Assets/Scripts/Car Data.cs index 6181162..b6775a7 100644 --- a/Assets/Scripts/Game Manager.cs +++ b/Assets/Scripts/Car Data.cs @@ -1,10 +1,12 @@ using System.Collections; using System.Collections.Generic; +using Unity.VisualScripting; using UnityEngine; public class CarData : MonoBehaviour { - public GameObject playerCar; + public string carType; + public string carColor; private void Awake() { DontDestroyOnLoad(gameObject); } diff --git a/Assets/Scripts/Game Manager.cs.meta b/Assets/Scripts/Car Data.cs.meta similarity index 100% rename from Assets/Scripts/Game Manager.cs.meta rename to Assets/Scripts/Car Data.cs.meta diff --git a/Assets/Scripts/Car Loader.cs b/Assets/Scripts/Car Loader.cs index 2e412c4..5a153c4 100644 --- a/Assets/Scripts/Car Loader.cs +++ b/Assets/Scripts/Car Loader.cs @@ -1,25 +1,94 @@ using System.Collections; using System.Collections.Generic; +using Cinemachine; +using Unity.Burst.Intrinsics; using UnityEngine; public class CarLoader : MonoBehaviour { - public GameObject Hotrod; - GameObject playerCar; + public GameObject[] Cars; + string carType; + string carColor; + public Material[] Colors; + public GameObject cam; + + public GameObject targetcar; void Start() { - playerCar = GameObject.Find("Car Data").GetComponent().playerCar; - - replaceCar(Hotrod); + carType = GameObject.Find("Car Data").GetComponent().carType; + carColor = GameObject.Find("Car Data").GetComponent().carColor; + foreach (GameObject car in Cars) + { + if (car.name == carType) + { + replaceCar(car, carColor); + } + } } - void replaceCar(GameObject car) + void replaceCar(GameObject car, string color) { - Transform carTransform = car.transform; + car.GetComponent().enabled = true; + car.GetComponent().enabled = false; - playerCar.transform.position = carTransform.position; - playerCar.transform.rotation = carTransform.rotation; - playerCar.transform.localScale = carTransform.localScale; + cam.GetComponent().getCar(car); + //LookAt = car.transform; + + if (color == "Default") + { + return; + } + + if (color == "Black") + { + car.GetComponent().ChangeColor(Colors[0]); + } + if (color == "Blue") + { + car.GetComponent().ChangeColor(Colors[1]); + } + if (color == "Brown") + { + car.GetComponent().ChangeColor(Colors[2]); + } + if (color == "Gray") + { + car.GetComponent().ChangeColor(Colors[3]); + } + if (color == "Green") + { + car.GetComponent().ChangeColor(Colors[4]); + } + if (color == "Orange") + { + car.GetComponent().ChangeColor(Colors[5]); + } + if (color == "Pink") + { + car.GetComponent().ChangeColor(Colors[6]); + } + if (color == "Red") + { + car.GetComponent().ChangeColor(Colors[7]); + } + if (color == "Turquoise") + { + car.GetComponent().ChangeColor(Colors[8]); + } + if (color == "Violet") + { + car.GetComponent().ChangeColor(Colors[9]); + } + if (color == "White") + { + car.GetComponent().ChangeColor(Colors[10]); + } + if (color == "Yellow") + { + car.GetComponent().ChangeColor(Colors[11]); + } + + } } diff --git a/Assets/Scripts/GameController.cs b/Assets/Scripts/GameController.cs new file mode 100644 index 0000000..a102574 --- /dev/null +++ b/Assets/Scripts/GameController.cs @@ -0,0 +1,97 @@ +using System; +using System.Linq; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// +/// Base class game controller. +/// +public class GameController :MonoBehaviour +{ + [SerializeField] KeyCode NextCarKey = KeyCode.N; + [SerializeField] UnityEngine.UI.Button NextCarButton; + public static GameController Instance; + public GameObject PlayerCar; + public static bool RaceIsStarted { get { return true; } } + public static bool RaceIsEnded { get { return false; } } + + carcontrolv2 m_PlayerCar; + List Cars = new List(); + int CurrentCarIndex = 0; + + protected virtual void Awake () + { + + Instance = this; + + //Find all cars in current game. + Cars.AddRange (GameObject.FindObjectsOfType ()); + Cars = Cars.OrderBy (c => c.name).ToList(); + + foreach (var car in Cars) + { + var userControl = car.GetComponent(); + var audioListener = car.GetComponent(); + + if (userControl == null) + { + userControl = car.gameObject.AddComponent (); + } + + if (audioListener == null) + { + audioListener = car.gameObject.AddComponent (); + } + + userControl.enabled = false; + audioListener.enabled = false; + } + + m_PlayerCar = Cars[0]; + m_PlayerCar.GetComponent ().enabled = true; + m_PlayerCar.GetComponent ().enabled = true; + + if (NextCarButton) + { + NextCarButton.onClick.AddListener (NextCar); + } + } + + void Update () + { + if (Input.GetKeyDown (NextCarKey)) + { + NextCar (); + } + + } + + private void NextCar () + { + m_PlayerCar.GetComponent ().enabled = false; + m_PlayerCar.GetComponent ().enabled = false; + + CurrentCarIndex = LoopClamp (CurrentCarIndex + 1, 0, Cars.Count); + + m_PlayerCar = Cars[CurrentCarIndex]; + m_PlayerCar.GetComponent ().enabled = true; + m_PlayerCar.GetComponent ().enabled = true; + } + + public static int LoopClamp (int value, int minValue, int maxValue) + { + while (value < minValue || value >= maxValue) + { + if (value < minValue) + { + value += maxValue - minValue; + } + else if (value >= maxValue) + { + value -= maxValue - minValue; + } + } + return value; + } +} diff --git a/Assets/Scripts/GameController.cs.meta b/Assets/Scripts/GameController.cs.meta new file mode 100644 index 0000000..2dbdd45 --- /dev/null +++ b/Assets/Scripts/GameController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b00fe924fac7ccc488443310caf9e5b9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/car control v2.cs b/Assets/Scripts/car control v2.cs index fe7207c..90cecc4 100644 --- a/Assets/Scripts/car control v2.cs +++ b/Assets/Scripts/car control v2.cs @@ -111,11 +111,11 @@ public class carcontrolv2 : MonoBehaviour } //idk camera mobning rammer hårdt - float THINP = hInput/10; - if (THINP != hInput) - { - THINP+=hInput/10; - } + // float THINP = hInput/10; + // if (THINP != hInput) + // { + // THINP+=hInput/10; + // } //lookat.transform.localPosition = new Vector3 (THINP*1.5f,1,4); @@ -128,7 +128,7 @@ public class carcontrolv2 : MonoBehaviour if (other.gameObject.tag == "Wall") { - audio.Play(); + // audio.Play(); } } } diff --git a/Assets/Scripts/gameController1.cs b/Assets/Scripts/gameController1.cs new file mode 100644 index 0000000..a46c282 --- /dev/null +++ b/Assets/Scripts/gameController1.cs @@ -0,0 +1,93 @@ +using System.Collections; +using System.Collections.Generic; +using System.Linq; +using UnityEngine; + +public class gameController1 : MonoBehaviour +{ + [SerializeField] KeyCode NextCarKey = KeyCode.N; + [SerializeField] UnityEngine.UI.Button NextCarButton; + public static gameController1 Instance; + public GameObject PlayerCar; + public static bool RaceIsStarted { get { return true; } } + public static bool RaceIsEnded { get { return false; } } + + carcontrolv2 m_PlayerCar; + List Cars = new List(); + int CurrentCarIndex = 0; + + protected virtual void Awake () + { + + Instance = this; + + //Find all cars in current game. + Cars.AddRange (GameObject.FindObjectsOfType ()); + Cars = Cars.OrderBy(c => c.name).ToList(); + + foreach (var car in Cars) + { + var userControl = car.GetComponent(); + var audioListener = car.GetComponent(); + + if (userControl == null) + { + userControl = car.gameObject.AddComponent (); + } + + if (audioListener == null) + { + audioListener = car.gameObject.AddComponent (); + } + + userControl.enabled = false; + audioListener.enabled = false; + } + + m_PlayerCar = Cars[0]; + m_PlayerCar.GetComponent ().enabled = true; + m_PlayerCar.GetComponent ().enabled = true; + + if (NextCarButton) + { + NextCarButton.onClick.AddListener (NextCar); + } + } + + void Update () + { + if (Input.GetKeyDown (NextCarKey)) + { + NextCar (); + } + + } + + private void NextCar () + { + m_PlayerCar.GetComponent ().enabled = false; + m_PlayerCar.GetComponent ().enabled = false; + + CurrentCarIndex = LoopClamp (CurrentCarIndex + 1, 0, Cars.Count); + + m_PlayerCar = Cars[CurrentCarIndex]; + m_PlayerCar.GetComponent ().enabled = true; + m_PlayerCar.GetComponent ().enabled = true; + } + + public static int LoopClamp (int value, int minValue, int maxValue) + { + while (value < minValue || value >= maxValue) + { + if (value < minValue) + { + value += maxValue - minValue; + } + else if (value >= maxValue) + { + value -= maxValue - minValue; + } + } + return value; + } +} diff --git a/Assets/Scripts/gameController1.cs.meta b/Assets/Scripts/gameController1.cs.meta new file mode 100644 index 0000000..e2b23a4 --- /dev/null +++ b/Assets/Scripts/gameController1.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 00a8679451d95a34bb31f80049ae6415 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/MLAgents/config/BensonV7.yaml b/MLAgents/config/BensonV7.yaml index b4aa65a..e2f1da5 100644 --- a/MLAgents/config/BensonV7.yaml +++ b/MLAgents/config/BensonV7.yaml @@ -49,10 +49,10 @@ behaviors: self_play: window: 10 - play_against_latest_model_ratio: 0.5 - save_steps: 20000 - swap_steps: 10000 - team_change: 100000 + play_against_latest_model_ratio: 0.666 + save_steps: 40000 + swap_steps: 20000 + team_change: 200000 # # curiosity module # curiosity: diff --git a/MLAgents/results/BensonV7/BensonV7.onnx b/MLAgents/results/BensonV7/BensonV7.onnx index 3ea0232..94b3c40 100644 Binary files a/MLAgents/results/BensonV7/BensonV7.onnx and b/MLAgents/results/BensonV7/BensonV7.onnx differ diff --git a/MLAgents/results/BensonV7/BensonV7/BensonV7-1499941.onnx b/MLAgents/results/BensonV7/BensonV7/BensonV7-1499941.onnx new file mode 100644 index 0000000..58cb6aa Binary files /dev/null and b/MLAgents/results/BensonV7/BensonV7/BensonV7-1499941.onnx differ diff --git a/MLAgents/results/BensonV7/BensonV7/BensonV7-1499941.pt b/MLAgents/results/BensonV7/BensonV7/BensonV7-1499941.pt new file mode 100644 index 0000000..0664594 Binary files /dev/null and b/MLAgents/results/BensonV7/BensonV7/BensonV7-1499941.pt differ diff --git a/MLAgents/results/BensonV7/BensonV7/BensonV7-1989716.onnx 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a/MLAgents/results/BensonV7/BensonV7/events.out.tfevents.1713875868.Noahs-Episke-PC.33660.0 b/MLAgents/results/BensonV7/BensonV7/events.out.tfevents.1713875868.Noahs-Episke-PC.33660.0 new file mode 100644 index 0000000..f18438a Binary files /dev/null and b/MLAgents/results/BensonV7/BensonV7/events.out.tfevents.1713875868.Noahs-Episke-PC.33660.0 differ diff --git a/MLAgents/results/BensonV7/BensonV7/events.out.tfevents.1713876221.Noahs-Episke-PC.15092.0 b/MLAgents/results/BensonV7/BensonV7/events.out.tfevents.1713876221.Noahs-Episke-PC.15092.0 new file mode 100644 index 0000000..5f4a8f3 Binary files /dev/null and b/MLAgents/results/BensonV7/BensonV7/events.out.tfevents.1713876221.Noahs-Episke-PC.15092.0 differ diff --git a/MLAgents/results/BensonV7/configuration.yaml b/MLAgents/results/BensonV7/configuration.yaml index 9effd70..06b4670 100644 --- a/MLAgents/results/BensonV7/configuration.yaml +++ b/MLAgents/results/BensonV7/configuration.yaml @@ -42,11 +42,11 @@ behaviors: summary_freq: 10000 threaded: false self_play: - save_steps: 20000 - team_change: 100000 - swap_steps: 10000 + save_steps: 40000 + team_change: 200000 + swap_steps: 20000 window: 10 - play_against_latest_model_ratio: 0.5 + play_against_latest_model_ratio: 0.666 initial_elo: 1200.0 behavioral_cloning: null env_settings: @@ -72,8 +72,8 @@ checkpoint_settings: run_id: BensonV7 initialize_from: null load_model: false - resume: false - force: true + resume: true + force: false train_model: false inference: false results_dir: results diff --git a/MLAgents/results/BensonV7/run_logs/timers.json b/MLAgents/results/BensonV7/run_logs/timers.json index 49631c6..19f4db5 100644 --- a/MLAgents/results/BensonV7/run_logs/timers.json +++ b/MLAgents/results/BensonV7/run_logs/timers.json @@ -2,269 +2,269 @@ "name": "root", "gauges": { "BensonV7.Policy.Entropy.mean": { - "value": 1.3791288137435913, - "min": 1.3791288137435913, - "max": 2.187758684158325, - "count": 24 + "value": 1.724164605140686, + "min": 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--num-envs=1 \ No newline at end of file