Merge branch 'master' of git@ooftooft.net:Racesm.git

This commit is contained in:
PokingPines
2024-04-23 15:48:12 +02:00
59 changed files with 6483 additions and 2500 deletions

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View File

@@ -33,8 +33,7 @@ public class AgentControllerV6 : Agent
public int distanceBetweenCheckpoints = 5;
public bool ignoreMentalPain = false;
// Start is called before the first frame update
void Start()
void Awake()
{
rigidBody = GetComponent<Rigidbody>();
// Find all child GameObjects that have the WheelControl script attached
@@ -42,7 +41,11 @@ public class AgentControllerV6 : Agent
startPosition = transform.localPosition;
startRotation = transform.localRotation;
}
protected override void OnDisable()
{
return;
}
public override void OnEpisodeBegin()

View File

@@ -66,6 +66,20 @@ public class AgentControllerV7 : Agent
transform.localRotation = startRotation;
rb.velocity = Vector3.zero;
rb.angularVelocity = Vector3.zero;
//randomize car position
float rng = UnityEngine.Random.Range(-3f, 3f);
// int rng = UnityEngine.Random.(-3, 3);
transform.localPosition = new Vector3(
transform.localPosition.x,
transform.localPosition.y,
transform.localPosition.z + rng
);
}
public override void CollectObservations(VectorSensor sensor)
@@ -219,7 +233,6 @@ public class AgentControllerV7 : Agent
if (checkpintDistance < 0.1f)
{
stepsSinceCheckpoint = 0;
checkpointsReached += 1;
// If last checkpoint
if (checkpointsReached == checkpoints.Count - 1)
@@ -228,6 +241,8 @@ public class AgentControllerV7 : Agent
EndEpisode();
}
checkpointsReached += 1;
//TODO fix variable names
AddReward(1f);

View File

@@ -0,0 +1,146 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
//script from FREAKINGREX, but minor changes to integrate it proberly
//https://assetstore.unity.com/packages/templates/systems/arcade-car-controller-lite-version-145489
public class CameraControl :MonoBehaviour
{
[SerializeField] KeyCode SetCameraKey = KeyCode.C; //Set next camore on PC hotkey.
[SerializeField] UnityEngine.UI.Button NextCameraButton;
[SerializeField] List<CameraPreset> CamerasPreset = new List<CameraPreset>(); //Camera presets
int ActivePresetIndex = 0;
CameraPreset ActivePreset;
public GameObject Loader;
public GameObject TargetCar;
GameController GameController { get { return GameController.Instance; } }
float SqrMinDistance;
Vector3 TargetPoint
{
get
{
if (TargetCar == null)
{
return transform.position;
}
Rigidbody carRB = TargetCar.GetComponent<Rigidbody>();
Vector3 result = carRB.velocity * ActivePreset.VelocityMultiplier*0.05f;
result += TargetCar.transform.position;
result.y = 0;
return result;
}
}
public void getCar(GameObject car)
{
TargetCar = car;
}
private void Awake() {
CamerasPreset.ForEach (c => c.CameraHolder.SetActive(false));
UpdateActiveCamera ();
//TargetCar = Loader.GetComponent<CarLoader>().targetcar;
if (NextCameraButton)
{
NextCameraButton.onClick.AddListener (SetNextCamera);
}
}
private void FixedUpdate ()
{
if (ActivePreset.EnableRotation && (TargetPoint - transform.position).sqrMagnitude >= SqrMinDistance)
{
Quaternion rotation = Quaternion.LookRotation (TargetPoint - transform.position, Vector3.up);
ActivePreset.CameraHolder.transform.rotation = Quaternion.Lerp (ActivePreset.CameraHolder.transform.rotation, rotation, Time.deltaTime * ActivePreset.SetRotationSpeed);
}
transform.position = Vector3.LerpUnclamped (transform.position, TargetPoint, Time.deltaTime * ActivePreset.SetPositionSpeed);
if (Input.GetKeyDown (SetCameraKey))
{
SetNextCamera ();
}
}
private IEnumerator Start ()
{
// TargetCar = Loader.GetComponent<CarLoader>().targetcar;
while (GameController == null)
{
yield return null;
}
transform.position = TargetPoint;
}
public void SetNextCamera ()
{
ActivePresetIndex = LoopClamp (ActivePresetIndex + 1, 0, CamerasPreset.Count);
UpdateActiveCamera ();
}
public static int LoopClamp (int value, int minValue, int maxValue)
{
while (value < minValue || value >= maxValue)
{
if (value < minValue)
{
value += maxValue - minValue;
}
else if (value >= maxValue)
{
value -= maxValue - minValue;
}
}
return value;
}
public void UpdateActiveCamera ()
{
if (ActivePreset != null)
{
ActivePreset.CameraHolder.SetActive(false);
}
ActivePreset = CamerasPreset[ActivePresetIndex];
ActivePreset.CameraHolder.SetActive(true);
SqrMinDistance = ActivePreset.MinDistanceForRotation * 2;
if (ActivePreset.EnableRotation && (TargetPoint - transform.position).sqrMagnitude >= SqrMinDistance)
{
Quaternion rotation = Quaternion.LookRotation (TargetPoint - transform.position, Vector3.up);
ActivePreset.CameraHolder.transform.rotation = rotation;
}
}
[System.Serializable]
class CameraPreset
{
public GameObject CameraHolder;
public float SetPositionSpeed = 1; //Change position speed.
public float VelocityMultiplier; //Velocity of car multiplier.
public bool EnableRotation;
public float MinDistanceForRotation = 0.1f; //Min distance for potation, To avoid uncontrolled rotation.
public float SetRotationSpeed = 1; //Change rotation speed.
}
}

View File

@@ -0,0 +1,11 @@
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View File

@@ -8,6 +8,7 @@ using UnityEngine.UI;
public class Garage : MonoBehaviour
{
GameObject CurrentCar;
string currentColor = "Default";
public Button[] CarButtons;
public GameObject[] Garages;
public GameObject[] CarBodies;
@@ -15,6 +16,7 @@ public class Garage : MonoBehaviour
public Material[] Colors;
quaternion currentRotation;
public Button startButton;
public GameObject carData;
void Start()
{
CarButtons[0].onClick.AddListener(SelectHotrod);
@@ -64,11 +66,14 @@ public class Garage : MonoBehaviour
Garages[i].SetActive(true);
CurrentCar = CarBodies[i];
CurrentCar.transform.rotation = currentRotation;
currentColor = "Default";
}
void startGame()
{
SceneManager.LoadScene("Racetrack mini");
carData.GetComponent<CarData>().carType = CurrentCar.name;
carData.GetComponent<CarData>().carColor = currentColor;
}
void SelectHotrod()
@@ -115,71 +120,83 @@ public class Garage : MonoBehaviour
{
Material color = Colors[0];
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
currentColor = "Black";
}
void SelectBlue()
{
Material color = Colors[1];
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
currentColor = "Blue";
}
void SelectBrown()
{
Material color = Colors[2];
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
currentColor = "Brown";
}
void SelectGray()
{
Material color = Colors[3];
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
currentColor = "Gray";
}
void SelectGreen()
{
Material color = Colors[4];
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
currentColor = "Green";
}
void SelectOrange()
{
Material color = Colors[5];
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
currentColor = "Orange";
}
void SelectPink()
{
Material color = Colors[6];
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
currentColor = "Pink";
}
void SelectRed()
{
Material color = Colors[7];
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
currentColor = "Red";
}
void SelectTurquoise()
{
Material color = Colors[8];
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
currentColor = "Turquoise";
}
void SelectViolet()
{
Material color = Colors[9];
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
currentColor = "Violet";
}
void SelectWhite()
{
Material color = Colors[10];
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
currentColor = "White";
}
void SelectYellow()
{
Material color = Colors[11];
CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
currentColor = "Yellow";
}
}

View File

@@ -1,10 +1,12 @@
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
public class CarData : MonoBehaviour
{
public GameObject playerCar;
public string carType;
public string carColor;
private void Awake() {
DontDestroyOnLoad(gameObject);
}

View File

@@ -1,25 +1,94 @@
using System.Collections;
using System.Collections.Generic;
using Cinemachine;
using Unity.Burst.Intrinsics;
using UnityEngine;
public class CarLoader : MonoBehaviour
{
public GameObject Hotrod;
GameObject playerCar;
public GameObject[] Cars;
string carType;
string carColor;
public Material[] Colors;
public GameObject cam;
public GameObject targetcar;
void Start()
{
playerCar = GameObject.Find("Car Data").GetComponent<CarData>().playerCar;
replaceCar(Hotrod);
carType = GameObject.Find("Car Data").GetComponent<CarData>().carType;
carColor = GameObject.Find("Car Data").GetComponent<CarData>().carColor;
foreach (GameObject car in Cars)
{
if (car.name == carType)
{
replaceCar(car, carColor);
}
}
}
void replaceCar(GameObject car)
void replaceCar(GameObject car, string color)
{
Transform carTransform = car.transform;
car.GetComponent<carcontrolv2>().enabled = true;
car.GetComponent<AgentControllerV6>().enabled = false;
cam.GetComponent<CameraControl>().getCar(car);
//LookAt = car.transform;
if (color == "Default")
{
return;
}
if (color == "Black")
{
car.GetComponent<ChangeCarColor>().ChangeColor(Colors[0]);
}
if (color == "Blue")
{
car.GetComponent<ChangeCarColor>().ChangeColor(Colors[1]);
}
if (color == "Brown")
{
car.GetComponent<ChangeCarColor>().ChangeColor(Colors[2]);
}
if (color == "Gray")
{
car.GetComponent<ChangeCarColor>().ChangeColor(Colors[3]);
}
if (color == "Green")
{
car.GetComponent<ChangeCarColor>().ChangeColor(Colors[4]);
}
if (color == "Orange")
{
car.GetComponent<ChangeCarColor>().ChangeColor(Colors[5]);
}
if (color == "Pink")
{
car.GetComponent<ChangeCarColor>().ChangeColor(Colors[6]);
}
if (color == "Red")
{
car.GetComponent<ChangeCarColor>().ChangeColor(Colors[7]);
}
if (color == "Turquoise")
{
car.GetComponent<ChangeCarColor>().ChangeColor(Colors[8]);
}
if (color == "Violet")
{
car.GetComponent<ChangeCarColor>().ChangeColor(Colors[9]);
}
if (color == "White")
{
car.GetComponent<ChangeCarColor>().ChangeColor(Colors[10]);
}
if (color == "Yellow")
{
car.GetComponent<ChangeCarColor>().ChangeColor(Colors[11]);
}
playerCar.transform.position = carTransform.position;
playerCar.transform.rotation = carTransform.rotation;
playerCar.transform.localScale = carTransform.localScale;
}
}

View File

@@ -0,0 +1,97 @@
using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Base class game controller.
/// </summary>
public class GameController :MonoBehaviour
{
[SerializeField] KeyCode NextCarKey = KeyCode.N;
[SerializeField] UnityEngine.UI.Button NextCarButton;
public static GameController Instance;
public GameObject PlayerCar;
public static bool RaceIsStarted { get { return true; } }
public static bool RaceIsEnded { get { return false; } }
carcontrolv2 m_PlayerCar;
List<carcontrolv2> Cars = new List<carcontrolv2>();
int CurrentCarIndex = 0;
protected virtual void Awake ()
{
Instance = this;
//Find all cars in current game.
Cars.AddRange (GameObject.FindObjectsOfType<carcontrolv2> ());
Cars = Cars.OrderBy (c => c.name).ToList();
foreach (var car in Cars)
{
var userControl = car.GetComponent<carcontrolv2>();
var audioListener = car.GetComponent<AudioListener>();
if (userControl == null)
{
userControl = car.gameObject.AddComponent<carcontrolv2> ();
}
if (audioListener == null)
{
audioListener = car.gameObject.AddComponent<AudioListener> ();
}
userControl.enabled = false;
audioListener.enabled = false;
}
m_PlayerCar = Cars[0];
m_PlayerCar.GetComponent<carcontrolv2> ().enabled = true;
m_PlayerCar.GetComponent<AudioListener> ().enabled = true;
if (NextCarButton)
{
NextCarButton.onClick.AddListener (NextCar);
}
}
void Update ()
{
if (Input.GetKeyDown (NextCarKey))
{
NextCar ();
}
}
private void NextCar ()
{
m_PlayerCar.GetComponent<carcontrolv2> ().enabled = false;
m_PlayerCar.GetComponent<AudioListener> ().enabled = false;
CurrentCarIndex = LoopClamp (CurrentCarIndex + 1, 0, Cars.Count);
m_PlayerCar = Cars[CurrentCarIndex];
m_PlayerCar.GetComponent<carcontrolv2> ().enabled = true;
m_PlayerCar.GetComponent<AudioListener> ().enabled = true;
}
public static int LoopClamp (int value, int minValue, int maxValue)
{
while (value < minValue || value >= maxValue)
{
if (value < minValue)
{
value += maxValue - minValue;
}
else if (value >= maxValue)
{
value -= maxValue - minValue;
}
}
return value;
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
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serializedVersion: 2
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View File

@@ -111,11 +111,11 @@ public class carcontrolv2 : MonoBehaviour
}
//idk camera mobning rammer hårdt
float THINP = hInput/10;
if (THINP != hInput)
{
THINP+=hInput/10;
}
// float THINP = hInput/10;
// if (THINP != hInput)
// {
// THINP+=hInput/10;
// }
//lookat.transform.localPosition = new Vector3 (THINP*1.5f,1,4);
@@ -128,7 +128,7 @@ public class carcontrolv2 : MonoBehaviour
if (other.gameObject.tag == "Wall")
{
audio.Play();
// audio.Play();
}
}
}

View File

@@ -0,0 +1,93 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class gameController1 : MonoBehaviour
{
[SerializeField] KeyCode NextCarKey = KeyCode.N;
[SerializeField] UnityEngine.UI.Button NextCarButton;
public static gameController1 Instance;
public GameObject PlayerCar;
public static bool RaceIsStarted { get { return true; } }
public static bool RaceIsEnded { get { return false; } }
carcontrolv2 m_PlayerCar;
List<carcontrolv2> Cars = new List<carcontrolv2>();
int CurrentCarIndex = 0;
protected virtual void Awake ()
{
Instance = this;
//Find all cars in current game.
Cars.AddRange (GameObject.FindObjectsOfType<carcontrolv2> ());
Cars = Cars.OrderBy(c => c.name).ToList();
foreach (var car in Cars)
{
var userControl = car.GetComponent<carcontrolv2>();
var audioListener = car.GetComponent<AudioListener>();
if (userControl == null)
{
userControl = car.gameObject.AddComponent<carcontrolv2> ();
}
if (audioListener == null)
{
audioListener = car.gameObject.AddComponent<AudioListener> ();
}
userControl.enabled = false;
audioListener.enabled = false;
}
m_PlayerCar = Cars[0];
m_PlayerCar.GetComponent<carcontrolv2> ().enabled = true;
m_PlayerCar.GetComponent<AudioListener> ().enabled = true;
if (NextCarButton)
{
NextCarButton.onClick.AddListener (NextCar);
}
}
void Update ()
{
if (Input.GetKeyDown (NextCarKey))
{
NextCar ();
}
}
private void NextCar ()
{
m_PlayerCar.GetComponent<carcontrolv2> ().enabled = false;
m_PlayerCar.GetComponent<AudioListener> ().enabled = false;
CurrentCarIndex = LoopClamp (CurrentCarIndex + 1, 0, Cars.Count);
m_PlayerCar = Cars[CurrentCarIndex];
m_PlayerCar.GetComponent<carcontrolv2> ().enabled = true;
m_PlayerCar.GetComponent<AudioListener> ().enabled = true;
}
public static int LoopClamp (int value, int minValue, int maxValue)
{
while (value < minValue || value >= maxValue)
{
if (value < minValue)
{
value += maxValue - minValue;
}
else if (value >= maxValue)
{
value -= maxValue - minValue;
}
}
return value;
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
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View File

@@ -49,10 +49,10 @@ behaviors:
self_play:
window: 10
play_against_latest_model_ratio: 0.5
save_steps: 20000
swap_steps: 10000
team_change: 100000
play_against_latest_model_ratio: 0.666
save_steps: 40000
swap_steps: 20000
team_change: 200000
# # curiosity module
# curiosity:

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View File

@@ -42,11 +42,11 @@ behaviors:
summary_freq: 10000
threaded: false
self_play:
save_steps: 20000
team_change: 100000
swap_steps: 10000
save_steps: 40000
team_change: 200000
swap_steps: 20000
window: 10
play_against_latest_model_ratio: 0.5
play_against_latest_model_ratio: 0.666
initial_elo: 1200.0
behavioral_cloning: null
env_settings:
@@ -72,8 +72,8 @@ checkpoint_settings:
run_id: BensonV7
initialize_from: null
load_model: false
resume: false
force: true
resume: true
force: false
train_model: false
inference: false
results_dir: results

View File

@@ -2,269 +2,269 @@
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@@ -303,19 +310,19 @@
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View File

@@ -1,24 +1,60 @@
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"auxillary_file_paths": [
"results\\BensonV7\\BensonV7\\BensonV7-249156.pt"
"results\\BensonV7\\BensonV7\\BensonV7-1989716.pt"
]
}
},

View File

@@ -1,2 +1,2 @@
mlagents-learn config/BensonV7.yaml --run-id=BensonV7 --force
mlagents-learn config/BensonV7.yaml --run-id=BensonV7 --resume
@REM mlagents-learn config/BensonV5.yaml --run-id=BensonV5 --resume --env="C:\Users\noahk\Desktop\BensonV5\Racesm_L.exe" --no-graphics --num-envs=1