benson V5 har cooket
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27
MLAgents/results/BensonImitationV3/run_logs/Player-49.log
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27
MLAgents/results/BensonImitationV3/run_logs/Player-49.log
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Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed'
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Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc'
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[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers.
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Initialize engine version: 2022.3.11f1 (d00248457e15)
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[Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems
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Forcing GfxDevice: Null
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GfxDevice: creating device client; threaded=0; jobified=0
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NullGfxDevice:
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Version: NULL 1.0 [1.0]
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Renderer: Null Device
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Vendor: Unity Technologies
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Begin MonoManager ReloadAssembly
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- Loaded All Assemblies, in 1.004 seconds
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- Finished resetting the current domain, in 0.003 seconds
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ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding.
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ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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UnloadTime: 0.821500 ms
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Couldn't connect to trainer on port 5054 using API version 1.5.0. Will perform inference instead.
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