fixed checkpoints and AI
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try
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{
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if (playersFinished.Contains(player.name) || playersFinished.Contains(player.name + " (player)"))
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continue;
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}
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catch
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{
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}
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bool isAI = true;
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if (player.GetComponent<PlayerController>().enabled)
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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public class PlayerController : MonoBehaviour
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{
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else
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BIN
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Normal file
BIN
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Normal file
Binary file not shown.
23
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Normal file
23
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Normal file
BIN
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Normal file
Binary file not shown.
23
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Normal file
23
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Reference in New Issue
Block a user