102 lines
2.7 KiB
C#
102 lines
2.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor.SearchService;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class GameManager : MonoBehaviour
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{
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public int lapAmount;
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public GameObject[] checkpoints;
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public GameObject[] players;
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[HideInInspector] public List<string> playersFinished;
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[HideInInspector] public List<string> playerTimes;
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int[] playerLaps;
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void Start()
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{
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// reset laps
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playerLaps = new int[players.Count()];
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for (int i = 0; i < playerLaps.Count(); i++)
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{
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playerLaps[i] = 1;
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}
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DontDestroyOnLoad(gameObject);
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}
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// Update is called once per frame
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void Update()
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{
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print("playersfinished: " + playersFinished.Count());
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for (int i = 0; i < players.Count(); i++)
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{
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GameObject player = players[i];
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try
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{
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if (playersFinished.Contains(player.name) || playersFinished.Contains(player.name + " (player)"))
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continue;
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}
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catch
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{
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return;
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}
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bool isAI = true;
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if (player.GetComponent<PlayerController>().enabled)
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isAI = false;
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if (isAI)
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{
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bool isFinished = player.GetComponent<AgentController>().isFinished;
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if (isFinished)
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{
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player.GetComponent<AgentController>().isFinished = false;
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playerLaps[i] += 1;
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}
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}
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else
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{
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int checkpointsCollected = player.GetComponent<PlayerController>().checkpointsCollected;
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if (checkpointsCollected == checkpoints.Count())
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{
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player.GetComponent<PlayerController>().checkpointsCollected = 0;
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playerLaps[i] += 1;
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}
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}
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if (playerLaps[i] > lapAmount)
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{
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if (isAI)
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{
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playersFinished.Add(player.name);
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player.GetComponent<AgentController>().enabled = false;
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}
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else
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playersFinished.Add(player.name + " (player)");
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player.GetComponent<PlayerController>().enabled = false;
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float time = Random.Range(15f, 40f);
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playerTimes.Add(time.ToString());
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}
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}
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// race finished
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if (playersFinished.Count() == players.Count())
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{
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SceneManager.LoadScene("WinScreen");
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}
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}
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}
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