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m_ConnectedAnchor: {x: 4.115774, y: -2.6920671, z: -9.896754}
|
||||
serializedVersion: 2
|
||||
m_SwingAxis: {x: 0, y: 0, z: -1}
|
||||
m_TwistLimitSpring:
|
||||
@@ -1470,7 +1622,7 @@ Rigidbody:
|
||||
m_ImplicitCom: 1
|
||||
m_ImplicitTensor: 1
|
||||
m_UseGravity: 1
|
||||
m_IsKinematic: 1
|
||||
m_IsKinematic: 0
|
||||
m_Interpolate: 0
|
||||
m_Constraints: 0
|
||||
m_CollisionDetection: 0
|
||||
@@ -1486,7 +1638,7 @@ CharacterJoint:
|
||||
m_Anchor: {x: 0, y: 0, z: 0}
|
||||
m_Axis: {x: 0, y: 0, z: -1}
|
||||
m_AutoConfigureConnectedAnchor: 1
|
||||
m_ConnectedAnchor: {x: 0, y: 0, z: 0}
|
||||
m_ConnectedAnchor: {x: 39.930927, y: -0.000024795532, z: 0.0000071525574}
|
||||
serializedVersion: 2
|
||||
m_SwingAxis: {x: 0, y: 1, z: 0}
|
||||
m_TwistLimitSpring:
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -8,21 +8,35 @@ public class NPCimproved : MonoBehaviour
|
||||
public GameObject npcPrefab;
|
||||
public AudioSource audio;
|
||||
private bool walking = true;
|
||||
Vector3 rotation;
|
||||
|
||||
private void Start() {
|
||||
rotation = transform.right;
|
||||
}
|
||||
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (walking)
|
||||
{
|
||||
// if (walking)
|
||||
// {
|
||||
// npcPrefab.transform.position += new Vector3(0,0,0.005f);
|
||||
npcPrefab.transform.position += transform.forward * Time.deltaTime;
|
||||
npcPrefab.transform.position = new Vector3(npcPrefab.transform.position.x, 0, npcPrefab.transform.position.z);
|
||||
}
|
||||
// npcPrefab.transform.position += transform.forward * Time.deltaTime;
|
||||
// npcPrefab.transform.position = new Vector3(npcPrefab.transform.position.x, 0, npcPrefab.transform.position.z);
|
||||
// }
|
||||
|
||||
//animator.SetBool("IsTurning", false);
|
||||
|
||||
}
|
||||
|
||||
private void FixedUpdate() {
|
||||
if (walking)
|
||||
{
|
||||
npcPrefab.transform.position += rotation * 0.07f;
|
||||
npcPrefab.transform.position = new Vector3(npcPrefab.transform.position.x, 0, npcPrefab.transform.position.z);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
// Disabels the animation controller, to simulate getting hit by car
|
||||
void OnCollisionEnter(Collision col) {
|
||||
@@ -37,7 +51,7 @@ public class NPCimproved : MonoBehaviour
|
||||
}
|
||||
if (col.gameObject.tag == "Wall")
|
||||
{
|
||||
|
||||
rotation = Quaternion.AngleAxis(120, Vector3.up) * rotation;
|
||||
npcPrefab.transform.eulerAngles += new Vector3(0,120,0);
|
||||
|
||||
}
|
||||
|
||||
Binary file not shown.
BIN
Assets/Sounds/oof-97698.mp3
Normal file
BIN
Assets/Sounds/oof-97698.mp3
Normal file
Binary file not shown.
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0992f228a2c818041a77fad4a16f0551
|
||||
guid: d5e7989d43ab6784a860d563c7c9030a
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 7
|
||||
Reference in New Issue
Block a user