From 499f1aef18b20c1c397cbe571b98971e51cc6aff Mon Sep 17 00:00:00 2001 From: Ciakon Date: Fri, 26 Apr 2024 18:40:43 +0200 Subject: [PATCH] satisfaction --- .../Timers/Car Customization_timers.json | 2 +- .../Timers/CityRacetrack_timers.json | 2 +- Assets/Prefabs/Character.prefab | 182 +- Assets/Scenes/CityRacetrack.unity | 4104 +++++++++++++++++ Assets/Scripts/NPC improved.cs | 28 +- Assets/Sounds/oof-97698(1).mp3 | Bin 33600 -> 0 bytes Assets/Sounds/oof-97698.mp3 | Bin 0 -> 9312 bytes ...f-97698(1).mp3.meta => oof-97698.mp3.meta} | 2 +- 8 files changed, 4295 insertions(+), 25 deletions(-) delete mode 100644 Assets/Sounds/oof-97698(1).mp3 create mode 100644 Assets/Sounds/oof-97698.mp3 rename Assets/Sounds/{oof-97698(1).mp3.meta => oof-97698.mp3.meta} (91%) diff --git a/Assets/ML-Agents/Timers/Car Customization_timers.json b/Assets/ML-Agents/Timers/Car Customization_timers.json index 0565b70..7e6f1d1 100644 --- a/Assets/ML-Agents/Timers/Car Customization_timers.json +++ 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//animator.SetBool("IsTurning", false); } + private void FixedUpdate() { + if (walking) + { + npcPrefab.transform.position += rotation * 0.07f; + npcPrefab.transform.position = new Vector3(npcPrefab.transform.position.x, 0, npcPrefab.transform.position.z); + } + + } + // Disabels the animation controller, to simulate getting hit by car void OnCollisionEnter(Collision col) { @@ -37,7 +51,7 @@ public class NPCimproved : MonoBehaviour } if (col.gameObject.tag == "Wall") { - + rotation = Quaternion.AngleAxis(120, Vector3.up) * rotation; npcPrefab.transform.eulerAngles += new Vector3(0,120,0); } diff --git a/Assets/Sounds/oof-97698(1).mp3 b/Assets/Sounds/oof-97698(1).mp3 deleted file mode 100644 index 2304f62993975fb45c3ff7cf1020ac14ef2ded96..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 33600 zcmZs?3tSRe{5L#Y9R(D;;vJ#Xyn>oqT7rUFS!$Y*S%Rrqxut2Pn=2rALrcpvOe-=o zGb=RP?6NE1rP3~Tx81hT)a|8g1k5l{_8&Zs* 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