Merge branch 'master' of git@ooftooft.net:Racesm.git
This commit is contained in:
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3810
Assets/Scenes/Racetrack mini.unity
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3810
Assets/Scenes/Racetrack mini.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/Racetrack mini.unity.meta
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7
Assets/Scenes/Racetrack mini.unity.meta
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Brake();
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UpdateWheelMovements();
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}
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// Calculate how close the car is to top speed
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// as a number from zero to one
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float speedFactor = Mathf.InverseLerp(0, maxSpeed, forwardSpeed);
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float speedFactor = Mathf.InverseLerp(0, maxSpeed / 4, forwardSpeed);
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// Use that to calculate how much torque is available
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// (zero torque at top speed)
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if (isAccelerating)
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}
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if (isBraking)
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{
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//wheel.WheelCollider.motorTorque = 0;
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}
|
||||
|
||||
|
||||
if (isStopping)
|
||||
{
|
||||
// If the user is trying to go in the opposite direction
|
||||
// apply brakes to all wheels
|
||||
wheel.WheelCollider.brakeTorque = Mathf.Abs(vInput) * brakeTorque + autoBrake;
|
||||
|
||||
if (forwardSpeed < 0)
|
||||
{
|
||||
wheel.WheelCollider.brakeTorque = (Mathf.Abs(vInput) * brakeTorque + autoBrake) * 5;
|
||||
}
|
||||
|
||||
// wheel.WheelCollider.motorTorque = 0;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user