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e23: 0
|
||||
e30: 0
|
||||
e31: 0
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e32: 0
|
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e33: 1
|
||||
m_UseCullingMatrixOverride: 0
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m_Cookie: {fileID: 0}
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m_DrawHalo: 0
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m_Flare: {fileID: 0}
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m_RenderMode: 0
|
||||
m_CullingMask:
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||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_RenderingLayerMask: 1
|
||||
m_Lightmapping: 4
|
||||
m_LightShadowCasterMode: 0
|
||||
m_AreaSize: {x: 1, y: 1}
|
||||
m_BounceIntensity: 1
|
||||
m_ColorTemperature: 6570
|
||||
m_UseColorTemperature: 0
|
||||
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_UseBoundingSphereOverride: 0
|
||||
m_UseViewFrustumForShadowCasterCull: 1
|
||||
m_ShadowRadius: 0
|
||||
m_ShadowAngle: 0
|
||||
--- !u!4 &1348142926
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
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||||
m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1348142924}
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serializedVersion: 2
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m_LocalRotation: {x: 0.38268343, y: 0, z: 0, w: 0.92387956}
|
||||
m_LocalPosition: {x: 0, y: 3, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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||||
m_Children: []
|
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m_Father: {fileID: 1193353612}
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m_LocalEulerAnglesHint: {x: 45, y: 0, z: 0}
|
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--- !u!1001 &1409977001
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@@ -10,7 +10,6 @@ public class SkyboxLoader : MonoBehaviour
|
||||
void Awake()
|
||||
{
|
||||
skyboxToLoad = GameObject.Find("SkyboxManager").GetComponent<TimeOfDay>().skyboxMaterial;
|
||||
Debug.Log("Skybox: " + skyboxToLoad);
|
||||
if (skyboxToLoad == "Day")
|
||||
{
|
||||
RenderSettings.skybox = skyboxDay;
|
||||
|
||||
@@ -6,23 +6,43 @@ using TMPro;
|
||||
|
||||
public class TimeOfDay : MonoBehaviour
|
||||
{
|
||||
public string skyboxMaterial = "not selected";
|
||||
public GameObject DayLight;
|
||||
public GameObject NightLight;
|
||||
public string skyboxMaterial = "Night";
|
||||
public Material DaySkybox;
|
||||
public Material NightSkybox;
|
||||
public GameObject[] Lights;
|
||||
|
||||
public static TimeOfDay Instance;
|
||||
public TextMeshProUGUI MainText;
|
||||
void DisableAllLights()
|
||||
{
|
||||
foreach (GameObject light in Lights)
|
||||
{
|
||||
light.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
public void ChangeToDayTime()
|
||||
{
|
||||
NightLight.SetActive(false);
|
||||
RenderSettings.skybox = DaySkybox;
|
||||
DayLight.SetActive(true);
|
||||
skyboxMaterial = "Day";
|
||||
}
|
||||
public void ChangeToNightTime()
|
||||
{
|
||||
skyboxMaterial = "Night";
|
||||
DayLight.SetActive(false);
|
||||
RenderSettings.skybox = NightSkybox;
|
||||
NightLight.SetActive(true);
|
||||
skyboxMaterial = "Night"; ;
|
||||
}
|
||||
private void Awake()
|
||||
{
|
||||
Instance = this;
|
||||
DontDestroyOnLoad(gameObject);
|
||||
DisableAllLights();
|
||||
NightLight.SetActive(true);
|
||||
}
|
||||
private void Update()
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user