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b/Assets/Scripts/map selector script/SkyboxLoader.cs index a5d3358..18a0d77 100644 --- a/Assets/Scripts/map selector script/SkyboxLoader.cs +++ b/Assets/Scripts/map selector script/SkyboxLoader.cs @@ -10,7 +10,6 @@ public class SkyboxLoader : MonoBehaviour void Awake() { skyboxToLoad = GameObject.Find("SkyboxManager").GetComponent().skyboxMaterial; - Debug.Log("Skybox: " + skyboxToLoad); if (skyboxToLoad == "Day") { RenderSettings.skybox = skyboxDay; diff --git a/Assets/Scripts/map selector script/TimeOfDay.cs b/Assets/Scripts/map selector script/TimeOfDay.cs index 32f2c75..5fff36d 100644 --- a/Assets/Scripts/map selector script/TimeOfDay.cs +++ b/Assets/Scripts/map selector script/TimeOfDay.cs @@ -6,23 +6,43 @@ using TMPro; public class TimeOfDay : MonoBehaviour { - public string skyboxMaterial = "not selected"; + public GameObject DayLight; + public GameObject NightLight; + public string skyboxMaterial = "Night"; + public Material DaySkybox; + public Material NightSkybox; + public GameObject[] Lights; public static TimeOfDay Instance; public TextMeshProUGUI MainText; + void DisableAllLights() + { + foreach (GameObject light in Lights) + { + light.SetActive(false); + } + } public void ChangeToDayTime() { + NightLight.SetActive(false); + RenderSettings.skybox = DaySkybox; + DayLight.SetActive(true); skyboxMaterial = "Day"; } public void ChangeToNightTime() { - skyboxMaterial = "Night"; + DayLight.SetActive(false); + RenderSettings.skybox = NightSkybox; + NightLight.SetActive(true); + skyboxMaterial = "Night"; ; } private void Awake() { Instance = this; DontDestroyOnLoad(gameObject); + DisableAllLights(); + NightLight.SetActive(true); } private void Update() {