started car customization screen
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56
Assets/Scripts/Garage.cs
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56
Assets/Scripts/Garage.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class Garage : MonoBehaviour
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{
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public Button HotrodButton;
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public GameObject HotrodGarage;
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public Button RacecarButton;
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public GameObject RacecarGarage;
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public Button FordButton;
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public GameObject FordGarage;
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// Start is called before the first frame update
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void Start()
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{
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HotrodButton.onClick.AddListener(SelectHotrod);
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RacecarButton.onClick.AddListener(SelectRacecar);
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FordButton.onClick.AddListener(SelectFord);
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disable();
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HotrodGarage.SetActive(true);
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}
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void enable()
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{
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HotrodGarage.SetActive(true);
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RacecarGarage.SetActive(true);
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FordGarage.SetActive(true);
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}
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void disable()
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{
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HotrodGarage.SetActive(false);
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RacecarGarage.SetActive(false);
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FordGarage.SetActive(false);
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}
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void SelectHotrod()
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{
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disable();
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HotrodGarage.SetActive(true);
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}
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void SelectRacecar()
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{
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disable();
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RacecarGarage.SetActive(true);
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}
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void SelectFord()
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{
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disable();
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FordGarage.SetActive(true);
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}
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}
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