Files
let-him-cook/Assets/Scripts/Ingredient.cs
2024-04-03 09:45:30 +02:00

51 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Ingredient : MonoBehaviour
{
// Start is called before the first frame update
// L
Vector3 mousePosition;
new public Transform transform;
public List <GameObject> IngredientIn;
public int NutritionalValue;
bool isMoving = false;
//public GameObject table;
private Transform DefaultTransform;
void Start()
{
DefaultTransform = transform; //TODO pointer error
}
// Update is called once per frame
void Update()
{
if (isMoving)
{
Vector3 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
transform.position = new Vector3 (mousePosition.x, mousePosition.y, transform.position.z);
}
ResetPosition();
}
void OnMouseUp()
{
if (isMoving)
isMoving = false;
else
isMoving = true;
}
public void ResetPosition()
{
transform.position = DefaultTransform.position;
Debug.Log(gameObject.name);
Debug.Log(transform.position);
Debug.Log(DefaultTransform.position);
}
}