51 lines
1.2 KiB
C#
51 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Ingredient : MonoBehaviour
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{
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// Start is called before the first frame update
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// L
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Vector3 mousePosition;
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new public Transform transform;
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public List <GameObject> IngredientIn;
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public int NutritionalValue;
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bool isMoving = false;
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//public GameObject table;
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private Transform DefaultTransform;
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void Start()
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{
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DefaultTransform = transform; //TODO pointer error
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}
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// Update is called once per frame
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void Update()
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{
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if (isMoving)
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{
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Vector3 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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transform.position = new Vector3 (mousePosition.x, mousePosition.y, transform.position.z);
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}
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ResetPosition();
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}
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void OnMouseUp()
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{
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if (isMoving)
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isMoving = false;
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else
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isMoving = true;
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}
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public void ResetPosition()
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{
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transform.position = DefaultTransform.position;
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Debug.Log(gameObject.name);
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Debug.Log(transform.position);
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Debug.Log(DefaultTransform.position);
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}
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}
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