food position fix

This commit is contained in:
2024-04-03 09:45:30 +02:00
parent 5646ed6504
commit 7c026e34ff
5 changed files with 308 additions and 297 deletions

View File

@@ -12,9 +12,10 @@ public class Ingredient : MonoBehaviour
public int NutritionalValue;
bool isMoving = false;
//public GameObject table;
private Transform DefaultTransform;
void Start()
{
DefaultTransform = transform; //TODO pointer error
}
// Update is called once per frame
@@ -24,9 +25,10 @@ public class Ingredient : MonoBehaviour
{
Vector3 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
transform.position = new Vector3 (mousePosition.x, mousePosition.y, transform.position.z);
//Debug.Log(table.Bounds.Contains(mousePosition));
}
ResetPosition();
}
@@ -37,4 +39,12 @@ public class Ingredient : MonoBehaviour
else
isMoving = true;
}
public void ResetPosition()
{
transform.position = DefaultTransform.position;
Debug.Log(gameObject.name);
Debug.Log(transform.position);
Debug.Log(DefaultTransform.position);
}
}