added tutorial, fixed score UI
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- Cook dishes with a high enough score to beat the level
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-
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Each dish can only be cooked once
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- Healthy foods have a better score
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Good
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cooking'
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m_geometrySortingOrder: 0
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m_IsTextObjectScaleStatic: 0
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m_pageToDisplay: 1
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m_margin: {x: -858.3208, y: -125.50702, z: -862.8821, w: -509.12323}
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m_isUsingLegacyAnimationComponent: 0
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m_isVolumetricText: 0
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m_hasFontAssetChanged: 0
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m_baseMaterial: {fileID: 0}
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m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
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--- !u!222 &1937416781
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1937416778}
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m_CullTransparentMesh: 1
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--- !u!1 &1979510730
|
--- !u!1 &1979510730
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GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|||||||
@@ -17,14 +17,17 @@ public class Cooking : MonoBehaviour
|
|||||||
// }
|
// }
|
||||||
|
|
||||||
// }
|
// }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public Vector3 FinishedDishPosition;
|
public Vector3 FinishedDishPosition;
|
||||||
public GameObject AllIngredients;
|
public GameObject AllIngredients;
|
||||||
public GameObject LevelManager;
|
public GameObject LevelManager;
|
||||||
private List<GameObject> DishesCooked = new List<GameObject>(); // stop user from cooking same dish twice.
|
private List<GameObject> DishesCooked = new List<GameObject>(); // stop user from cooking same dish twice.
|
||||||
|
private float timer = 0;
|
||||||
|
private float MaxTimer = 0;
|
||||||
|
int NV;
|
||||||
|
|
||||||
|
private void Start() {
|
||||||
|
MaxTimer = GetComponent<DishUI>().MaxTimer;
|
||||||
|
}
|
||||||
public void CreateDish() {
|
public void CreateDish() {
|
||||||
List <GameObject> Ingredients = GetIngredients();
|
List <GameObject> Ingredients = GetIngredients();
|
||||||
|
|
||||||
@@ -144,9 +147,9 @@ public class Cooking : MonoBehaviour
|
|||||||
gameObject.GetComponent<DishUI>().ShowUI(DishName, DishImage, Stars);
|
gameObject.GetComponent<DishUI>().ShowUI(DishName, DishImage, Stars);
|
||||||
|
|
||||||
int NV = BestDish.GetComponent<Dish>().NutritionalValue;
|
int NV = BestDish.GetComponent<Dish>().NutritionalValue;
|
||||||
|
|
||||||
LevelManager.GetComponent<LevelManager>().UpdateUserScore(NV);
|
LevelManager.GetComponent<LevelManager>().UpdateUserScore(NV);
|
||||||
LevelManager.GetComponent<LevelManager>().CompareScores();
|
|
||||||
|
timer = MaxTimer;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Keep track of ingredients going on and off the cooker.
|
// Keep track of ingredients going on and off the cooker.
|
||||||
@@ -191,6 +194,14 @@ public class Cooking : MonoBehaviour
|
|||||||
|
|
||||||
return stars;
|
return stars;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
private void Update() {
|
||||||
|
if (timer < 0)
|
||||||
|
{
|
||||||
|
LevelManager.GetComponent<LevelManager>().CompareScores();
|
||||||
|
timer = 0;
|
||||||
|
}
|
||||||
|
if (timer > 0)
|
||||||
|
timer -= Time.deltaTime;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -16,6 +16,7 @@ public class DishUI : MonoBehaviour
|
|||||||
public GameObject _4Stars;
|
public GameObject _4Stars;
|
||||||
public GameObject _5Stars;
|
public GameObject _5Stars;
|
||||||
float Timer = 0;
|
float Timer = 0;
|
||||||
|
public float MaxTimer = 3;
|
||||||
bool IsVisible = false;
|
bool IsVisible = false;
|
||||||
|
|
||||||
private void Start() {
|
private void Start() {
|
||||||
|
|||||||
34
Assets/Scripts/Tutorial.cs
Normal file
34
Assets/Scripts/Tutorial.cs
Normal file
@@ -0,0 +1,34 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Experimental.GlobalIllumination;
|
||||||
|
|
||||||
|
public class Tutorial : MonoBehaviour
|
||||||
|
{
|
||||||
|
float timer = 0;
|
||||||
|
public float TutorialTime = 7;
|
||||||
|
public GameObject Darkness;
|
||||||
|
public GameObject levelUI;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
gameObject.SetActive(true);
|
||||||
|
Darkness.SetActive(true);
|
||||||
|
levelUI.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
timer += Time.deltaTime;
|
||||||
|
|
||||||
|
if (timer >= TutorialTime)
|
||||||
|
{
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
Darkness.SetActive(false);
|
||||||
|
levelUI.SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Tutorial.cs.meta
Normal file
11
Assets/Scripts/Tutorial.cs.meta
Normal file
@@ -0,0 +1,11 @@
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|
fileFormatVersion: 2
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guid: 5d880255042653a44abf0f2e4a26d8ac
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MonoImporter:
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externalObjects: {}
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defaultReferences: []
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executionOrder: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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Reference in New Issue
Block a user