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- - public Vector3 FinishedDishPosition; public GameObject AllIngredients; public GameObject LevelManager; private List DishesCooked = new List(); // stop user from cooking same dish twice. + private float timer = 0; + private float MaxTimer = 0; + int NV; + private void Start() { + MaxTimer = GetComponent().MaxTimer; + } public void CreateDish() { List Ingredients = GetIngredients(); @@ -144,9 +147,9 @@ public class Cooking : MonoBehaviour gameObject.GetComponent().ShowUI(DishName, DishImage, Stars); int NV = BestDish.GetComponent().NutritionalValue; - LevelManager.GetComponent().UpdateUserScore(NV); - LevelManager.GetComponent().CompareScores(); + + timer = MaxTimer; } // Keep track of ingredients going on and off the cooker. @@ -191,6 +194,14 @@ public class Cooking : MonoBehaviour return stars; } - -} + private void Update() { + if (timer < 0) + { + LevelManager.GetComponent().CompareScores(); + timer = 0; + } + if (timer > 0) + timer -= Time.deltaTime; + } +} \ No newline at end of file diff --git a/Assets/Scripts/DishUI.cs b/Assets/Scripts/DishUI.cs index bfb5791..e854dca 100644 --- a/Assets/Scripts/DishUI.cs +++ b/Assets/Scripts/DishUI.cs @@ -16,6 +16,7 @@ public class DishUI : MonoBehaviour public GameObject _4Stars; public GameObject _5Stars; float Timer = 0; + public float MaxTimer = 3; bool IsVisible = false; private void Start() { diff --git a/Assets/Scripts/Tutorial.cs b/Assets/Scripts/Tutorial.cs new file mode 100644 index 0000000..652e6e0 --- /dev/null +++ b/Assets/Scripts/Tutorial.cs @@ -0,0 +1,34 @@ +using System.Collections; +using System.Collections.Generic; +using TMPro; +using UnityEngine; +using UnityEngine.Experimental.GlobalIllumination; + +public class Tutorial : MonoBehaviour +{ + float timer = 0; + public float TutorialTime = 7; + public GameObject Darkness; + public GameObject levelUI; + + // Start is called before the first frame update + void Start() + { + gameObject.SetActive(true); + Darkness.SetActive(true); + levelUI.SetActive(false); + } + + // Update is called once per frame + void Update() + { + timer += Time.deltaTime; + + if (timer >= TutorialTime) + { + gameObject.SetActive(false); + Darkness.SetActive(false); + levelUI.SetActive(true); + } + } +} diff --git a/Assets/Scripts/Tutorial.cs.meta b/Assets/Scripts/Tutorial.cs.meta new file mode 100644 index 0000000..f5d3520 --- /dev/null +++ b/Assets/Scripts/Tutorial.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5d880255042653a44abf0f2e4a26d8ac +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: