added tutorial, fixed score UI
This commit is contained in:
@@ -17,14 +17,17 @@ public class Cooking : MonoBehaviour
|
||||
// }
|
||||
|
||||
// }
|
||||
|
||||
|
||||
|
||||
public Vector3 FinishedDishPosition;
|
||||
public GameObject AllIngredients;
|
||||
public GameObject LevelManager;
|
||||
private List<GameObject> DishesCooked = new List<GameObject>(); // stop user from cooking same dish twice.
|
||||
private float timer = 0;
|
||||
private float MaxTimer = 0;
|
||||
int NV;
|
||||
|
||||
private void Start() {
|
||||
MaxTimer = GetComponent<DishUI>().MaxTimer;
|
||||
}
|
||||
public void CreateDish() {
|
||||
List <GameObject> Ingredients = GetIngredients();
|
||||
|
||||
@@ -144,9 +147,9 @@ public class Cooking : MonoBehaviour
|
||||
gameObject.GetComponent<DishUI>().ShowUI(DishName, DishImage, Stars);
|
||||
|
||||
int NV = BestDish.GetComponent<Dish>().NutritionalValue;
|
||||
|
||||
LevelManager.GetComponent<LevelManager>().UpdateUserScore(NV);
|
||||
LevelManager.GetComponent<LevelManager>().CompareScores();
|
||||
|
||||
timer = MaxTimer;
|
||||
}
|
||||
|
||||
// Keep track of ingredients going on and off the cooker.
|
||||
@@ -191,6 +194,14 @@ public class Cooking : MonoBehaviour
|
||||
|
||||
return stars;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
private void Update() {
|
||||
if (timer < 0)
|
||||
{
|
||||
LevelManager.GetComponent<LevelManager>().CompareScores();
|
||||
timer = 0;
|
||||
}
|
||||
if (timer > 0)
|
||||
timer -= Time.deltaTime;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user