Added levels. Dishes can only be made once
This commit is contained in:
@@ -900,7 +900,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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RequiredIngredients:
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- {fileID: 885031692}
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NutritionalValue: 10
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NutritionalValue: 8
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--- !u!61 &449563474
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BoxCollider2D:
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m_ObjectHideFlags: 0
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@@ -1014,7 +1014,7 @@ MonoBehaviour:
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- {fileID: 1274549341}
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- {fileID: 1420342329}
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- {fileID: 885031692}
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NutritionalValue: 200
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NutritionalValue: 20
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--- !u!212 &460072663
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SpriteRenderer:
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m_ObjectHideFlags: 0
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@@ -1557,7 +1557,7 @@ MonoBehaviour:
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- {fileID: 1001436608}
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- {fileID: 1274549341}
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- {fileID: 1659394507}
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NutritionalValue: 150
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NutritionalValue: 23
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--- !u!212 &578240411
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SpriteRenderer:
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m_ObjectHideFlags: 0
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@@ -1669,6 +1669,11 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: bbc9dba12af11ea408751c79d0373658, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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level: 1
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levelRequirements: 0b0000000e000000130000001500000017000000
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UserScoreText: {fileID: 1335248046}
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RequiredScoreText: {fileID: 1979510732}
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LevelText: {fileID: 1587131887}
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--- !u!1 &680543386
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GameObject:
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m_ObjectHideFlags: 0
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@@ -2200,7 +2205,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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RequiredIngredients:
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- {fileID: 537514707}
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NutritionalValue: 50
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NutritionalValue: 12
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--- !u!1 &878970302
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GameObject:
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m_ObjectHideFlags: 0
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@@ -3227,7 +3232,7 @@ MonoBehaviour:
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RequiredIngredients:
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- {fileID: 1575942281}
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- {fileID: 885031692}
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NutritionalValue: 20
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NutritionalValue: 10
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--- !u!212 &1325467682
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SpriteRenderer:
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m_ObjectHideFlags: 0
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@@ -4019,9 +4024,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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FinishedDishPosition: {x: -4.66, y: 2.89, z: 0}
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AllIngredients: {fileID: 24980075}
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requiredScore: 5
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UserScoreText: {fileID: 1335248046}
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RequredScoreText: {fileID: 1979510732}
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LevelManager: {fileID: 637472079}
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--- !u!50 &1517788317
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Rigidbody2D:
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serializedVersion: 4
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@@ -4180,7 +4183,7 @@ MonoBehaviour:
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- {fileID: 1659394507}
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- {fileID: 1274549341}
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- {fileID: 885031692}
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NutritionalValue: 0
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NutritionalValue: 19
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--- !u!212 &1525651429
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SpriteRenderer:
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m_ObjectHideFlags: 0
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@@ -4375,7 +4378,7 @@ GameObject:
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- component: {fileID: 1587131888}
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- component: {fileID: 1587131887}
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m_Layer: 5
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m_Name: text
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m_Name: LevelText
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@@ -4421,7 +4424,9 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_text: 'Required score:'
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m_text: 'Level: [Level]
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Required score:'
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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@@ -4808,7 +4813,7 @@ MonoBehaviour:
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- {fileID: 1420342329}
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- {fileID: 1575942281}
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- {fileID: 885031692}
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NutritionalValue: 40
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NutritionalValue: 21
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--- !u!212 &1680633069
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SpriteRenderer:
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m_ObjectHideFlags: 0
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@@ -5045,7 +5050,7 @@ MonoBehaviour:
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- {fileID: 143107362}
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- {fileID: 537514707}
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- {fileID: 1001436608}
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NutritionalValue: 180
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NutritionalValue: 14
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--- !u!212 &1714471224
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SpriteRenderer:
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m_ObjectHideFlags: 0
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@@ -5162,7 +5167,7 @@ MonoBehaviour:
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- {fileID: 143107362}
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- {fileID: 1274549341}
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- {fileID: 1001436608}
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NutritionalValue: 300
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NutritionalValue: 21
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--- !u!212 &1790468150
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SpriteRenderer:
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m_ObjectHideFlags: 0
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@@ -5349,7 +5354,9 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_text: '[insert score]'
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m_text: '
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[insert score]'
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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@@ -1,5 +1,6 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Net;
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using Microsoft.Unity.VisualStudio.Editor;
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using TMPro;
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using UnityEngine;
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@@ -21,15 +22,8 @@ public class Cooking : MonoBehaviour
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public Vector3 FinishedDishPosition;
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public GameObject AllIngredients;
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public int requiredScore = 5;
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public TextMeshProUGUI UserScoreText;
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public TextMeshProUGUI RequredScoreText;
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private void Start()
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{
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UserScoreText.text = "0";
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RequredScoreText.text = requiredScore.ToString();
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}
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public GameObject LevelManager;
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private List<GameObject> DishesCooked = new List<GameObject>(); // stop user from cooking same dish twice.
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public void CreateDish() {
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List <GameObject> Ingredients = GetIngredients();
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@@ -96,6 +90,16 @@ public class Cooking : MonoBehaviour
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}
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}
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foreach (GameObject cookedDish in DishesCooked)
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{
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if (BestDish == cookedDish){
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return;
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}
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}
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DishesCooked.Add(BestDish);
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// Find used ingredients
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List <GameObject> IngredientsInDish = BestDish.GetComponent<Dish>().RequiredIngredients;
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List <GameObject> UsedIngredients = new();
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@@ -133,13 +137,16 @@ public class Cooking : MonoBehaviour
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// Show dish ui screen
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Sprite DishImage = BestDish.GetComponent<SpriteRenderer>().sprite;
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int Stars = 3;
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int NutritionalValue = BestDish.GetComponent<Dish>().NutritionalValue;
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int Stars = NutritionalValueToStars(NutritionalValue);
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string DishName = BestDish.name;
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gameObject.GetComponent<DishUI>().ShowUI(DishName, DishImage, Stars);
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UpdateUserScore(Stars);
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int NV = BestDish.GetComponent<Dish>().NutritionalValue;
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LevelManager.GetComponent<LevelManager>().UpdateUserScore(NV);
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LevelManager.GetComponent<LevelManager>().CompareScores();
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}
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// Keep track of ingredients going on and off the cooker.
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@@ -161,18 +168,29 @@ public class Cooking : MonoBehaviour
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}
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return Ingredients;
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}
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private void UpdateUserScore(int score)
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private int NutritionalValueToStars(int NV)
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{
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UserScoreText.text = score.ToString();
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int stars = 1;
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if (NV >= 11)
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{
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stars = 2;
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}
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if (NV >= 14)
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{
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stars = 3;
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}
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if (NV >= 20)
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{
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stars = 4;
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}
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if (NV >= 22)
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{
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stars = 5;
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}
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return stars;
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}
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// void Update()
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// {
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// GetIngredients();
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// }
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}
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@@ -1,23 +1,61 @@
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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public class LevelManager : MonoBehaviour
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{
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public int level;
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public List<int> levelRequirements;
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public TextMeshProUGUI UserScoreText;
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public TextMeshProUGUI RequiredScoreText;
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public TextMeshProUGUI LevelText;
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// Start is called before the first frame update
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void Start()
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private void Start()
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{
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level = 1;
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UpdateUserScore(0);
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UpdateRequiredScore(levelRequirements[0]);
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UpdateLevel(level);
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}
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// Update is called once per frame
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public void UpdateLevel(int levelNumber)
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{
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private void Update() {
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if (levelNumber > levelRequirements.Count)
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{
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LevelText.text = "You win";
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RequiredScoreText.text = "";
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return;
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}
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int score = levelRequirements[levelNumber - 1];
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RequiredScoreText.text = score.ToString();
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LevelText.text = "Level: " + levelNumber.ToString();
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UpdateUserScore(0);
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}
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public void UpdateUserScore(int score)
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{
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UserScoreText.text = score.ToString();
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}
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public void UpdateRequiredScore(int score)
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{
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RequiredScoreText.text = score.ToString();
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}
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public void CompareScores()
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{
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int userScore = int.Parse(UserScoreText.text);
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int requredScore = int.Parse(RequiredScoreText.text);
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if (userScore >= requredScore)
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{
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level += 1;
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UpdateLevel(level);
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}
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}
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}
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Reference in New Issue
Block a user