203 lines
5.0 KiB
C#
203 lines
5.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using Unity.Mathematics;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class Garage : MonoBehaviour
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{
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GameObject CurrentCar;
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string currentColor = "Default";
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public Button[] CarButtons;
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public GameObject[] Garages;
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public GameObject[] CarBodies;
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public Button[] ColorButtons;
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public Material[] Colors;
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quaternion currentRotation;
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public Button startButton;
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public GameObject carData;
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void Start()
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{
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CarButtons[0].onClick.AddListener(SelectHotrod);
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CarButtons[1].onClick.AddListener(SelectCoupe);
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CarButtons[2].onClick.AddListener(SelectBolide);
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CarButtons[3].onClick.AddListener(SelectIcecreamTruck);
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CarButtons[4].onClick.AddListener(SelectSportscar);
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CarButtons[5].onClick.AddListener(SelectSchoolBus);
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CarButtons[6].onClick.AddListener(SelectBulldozer);
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CarButtons[7].onClick.AddListener(SelectPicupTruck);
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ColorButtons[0].onClick.AddListener(SelectBlack);
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ColorButtons[1].onClick.AddListener(SelectBlue);
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ColorButtons[2].onClick.AddListener(SelectBrown);
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ColorButtons[3].onClick.AddListener(SelectGray);
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ColorButtons[4].onClick.AddListener(SelectGreen);
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ColorButtons[5].onClick.AddListener(SelectOrange);
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ColorButtons[6].onClick.AddListener(SelectPink);
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ColorButtons[7].onClick.AddListener(SelectRed);
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ColorButtons[8].onClick.AddListener(SelectTurquoise);
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ColorButtons[9].onClick.AddListener(SelectViolet);
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ColorButtons[10].onClick.AddListener(SelectWhite);
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ColorButtons[11].onClick.AddListener(SelectYellow);
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startButton.onClick.AddListener(startGame);
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disable();
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SelectHotrod();
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}
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private void FixedUpdate() {
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CurrentCar.transform.eulerAngles += Vector3.up * 0.7f;
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currentRotation = CurrentCar.transform.rotation;
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}
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void disable()
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{
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foreach (GameObject carGarage in Garages)
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{
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carGarage.SetActive(false);
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}
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}
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void SelectCar(int i)
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{
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disable();
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Garages[i].SetActive(true);
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CurrentCar = CarBodies[i];
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CurrentCar.transform.rotation = currentRotation;
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currentColor = "Default";
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}
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void startGame()
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{
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SceneManager.LoadScene("Racetrack mini");
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carData.GetComponent<CarData>().carType = CurrentCar.name;
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carData.GetComponent<CarData>().carColor = currentColor;
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}
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void SelectHotrod()
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{
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SelectCar(0);
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}
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void SelectCoupe()
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{
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SelectCar(1);
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}
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void SelectBolide()
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{
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SelectCar(2);
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}
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void SelectIcecreamTruck()
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{
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SelectCar(3);
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}
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void SelectSportscar()
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{
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SelectCar(4);
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}
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void SelectSchoolBus()
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{
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SelectCar(5);
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}
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void SelectBulldozer()
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{
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SelectCar(6);
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}
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void SelectPicupTruck()
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{
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SelectCar(7);
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}
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void SelectBlack()
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{
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Material color = Colors[0];
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CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
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currentColor = "Black";
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}
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void SelectBlue()
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{
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Material color = Colors[1];
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CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
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currentColor = "Blue";
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}
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void SelectBrown()
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{
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Material color = Colors[2];
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CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
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currentColor = "Brown";
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}
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void SelectGray()
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{
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Material color = Colors[3];
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CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
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currentColor = "Gray";
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}
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void SelectGreen()
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{
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Material color = Colors[4];
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CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
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currentColor = "Green";
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}
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void SelectOrange()
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{
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Material color = Colors[5];
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CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
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currentColor = "Orange";
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}
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void SelectPink()
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{
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Material color = Colors[6];
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CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
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currentColor = "Pink";
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}
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void SelectRed()
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{
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Material color = Colors[7];
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CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
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currentColor = "Red";
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}
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void SelectTurquoise()
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{
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Material color = Colors[8];
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CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
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currentColor = "Turquoise";
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}
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void SelectViolet()
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{
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Material color = Colors[9];
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CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
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currentColor = "Violet";
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}
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void SelectWhite()
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{
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Material color = Colors[10];
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CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
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currentColor = "White";
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}
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void SelectYellow()
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{
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Material color = Colors[11];
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CurrentCar.GetComponent<ChangeCarColor>().ChangeColor(color);
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currentColor = "Yellow";
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}
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}
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