Files
racesm/Assets/Scripts/GameManager.cs
2024-04-24 08:53:46 +02:00

40 lines
902 B
C#

using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class GameManager : MonoBehaviour
{
public int lapAmount;
public GameObject[] checkpoints;
public GameObject[] players;
int[] playerLaps;
void Start()
{
// reset laps
playerLaps = new int[players.Count()];
for (int i = 0; i < playerLaps.Count(); i++)
{
playerLaps[i] = 1;
}
}
// Update is called once per frame
void Update()
{
foreach (GameObject player in players)
{
try
{
int checkpointsCollected = player.GetComponent<PlayerController>().checkpointsCollected;
}
catch
{
int checkpointsCollected = player.GetComponent<AgentController>().checkpointsCollected;
}
}
}
}