using System.Collections; using System.Collections.Generic; using UnityEngine; public class CarLoader : MonoBehaviour { public GameObject Hotrod; GameObject playerCar; void Start() { playerCar = GameObject.Find("Car Data").GetComponent().playerCar; replaceCar(Hotrod); } void replaceCar(GameObject car) { Transform carTransform = car.transform; playerCar.transform.position = carTransform.position; playerCar.transform.rotation = carTransform.rotation; playerCar.transform.localScale = carTransform.localScale; } }