using System.Collections; using System.Collections.Generic; using UnityEngine; public class CarCustomizationCamera : MonoBehaviour { new Transform transform; public Transform car; public float rotateSpeed; public Vector3 startPosition; public Quaternion startRotation; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { transform.LookAt(car); transform.position += transform.right * Time.deltaTime * rotateSpeed; } private void OnEnable() { transform = GetComponent(); transform.position = startPosition; transform.rotation = startRotation; } }