Mono path[0] = 'C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/Managed' Mono config path = 'C:/Users/noahk/Desktop/BensonV3/MonoBleedingEdge/etc' [Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. Initialize engine version: 2022.3.11f1 (d00248457e15) [Subsystems] Discovering subsystems at path C:/Users/noahk/Desktop/BensonV3/Racesm_L_Data/UnitySubsystems Forcing GfxDevice: Null GfxDevice: creating device client; threaded=0; jobified=0 NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.305 seconds - Finished resetting the current domain, in 0.004 seconds ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Standard' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Standard' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? UnloadTime: 1.043000 ms Couldn't connect to trainer on port 5052 using API version 1.5.0. Will perform inference instead. IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0 IndexOutOfRangeException: Index was outside the bounds of the array. at Unity.Barracuda.Tensor.set_Item (System.Int32 b, System.Int32 ch, System.Single value) [0x00016] in <291dc1a650944e26a87f06f43bd4d863>:0 at Unity.MLAgents.Sensors.ObservationWriter.AddList (System.Collections.Generic.IList`1[T] data, System.Int32 writeOffset) [0x00044] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Sensors.VectorSensor.Write (Unity.MLAgents.Sensors.ObservationWriter writer) [0x000ca] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ObservationGenerator.Generate (Unity.MLAgents.Inference.TensorProxy tensorProxy, System.Int32 batchSize, System.Collections.Generic.IList`1[T] infos) [0x0006a] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.TensorGenerator.GenerateTensors (System.Collections.Generic.IReadOnlyList`1[T] tensors, System.Int32 currentBatchSize, System.Collections.Generic.IList`1[T] infos) [0x00046] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Inference.ModelRunner.DecideBatch () [0x00043] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Policies.BarracudaPolicy.DecideAction () [0x0001f] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.Agent.DecideAction () [0x00035] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at (wrapper delegate-invoke) .invoke_void() at Unity.MLAgents.Academy.EnvironmentStep () [0x000a5] in <46e97f5cb2c74efe9cdcbc713378626d>:0 at Unity.MLAgents.AcademyFixedUpdateStepper.FixedUpdate () [0x00025] in <46e97f5cb2c74efe9cdcbc713378626d>:0