using System.Collections; using System.Collections.Generic; using UnityEngine; public class CarControl : MonoBehaviour { public float motorTorque = 2000; public float maxSpeed = 20; public float steeringRange = 30; //public float steeringRangeAtMaxSpeed = 10; WheelControl[] wheels; Rigidbody rigidBody; // Start is called before the first frame update void Start() { rigidBody = GetComponent(); // Find all child GameObjects that have the WheelControl script attached wheels = GetComponentsInChildren(); } // Update is called once per frame void FixedUpdate() { float vInput = Input.GetAxis("Vertical"); float hInput = Input.GetAxis("Horizontal"); foreach (var wheel in wheels) { // Apply steering to Wheel colliders that have "Steerable" enabled if (wheel.steerable) { wheel.WheelCollider.steerAngle = hInput * steeringRange; } // Apply torque to Wheel colliders that have "Motorized" enabled if (wheel.motorized) { wheel.WheelCollider.motorTorque = vInput * motorTorque; } } } }