using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class WinScript : MonoBehaviour { public TextMeshProUGUI MainText; public List leaderboard; public List time; void Start() { leaderboard = GameObject.Find("GameManager").GetComponent().PlayerFinished; carColor = GameObject.Find("Car Data").GetComponent().carColor; foreach (GameObject car in Cars) { if (car.name == carType) { replaceCar(car, carColor); } } } private void Update() { MainText.text = "Leaderboard: "; for (var i = 0; i < leaderboard.Count; i++){ MainText.text += "\n" + (i+1) + "." + leaderboard[i] + "(" + time[i] + ")"; } } }