using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; using UnityEngine.UI; using JetBrains.Annotations; using Unity.Mathematics; public class GameUI : MonoBehaviour { public GameObject car; private float carVel; public Rigidbody carRB; // Start is called before the first frame update void Start() { if (carRB == null) { carRB = GetComponent(); } } // Update is called once per frame void Update() { carVel = (math.abs(carRB.velocity.x) + math.abs(carRB.velocity.y) + math.abs(carRB.velocity.z))*5; print(carVel); } }