using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Garage : MonoBehaviour { public Button HotrodButton; public GameObject HotrodGarage; public Button RacecarButton; public GameObject RacecarGarage; public Button FordButton; public GameObject FordGarage; // Start is called before the first frame update void Start() { HotrodButton.onClick.AddListener(SelectHotrod); RacecarButton.onClick.AddListener(SelectRacecar); FordButton.onClick.AddListener(SelectFord); disable(); HotrodGarage.SetActive(true); } void enable() { HotrodGarage.SetActive(true); RacecarGarage.SetActive(true); FordGarage.SetActive(true); } void disable() { HotrodGarage.SetActive(false); RacecarGarage.SetActive(false); FordGarage.SetActive(false); } void SelectHotrod() { disable(); HotrodGarage.SetActive(true); } void SelectRacecar() { disable(); RacecarGarage.SetActive(true); } void SelectFord() { disable(); FordGarage.SetActive(true); } }